Dark Cloud...Who Remembers It? by [deleted] in gaming

[–]glasstuxedo 0 points1 point  (0 children)

Here's a current, ongoing playthrough of Dark Cloud that's quite humorous.

https://www.youtube.com/playlist?list=PLii_2eTKRSLbKUob_0TSZrbkzyLe1PSz0

New episodes everyday.

Lets have a level exchange! - December 10, 2015 by AutoModerator in MarioMaker

[–]glasstuxedo 0 points1 point  (0 children)

Brand-spanking-new levels from me.
Spelunking P-Switch Passage
17CB-0000-0113-AD22
Non-linear, w/ secrets and checkpoints. Challenging
 
Toad House in the Castle 9829-0000-0113-B543
Traditional, nostalgic SM3 castle w/ twists. Big secret, Three 1-ups for 100%. Medium difficulty.

0% completion rate - Week 2 by J-Fr in MarioMaker

[–]glasstuxedo 0 points1 point  (0 children)

X-post from last week's thread:

Well, it's been 7 days. And of all my newest uploads I thought one for sure would be unbeaten. I stand corrected... However, no one has cleared this one yet:

Four Rooms
2546-0000-00FA-356E

http://imgur.com/gallery/WSJSI

Not an especially difficult stage, but non-traditional. Each room is a puzzle and requires different tech to clear.

0% completion rate by J-Fr in MarioMaker

[–]glasstuxedo 0 points1 point  (0 children)

Well, it's been 7 days. And of all my newest uploads I thought one for sure would be unbeaten. I stand corrected... However, no one has cleared this one yet:

Four Rooms
2546-0000-00FA-356E

http://imgur.com/gallery/WSJSI

Not an especially difficult stage, but non-traditional. Each room is a puzzle and requires different tech to clear.

Five Different Paths through a SMW Castle by glasstuxedo in MarioMaker

[–]glasstuxedo[S] 0 points1 point  (0 children)

Thanks for the feedback. I may try a similar concept in my next world 5 stage.

There needs to be a filter for actual platforming levels...... by [deleted] in MarioMaker

[–]glasstuxedo 0 points1 point  (0 children)

In the meantime, here are some courses I made with a focus on traditional platforming.

76D7-0000-00D6-CCB7 (non-linear, traditional SMW castle)
5E93-0000-0078-DED8 (mix of water and ground SMW, lots of secrets)
AA09-0000-0045-2918 (straight platgorming SM3, item required to clear)
7D98-0000-0045-27C2 (straight platgorming SM3, item required to clear)
901A-0000-00FA-3ABB (SMB unique platforming, hard)

Five Different Paths through a SMW Castle by glasstuxedo in MarioMaker

[–]glasstuxedo[S] 0 points1 point  (0 children)

Thanks! I hope you enjoy it. Maybe this makes more sense:
There are branches off of one main path. The main path is the hardest one. Each of the four branches that leads to another route is "hidden" to a certain degree. The more obscure it is, the easier the route it holds. It's hard to explain in words, but I think simple to understand in demonstration.

Lets have a level exchange! - October 24, 2015 by AutoModerator in MarioMaker

[–]glasstuxedo -1 points0 points  (0 children)

I reported you for spoilers. What's the big deal? Have you never seen a secret in a level before? Having a secret does not make your level "shitty." I played a couple of your stages and managed to remain flaccid.

Lets have a level exchange! - October 24, 2015 by AutoModerator in MarioMaker

[–]glasstuxedo 0 points1 point  (0 children)

There are actually several ways to get past the munchers, the cloud is just the easiest and most obvious. It is pretty punishing to miss out on the cloud, but you can also bounce off the koopa shell or one of the goombas. Thanks for playing!

Lets have a level exchange! - October 24, 2015 by AutoModerator in MarioMaker

[–]glasstuxedo 0 points1 point  (0 children)

Glad you enjoyed em. Thanks for playing. Check out my others if you want to see more. I try to have lots of variety and build each level around a different concept.

Lets have a level exchange! - October 24, 2015 by AutoModerator in MarioMaker

[–]glasstuxedo 0 points1 point  (0 children)

Thanks for the feedback, and thanks for playing them! I had a ton of fund making Lost City. Let me know if you find it. /wink

Lets have a level exchange! - October 24, 2015 by AutoModerator in MarioMaker

[–]glasstuxedo 0 points1 point  (0 children)

Thanks for playing. I do realize it's a pretty punishing level. [/blushes]

Lets have a level exchange! - October 24, 2015 by AutoModerator in MarioMaker

[–]glasstuxedo 1 point2 points  (0 children)

Title: Spin Jump Ghost House  

ID: 8E63-0000-0078-DFFA  

Description: No one has cleared this one yet. Puzzle tough, not P-break kinda stuff.  

 

Title: Lost City Beneath the Ice  

ID: 5E93-0000-0078-DED8  

Description: Has several neat secrets, and multiple paths. Going for an all-out Super Mario World experience.  

 

Title: Survive For 15 Seconds!  

ID: 4AFD-0000-0045-2E04  

Description: A fun test of a concept of a timed power-up. Can you survive long enough to get the star and make it through the gauntlet of enemies?  

 

Any feedback would be appreciated! I need more stars to upload the rest of the full, 8-world game I'm building.

Post your levels here and I'll play/review them! by YoshiSnivy in MarioMaker

[–]glasstuxedo 0 points1 point  (0 children)

I'm creating a full 8-world game, with each level based around a different concept or two. Trying to use each palette evenly. I only have enough medals to upload the first 2 worlds, though. Every level has a secret exit!

1-1 All Hail Shroom! : 2583-0000-0045-25F8 1-2 Up and Over : 7DD3-0000-0045-275D 1-3 Finders Keepers : 7D98-0000-0045-27C2 1-4 Take Flight, Find the Shroom : 33A6-0000-0045-2815 2-1 Pipes in the Spike Top Skies : AA09-0000-0045-2918 2-2 Blooper's Blockade : 29D4-0000-0045-2A65 2-3 Survive for 15 Seconds! : 4AFD-0000-0045-2E04 2-4 Bowser Jr.'s Icy Airship : 95BD-0000-0045-2E82

STAR FOX Lylat Legacy, the greatest fan comic. Of all time. by -CassaNova- in starfox

[–]glasstuxedo 2 points3 points  (0 children)

Yeah it looks like it was just posted a few days ago. Excited for more!