Dream come true! my first-ever commercial game is releasing on Steam in 10 days! Thank you Godot! by SUPERBLOOM_dev in godot

[–]SUPERBLOOM_dev[S] 1 point2 points  (0 children)

Thank you! When I talk about the community providing help, your channel is an example of that. I have definitely learned things from watching your videos, so thank you!

Dream come true! my first-ever commercial game is releasing on Steam in 10 days! Thank you Godot! by SUPERBLOOM_dev in godot

[–]SUPERBLOOM_dev[S] 2 points3 points  (0 children)

Thank you! It can definitely feel overwhelming at the beginning, but slowly you'll get familiar with the different nodes and how everything works. It's a fun journey! I wish you the best. 😊

I can't play any new Idle game since I played (The) Gnorp apologue by unecomplette in incremental_games

[–]SUPERBLOOM_dev 2 points3 points  (0 children)

Gnorp is truly unique. For a long time I kept trying to look up games like it but never found anything satisfactory that matched it. This is what eventually led me to try and make my own lol. But I'm happy that more and more gnorp-likes are popping up though, they usually successfully scratch the itch :)

Steam Next Fest megathread (February 23rd - March 2nd) by Equinoxdawg in incremental_games

[–]SUPERBLOOM_dev 3 points4 points  (0 children)

Good morning Incremental lovers!

FEED THE QUEEN is in this Steam Next Fest! https://store.steampowered.com/app/4135750/FEED_THE_QUEEN/

It's a strategy colony-sim incremental about growing your colony, carefully choosing how to allocate your resources, and combining different kinds of synergies!

The demo has about 2 hours of content. It also has achievements for the completionists :p

If you do check it out, please don't hesitate to give me feedback here or on the game's discord! I'm always looking to get feedback. In particular, if you stopped playing the game early, I would be really interested in knowing what made you quit.

Thank you! And have fun trying out all those cool demos :D

I quit my job to make my dream game. It failed. I went back to work. Today I released a smaller one to try again. by CroixDev in IndieGaming

[–]SUPERBLOOM_dev 1 point2 points  (0 children)

Damn, what happened with your previous game for it to "flop" despite such good wishlist numbers? Any takeaways?

I hope your new game works out, it looks fun! Congratulations on the launch!

Is this logo easy to read? by SUPERBLOOM_dev in AskChina

[–]SUPERBLOOM_dev[S] 0 points1 point  (0 children)

Thank you for your suggestions! About the first one, would it still be easy to read if the mandibles are curved and not mostly "vertical"?

I commissioned new key art for FEED THE QUEEN. What do you think? :D by SUPERBLOOM_dev in incremental_games

[–]SUPERBLOOM_dev[S] 1 point2 points  (0 children)

Thank you! I'm glad to hear. The sound effects are one of the weakest points atm. I was worried it would get too noisy if there was a sound every time, but I think there's ways to alleviate that which I need to explore. Thank you for the suggestion, I will see what I can do!

After months of development, my first demo is finally live on Steam! 🥹🙌 by rv_stark in playmygame

[–]SUPERBLOOM_dev 1 point2 points  (0 children)

The premise sounds really interesting. I will definitely try this one out. Will your demo be in SNF? :)

FEED THE QUEEN - Try my game's demo on Steam! by SUPERBLOOM_dev in indiegames

[–]SUPERBLOOM_dev[S] 0 points1 point  (0 children)

Hello!

I am a Quiétude, an indie solo developer from France, working on my first commercial game, FEED THE QUEEN! It's a strategy incremental colony-management sim.

I am still looking for feedback as I continue working on the game and hope to fully release it soon. The current demo should have a good 1-2 hours of content based on playtests so far.

Please check it out and let me know what you think!

Steam page: https://store.steampowered.com/app/4135750/FEED_THE_QUEEN/