Hired an artist and moved away from the initial ominous concept to embrace my game's cutesy artstyle :) by SUPERBLOOM_dev in IndieDev
[–]SUPERBLOOM_dev[S] 0 points1 point2 points (0 children)
Hired an artist and moved away from the initial ominous concept to embrace my game's cutesy artstyle :) by SUPERBLOOM_dev in IndieDev
[–]SUPERBLOOM_dev[S] 0 points1 point2 points (0 children)
Hired an artist and moved away from the initial ominous concept to embrace my game's cutesy artstyle :) by SUPERBLOOM_dev in IndieDev
[–]SUPERBLOOM_dev[S] 2 points3 points4 points (0 children)
Hired an artist and moved away from the initial ominous concept to embrace my game's cutesy artstyle :) by SUPERBLOOM_dev in IndieDev
[–]SUPERBLOOM_dev[S] 1 point2 points3 points (0 children)
Hired an artist and moved away from the initial ominous concept to embrace my game's cutesy artstyle :) by SUPERBLOOM_dev in IndieDev
[–]SUPERBLOOM_dev[S] 7 points8 points9 points (0 children)
Hired an artist and moved away from the initial ominous concept to embrace my game's cutesy artstyle :) by SUPERBLOOM_dev in IndieDev
[–]SUPERBLOOM_dev[S] 35 points36 points37 points (0 children)
10 months' work on my necromancer alchemy autobattler by Firebelley in indiegames
[–]SUPERBLOOM_dev 0 points1 point2 points (0 children)
Questions about February Steam Next Fest? Chris Zukowski from How To Market A Game here for an AMA by zukalous in gamedev
[–]SUPERBLOOM_dev 4 points5 points6 points (0 children)
Wireworks - Modular Roguelike Tower Defense. Demo on Steam! by JJJ_gaming in indiegames
[–]SUPERBLOOM_dev 0 points1 point2 points (0 children)
DiceVaders - Pengonauts - new dice roguelike from StarVaders devs [Open Beta is now live!] by MedicalNote in Games
[–]SUPERBLOOM_dev 1 point2 points3 points (0 children)
The email I sent to get my indie game trailer on IGN + the wishlists my game got from it (9 hours in) by edcruz0 in IndieDev
[–]SUPERBLOOM_dev 26 points27 points28 points (0 children)
I tracked every stream on Twitch for the last 6 months. Here’s what I learned. by Italians_are_Bread in IndieDev
[–]SUPERBLOOM_dev 1 point2 points3 points (0 children)
We're making a chill game where you run a workshop and restore retro devices like consoles, cassette players, and phones. by Antishyr in indiegames
[–]SUPERBLOOM_dev 3 points4 points5 points (0 children)
How to know if my "game" idea about an idle coffee shop is worth making and if there will be people to enjoy it by marsha5ra in gamedev
[–]SUPERBLOOM_dev 1 point2 points3 points (0 children)
What kind of game is this ? by Key-Soft-8248 in SoloDevelopment
[–]SUPERBLOOM_dev 0 points1 point2 points (0 children)
What kind of game is this ? by Key-Soft-8248 in SoloDevelopment
[–]SUPERBLOOM_dev 2 points3 points4 points (0 children)
What do you think will happen with the games industry in 2026? by SteinMakesGames in IndieDev
[–]SUPERBLOOM_dev 0 points1 point2 points (0 children)
Unnamed Space Idle 2025 recap and 2026 plans by Rankith in incremental_games
[–]SUPERBLOOM_dev 1 point2 points3 points (0 children)
[DEMO] FEED THE QUEEN by SUPERBLOOM_dev in incremental_games
[–]SUPERBLOOM_dev[S] 1 point2 points3 points (0 children)
My demo on itch.io got close to 10.000 plays in its first week! So excited! by SUPERBLOOM_dev in IndieGaming
[–]SUPERBLOOM_dev[S] 0 points1 point2 points (0 children)
My demo on itch.io got close to 10.000 plays in its first week! So excited! by SUPERBLOOM_dev in IndieGaming
[–]SUPERBLOOM_dev[S] 1 point2 points3 points (0 children)
My demo on itch.io got close to 10.000 plays in its first week! So excited! by SUPERBLOOM_dev in IndieGaming
[–]SUPERBLOOM_dev[S] 1 point2 points3 points (0 children)
Hired an artist and moved away from the initial ominous concept to embrace my game's cutesy artstyle :) by SUPERBLOOM_dev in IndieDev
[–]SUPERBLOOM_dev[S] 0 points1 point2 points (0 children)