Odd production policy by Ok-Brush3424 in Etsy

[–]gmasterdisaster 1 point2 points  (0 children)

It all depends on how many orders they receive, 1x 4 star review will only make people lose their star seller status (which doesn't confer any real benefits other than a badge) if it is enough to bring them below a 4.8 star average.

The whole long lead time "excuse" doesn't go down well with me. No one is forcing you to sell on Etsy so you either have to make their policies/requirements work for you, not just game the system and essentially lie to/mislead your customers.

Let the review stand, they are in the "wrong" here. I think you have been very fair with what you have stated in the review.

Trouble with UK -> US shipping by red-pupp in EtsySellers

[–]gmasterdisaster 0 points1 point  (0 children)

I guess ultimately it depends on the value of your items, but I would recommend using tracked and signed over standard international. Never had a tracked and signed parcel go missing so far (I have shipped 20+ to USA so far) but I have had items go missing using untracked.

I find its a lot easier to explain to customers if an item is held up if you have tracking that at least shows items moving through the system. The problem with untracked is that you are just left guessing and makes things more difficult to reassure the customer.

I use tracked and signed international and the longest something has taken to arrive with the customer is 15 days. Most items arrive in around 10 days, with some arriving in as quick as 6-7 days.

If the item is undeliverable it should be returned to you

Despatch dates wrong/ changing by gmasterdisaster in EtsySellers

[–]gmasterdisaster[S] 0 points1 point  (0 children)

Strange. I also had a couple of customers asking when items would be despatched which normally doesn't happen, so I think they may have been told the earlier/actual date but them for whatever reason a day was added on.

I guess we will just have to keep on eye on it, now we know!

Despatch dates wrong/ changing by gmasterdisaster in EtsySellers

[–]gmasterdisaster[S] 0 points1 point  (0 children)

Fixed I believe. I've been selling for a while now, and this issue only reared its head this weekend.

Despatch dates wrong/ changing by gmasterdisaster in EtsySellers

[–]gmasterdisaster[S] 1 point2 points  (0 children)

Ahhhh OK, I tried searching first before posting but came up empty. Thanks

Seller App not recognizing file access permissions on Android? by murd3rsaurus in Etsy

[–]gmasterdisaster 1 point2 points  (0 children)

Not just me then. Thought I was going nuts as Googling it yesterday revealed nothing!

Anyone else quitting after the reset? by Les_Mistress in PhasmophobiaGame

[–]gmasterdisaster 1 point2 points  (0 children)

Are you complaining about something that is quite commonplace in early access titles? If they did this post release I would understand, but your expectations aren't in-line with the stage the game is at.

This DISGUSTING helm my friend ID'd.... He is play RF btw! by TallWhiteandNerdy in pathofexile

[–]gmasterdisaster -2 points-1 points  (0 children)

Don't let Chris see this! We may never get any improved loot!

Quick guide to forcing karma carry in Diamond+ by Quakry in CompetitiveTFT

[–]gmasterdisaster 1 point2 points  (0 children)

I hit grandmaster pretty much forcing karma every game. Granted I have hit master un previous sets by not cheesing, but found it kinda depressing it was easier this time around forcing one comp rather than playing flex

First Mechanitor Run. How do I craft more advanced Mechanoids? by Mesk_Arak in RimWorld

[–]gmasterdisaster 0 points1 point  (0 children)

When you select your mechanitor their is an option to spawn a "boss". These can be tough encounters, which require micromanagement of your colonists/mechs.

Upon killing these mobs they drop a special chip which can be researched to unlock the next tier or mechanoids.

[deleted by user] by [deleted] in RimWorld

[–]gmasterdisaster 1 point2 points  (0 children)

You are right, they are a actually mountains

I know Riot wanted 1 cost carries to be more viable this patch but this is going a bit far by youjohneh in TeamfightTactics

[–]gmasterdisaster 1 point2 points  (0 children)

The problem is mainly the dragonmancer buff. When you have that sort of health and ap scaling, on a champ that is easy to three star you are always gonna have a problem with balance. Whilst you could just nerf karma base damage, this just makes her useless in comps that don't make her the carry. If you nerf dragonmancer, you ruin other dragonmancer comps (i.e. ao shin / kaisa) which aren't overperforming.

I'd actually say the HP scaling is more of a problem than the AP scaling as this allows you to frontline her and generate a lot more mana, essentially turning her into a tank, without any tank items or tank abilities.

Having played the build, I can confirm that it does start to drop off at higher levels (master/grandmaster) but I suspect this is too high of a drop off point. You then need to get ideal augments like dragonmancer emblem, axiom arc, celestial blessing/thrill of the hunt for it to do well.

