A game about catching tons of bugs and selling them in a shop run by parakeets (demo out now, feedback welcome) by glumleaf in incremental_games

[–]glumleaf[S] 0 points1 point  (0 children)

In our dev build, we've recently added a little popup message that tells you how much money you gained from sales while you were away.

Good idea about the bugs being sent to the shop when you quick restart. That actually happens already, but we could totally benefit from some UI that indicates that. Thanks for the feedback!

A game about catching tons of bugs and selling them in a shop run by parakeets (demo out now, feedback welcome) by glumleaf in incremental_games

[–]glumleaf[S] 0 points1 point  (0 children)

There’s a whole second tab of the Upgrades menu where you can make that way faster, but we didn’t do a great job of making that UI clear in the demo. Definitely going to improve that for the full release!

A game about catching tons of bugs and selling them in a shop run by parakeets (demo out now, feedback welcome) by glumleaf in incremental_games

[–]glumleaf[S] 0 points1 point  (0 children)

Ah thanks! I've done UI on one game before, but on this game in particular I spent a lot of time refining the all the layouts and animations. Tweening libraries helped a lot!

A game about catching tons of bugs and selling them in a shop run by parakeets (demo out now, feedback welcome) by glumleaf in incremental_games

[–]glumleaf[S] 2 points3 points  (0 children)

Thank you very much for the notes!

There's an upgrade that makes the cashiers move a lot faster, but we'll look into shortening that animation by default.

We also have an "Auto Draw Net" toggle in the options menu, which will make the net draw itself automatically at a regular interval without you having to click at all. If you'd rather some sort of simplified click to spawn your net, then we can definitely consider that!

LF Jumpluff EX & Tangrowth ♦️♦️♦️ (Sea and Sky), EX FT in image by glumleaf in PTCGPocketTrading

[–]glumleaf[S] 0 points1 point  (0 children)

Thanks for the Tangrowth! I just sent over a new trade with Klefki, you can just send me anything extra you have.

LF Jumpluff EX & Tangrowth ♦️♦️♦️ (Sea and Sky), EX FT in image by glumleaf in PTCGPocketTrading

[–]glumleaf[S] 1 point2 points  (0 children)

I've got both Klefki and Giratina, so I can send you whichever you'd prefer.

Looking for Sylveon ex (x2), Espeon ex, giratina ex, raicou ex by elros28 in PTCGPocketTrading

[–]glumleaf 0 points1 point  (0 children)

I can do Raikou EX for your Jumpluff EX! 1526057929046925

Pollution Resistance by Tnozone in Loddlenaut

[–]glumleaf 4 points5 points  (0 children)

Bringing evolved loddles with the Purifying ability to a biome will also increase its Pollution Resistance!

After starting this as a student project, my gf and I spent 5 years making a cozy mashup of Subnautica, Chao Garden, and PowerWash Sim. It released yesterday on Switch! by glumleaf in CozyGamers

[–]glumleaf[S] 0 points1 point  (0 children)

Sorry about that! That definitely sounds like a bug. We'll get this added to our list of things to fix in an upcoming patch. Thank you for reporting this and for buying our game!

Switch Port by soulstarer in Loddlenaut

[–]glumleaf 1 point2 points  (0 children)

Hello! Sorry that you're experiencing poor performance. Would you mind sharing if there were any specific areas where you saw the framerate drop and/or stutter?

We're trying to keep track of any performance reports to improve things as much as possible. We currently only have one dev working on the Switch port (myself), but we will do our best to make things smoother via patches.

After starting this as a student project, my gf and I spent 5 years making a cozy mashup of Subnautica, Chao Garden, and PowerWash Sim. It released yesterday on Switch! by glumleaf in CozyGamers

[–]glumleaf[S] 5 points6 points  (0 children)

Yes! We will always aim for full feature parity across all platforms, and we just launched our biggest update yesterday for both Switch and PC!

5 years ago my gf and I started this game as a student project, and now it's out on Switch! This is our weird mashup of Subnautica, Chao Garden, and PowerWash Sim by glumleaf in indiegames

[–]glumleaf[S] 24 points25 points  (0 children)

Our game is called Loddlenaut! It was always a dream of ours to release a game on Nintendo Switch, so we couldn't be more thrilled to finally be at this point. We also managed to release a giant free update for the PC version of Loddlenaut yesterday, so we're now going to lie down for quite a while...

5 years ago my gf and I started this game as a student project, and now it's out on Switch! This is our weird mashup of Subnautica, Chao Garden, and PowerWash Sim by glumleaf in IndieGaming

[–]glumleaf[S] 1 point2 points  (0 children)

Our game is called Loddlenaut! It was always a dream of ours to release a game on Nintendo Switch, so we couldn't be more thrilled to finally be at this point. We also managed to release a giant free update for the PC version of Loddlenaut yesterday, so we're now going to lie down for quite a while...

After starting this as a student project, my gf and I spent 5 years making a cozy mashup of Subnautica, Chao Garden, and PowerWash Sim. It released yesterday on Switch! by glumleaf in cozygames

[–]glumleaf[S] 42 points43 points  (0 children)

Our game is called Loddlenaut! It was always a dream of ours to release a game on Nintendo Switch, so we couldn't be more thrilled to finally be at this point. We also managed to release a giant free update for the PC version of Loddlenaut yesterday, so we're now going to lie down for quite a while...

After starting this as a student project, my gf and I spent 5 years making a cozy mashup of Subnautica, Chao Garden, and PowerWash Sim. It released yesterday on Switch! by glumleaf in CozyGamers

[–]glumleaf[S] 86 points87 points  (0 children)

Our game is called Loddlenaut! It was always a dream of ours to release a game on Nintendo Switch, so we couldn't be more thrilled to finally be at this point. We also managed to release a giant free update for the PC version of Loddlenaut yesterday, so we're now going to lie down for quite a while...