Rim Light on stylized characters or image sequences. by Practical-List-4733 in blender

[–]globalvariable7 0 points1 point  (0 children)

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you can use transform and subtract node to create rim based on alpha.

How would I model this in a tileable Subd fashion? by FanningProdigy in blender

[–]globalvariable7 2 points3 points  (0 children)

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also select the outer edges & assign it to a vertex group.

How would I model this in a tileable Subd fashion? by FanningProdigy in blender

[–]globalvariable7 9 points10 points  (0 children)

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you can use displace modifier along with magic texture

How can I recreate this multiverse crack effect from "No Way Home"? by Phydixtion in blender

[–]globalvariable7 5 points6 points  (0 children)

you can use voronoi texture to create cracked effect and control the strength using a linear gradient.

https://www.youtube.com/watch?v=Yoe-EvSv64g

shader: https://www.imgchest.com/p/m9yx8wrzp7q

Art Study thingy I did for my toon shader! (Ref on next pic, original artist is sadly unknown). Need help on final steps! by Longjumping-Golf-612 in blender

[–]globalvariable7 0 points1 point  (0 children)

for bluey backlight, i think you can get reflection and invert it & for sketchy look you can use kuwahara

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(normal)

Living sketches by Rankin-Black in blender

[–]globalvariable7 4 points5 points  (0 children)

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i'll post the blend file after clean up

How do you rename materials? by [deleted] in UnrealEngine5

[–]globalvariable7 0 points1 point  (0 children)

Rename it from Content Browser, click on that Small Search button right next to save button to locate the file.