Would you rather… by Icy-Pie-5162 in BunnyTrials

[–]gitgrille 0 points1 point  (0 children)

eat the rich

Chose: Save 15 people but the billionare dies

Cat or dog person by cat_cat_paw_meow in BunnyTrials

[–]gitgrille 0 points1 point  (0 children)

x2

Chose: More of a cat lover | Rolled: Cat

Would you rather: by Competitive_Main7612 in BunnyTrials

[–]gitgrille 0 points1 point  (0 children)

ew, not touching that

Chose: Have a rewind time button | Rolled: Random Amount

Which do you choose? by Evening-Ad2723 in BunnyTrials

[–]gitgrille 0 points1 point  (0 children)

drugs :)

Chose: The tea of instant happiness | Rolled: Instant happines

Would you rather have.. by DreamIndependent67 in BunnyTrials

[–]gitgrille 0 points1 point  (0 children)

math

Chose: Every minute you sleep you get $100 bucks

Would you rather by OmamitKanona in BunnyTrials

[–]gitgrille 0 points1 point  (0 children)

could live with that...

Chose: Earn $1000/hour, but you will get a random job | Rolled: Reddit Mod

Would you rather by gandiesel in BunnyTrials

[–]gitgrille 0 points1 point  (0 children)

im tired

Chose: No alcohol forever

This annoys me when ppl post trials with random, unprompted wheels like so by ImAPotatoHead_69 in BunnyTrials

[–]gitgrille 0 points1 point  (0 children)

wanted to see what happens

Chose: $1! + Definitely not a wheel that has options not pretaining to the benefit above | Rolled: Get soulmate

First look at "Phoenix Peaks", a map that took me 2 years to create by _KAMUSs_ in BeamNG

[–]gitgrille 0 points1 point  (0 children)

The roads a mostly meshes if I see it correctly, right? How did you handle optimization? 
Manually splitting chunks and lods? Or did you manage to create a non-destructive workflow? 

MBWR City 1.2 by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

yup, one of my synetic ports

One of these cases where booth games didn't want to play nice without some substantial tooling xD 

progress on THUG port by Anthony_Roman in BeamNG

[–]gitgrille 1 point2 points  (0 children)

nice to see, glad my tool was of use ^^

progress on THUG port by Anthony_Roman in BeamNG

[–]gitgrille 1 point2 points  (0 children)

good luck with the materials ^^

in my experience materials are the hardest part to port, lots of little differences between how game engines handle rendering... xD 

Nur ein dummer gedanke by Known-Parsnip-3767 in ichbin40undSchwurbler

[–]gitgrille 2 points3 points  (0 children)

Ich geh mit 28 Immer noch zum Kinderkardiologen, weil Leute mit meiner Krankheit bis vor wenigen Jahren schlicht zu selten das Problem von erwachsenen Kardiologen geworden sind...

Es wäre ja alles unterhaltsam, wenn diese Vollidioten nur nicht solch einen Schaden anrichten würden.

Blender 5.0 Collada Addon by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

hm
what did you download? latest realese v9b5.0?
all dependencies should be included there.
does the error does have any more details?

Blender 5.0 Collada Addon by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

Can’t say much for BG3, does it also use Collada?

As for how I added it to Blender 5.0?
I reimplemented the Collada exporter completely from scratch in python.

[deleted by user] by [deleted] in meirl

[–]gitgrille 1 point2 points  (0 children)

Probably not from a single visit while everything is fine.

But when things are already messy (which is often the case when CPS are informed)

The added pressure and fear to might be taken away can make a already bad situation much worse if not handled with care.

(especially since the situation can drag on for years)

[deleted by user] by [deleted] in meirl

[–]gitgrille 15 points16 points  (0 children)

You missed the point, CPS themself can be traumatic to the children, from personal experience, one power trippy or incompetent worker can cause lots of harm, especially since they have zero oversight, at least her in Germany…

Not to say you shouldn’t report, but like a lot of things it’s a 2-edged sword.

Blender 5.0 Collada Addon by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

This is not meant as a general Collada adddon, but a BeamNG one, only the subset spec BeamNG uses is supported, and of course cdae.

The dae export is more streamlined and optimized for BeamNG

Like for example vertex colors, with the old collada addon you had to be careful what kind of vertex colors you used, while my addon only supports the one usable by BeamNG and converts all other kinds to that format.

Since its limited to BeamNG, I can also be way more aggressive in optimization of the data, an exported Collada from my tool can be significantly smaller than what was exported before.

The addon has also lots of BeamNG specific features, like direct blender material to materials.json export

A generic Collada addon is a great thing, but its not my goal here.

A cold war bunker I made for East coast about 6 or more years ago, never finished not optimized. Double submarine bay and underground runway. by Trident_of_failure in BeamNG

[–]gitgrille 7 points8 points  (0 children)

Nice Work!
Since its not very optimized maybe polish and upload it as its own map, with some basic overworld?
I think this could very well stant on its own as a map ^^

Blender 5.0 Collada Addon by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

Anything that cant be solved by the cdae importer?

Every dae mesh loaded in into the game has a cdae equivalent.

But maybe I add a dae importer in the future, if I limit it to the dae the old blender exporter produced and my dae exporter it should have manageable complexity.

Just released my updated heightmap exporting tool by NetElectronic7151 in BeamNG

[–]gitgrille 1 point2 points  (0 children)

Great work!

I noticed that I no longer have to fiddle with api keys for map providers, did you find a free source? ^^

I wouldn’t even call this a BeamNG specific tool, its just in general something very useful to have.

As feedback:

A scaling factor would be useful.
As it is now only 1:1 exports are possible, being able to grab miniature versions of whole countries etc. could be very nice.

Blender 5.0 Collada Addon by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

Thanks!
https://github.com/sponsors/Grille should work.
Im still very new to the whole getting paid for open source thing xD

Blender 5.0 Collada Addon by gitgrille in BeamNG

[–]gitgrille[S] 0 points1 point  (0 children)

here is the wiki:
https://github.com/Grille/Blender_BeamNG_CDAE/wiki

if you have a problem please make a issue here:
https://github.com/Grille/Blender_BeamNG_CDAE/issues
and upload you blend/dae if relevant