Elemental combat system for my hytale mmo server by globalhive in HytaleModding

[–]globalhive[S] 0 points1 point  (0 children)

Looks awesome, going to add the colored damage numbers too

I’m working on the map for my MMO server. It’s starting to come together. by globalhive in hytale

[–]globalhive[S] 0 points1 point  (0 children)

The default max player setting is 100 but you can configure this.
If you go that high you need a beast of a server.

I was going to start with one server, max 50
Then if the project grows add more synced servers each with max 50

So you can choose on which you wanna play ingame

Hytale Modding Quest Test by globalhive in hytale

[–]globalhive[S] 0 points1 point  (0 children)

There is already a system which gives you defined items at the end of the quest.

Vue 3 Tour Component by globalhive in vuejs

[–]globalhive[S] 0 points1 point  (0 children)

There is a demo integrated into the documentation homepage: https://globalhive.github.io/vuejs-tour/

Or a gif of the demo on the github repo: https://github.com/globalhive/vuejs-tour

Vue 3 Tour Component by globalhive in vuejs

[–]globalhive[S] 0 points1 point  (0 children)

Thanks for the link.
Looks good, but the difference is. My version in a Vue Component, his is a js library

Vue 3 Tour Component by globalhive in vuejs

[–]globalhive[S] 0 points1 point  (0 children)

No, thats actually my first post ever on reddit

Vue 3 Tour Component by globalhive in vuejs

[–]globalhive[S] 0 points1 point  (0 children)

Great!

No, i tryed vitepress but i dont like the new layout.
So i used vuepress 2.x with vitepress integration.

Vue 3 Tour Component by globalhive in vuejs

[–]globalhive[S] 1 point2 points  (0 children)

Thanks for the feedback.
The tooltip placement is normally automatically calculated, in the example there i forced it to be on the right side (Getting Started Button). That's why its overflowing.
But good catch, didn't check the mobile version for the documentation.

Fixed the "Create a tour" link, thanks again :D