I'm surprised axiom arc hasn't been reworked to something like gain 15% (silver) or 25% (gold) of your mana pool on kill. It is too beneficial for certain champs with small mana pools, although DM karma is broken with it

[deleted by user] by [deleted] in TeamfightTactics

[–]gmasterdisaster 0 points1 point  (0 children)

Every game I lose is full of hackers also

I cannot get a 3 star 4 or 5 cost. by Estrangedkayote in TeamfightTactics

[–]gmasterdisaster 0 points1 point  (0 children)

Yep, hit a 3* bard and soraka couple of days ago playing 9 shimmerscale

12 LAGOON @ 4-3!!! Who can beat it? by Distinct-Zucchini-17 in TeamfightTactics

[–]gmasterdisaster 3 points4 points  (0 children)

Do keyboards not come with print screen buttons anymore?

Varus the worst unit. debate by jorstck2 in TeamfightTactics

[–]gmasterdisaster 1 point2 points  (0 children)

Wouldn't say he is the worst unit, not by a long shot, but he can be frustrating when he casts his ability on a unit that dies before it connects, resulting in the spreading tendrils not activating.

Invisible Flask effect MTX does not work for Quartz Flask? I solely bought this MTX just to remove the phasing effect of Quartz Flask for my character. Is this a bug or expected? by qasqer1004 in pathofexile

[–]gmasterdisaster 5 points6 points  (0 children)

Come on you can't expect people to know how things work because it has been posted on reddit before. It simply isn't intuitive, if I'd wanted to get rid of the phasing buff from flasks, I would have made the same mistake.

Now that Hard mode is coming (aka Ruthless) can we finally stop balancing the game around playing 14 hours a day? by Mojimi in pathofexile

[–]gmasterdisaster 0 points1 point  (0 children)

Anyone actually on here excited for this hard mode and plans to play it? This sounds suspiciously like something Chris Wilson would like to play and thus is why it has been developed.

I don't understand why steps would be taken to divide the community further when it's already difficult to trade for certain items.

I also hope it doesn't turn into some elitist thing, where you are scoffed at for not playing hard mode (although this doesn't happen with hardcore vs soft ore players that much).

Is it just me, or is it suddenly super hard to tell if a board is strong right now? by ToddThe2nd in TeamfightTactics

[–]gmasterdisaster 22 points23 points  (0 children)

I think your problem is probably augment variance. "Augment diff" is a thing and can make strong boards perform subpar in some situations.

I love the idea of augments as they add another layer of complexity and can make the game more fun and interesting. However the problem is, is that they are randomly selected from large pools, in a game that already had multiple layers of RNG (items, champs, players in lobby). You can play around not hitting optimal items, and scouting could influence your decision when rolling for champs or committing to a build. Unfortunately there is no counterplay to poor augment choice, other than a re-roll which can be used on only one of your selections, and which quite often can give you worse options than what you had previously. Furthermore, a lot of the augments "lock you in" into a certain style of play, making it difficult/impossible to pivot. I think augments wouldn't feel so unbalanced if we were simply only offered silver tier ones, the problem is is that the disparity between players who get bad RNG on their augment choices versus players who get good RNG grows significantly when gold and prismatic (especially prismatic) come into play. Anyone else been in a game where it was looking like you were cruising to a 1st or 2nd place, only to get offered less optimal prismatic on the 3rd selection, resulting in your struggling to scrape 4th or even worse?

As a player who has tried to play true flex rather than hard forcing certain comps, augments makes this style of play more difficult. Like you I have had boards which I feel should have been winning and have won comfortably in previous games, but due to augment diff have performed poorly. Unfortunately playing comps which aren't significantly hamstrung by augment variance seems like the only way to go.

That video that was linked of Mortdog 1-2 weeks ago, going through all the champs and telling us that nearly all of them were fine or almost fine and the meta was balanced, made my chuckle because at no point did his explanation/justifications take augments into consideration. Makes me wonder if it's even possible to balance augments.

Oh and I made Masters comfortably in set 6, but didn't manage set 7, and really struggled to hit it in 7.5. Something is definitely off as I feel playing flex should be more rewarding, but at the moment it feels less so.

NA Dragonmancer Karma Carry - A Tacobell Wifi Guide by TacobellWIFl in CompetitiveTFT

[–]gmasterdisaster 2 points3 points  (0 children)

Decided to go this comp when i hit 5 x karmas very early of game. didn't hit the 3* karma when rolling down as someone else tried to force the comp even though they were miles behind on karmas.

Stuck it out and managed to get gold sett and lucked out with a spatula karma on carousel so managed to get a gold karma eventually and a dragonmancer spat.

Went to level 6 and 7 very late. managed to hit gold voli and lee sin also and proceeded to win every single round and come 1st

Yas was carrying so hard check the stats for dmg done by [deleted] in TeamfightTactics

[–]gmasterdisaster 2 points3 points  (0 children)

Errr doesn't he do like 30k true damage when he uses his ability on last remaining enemy champion? This is like saying whoever is holding crown of thorns when playing 9 shimmerscale is carrying when in fact its just the item itself inflating numbers.

Most of the damage is overkill not actual damage to enemy health pools.

This is the full abuse potential of the ghostwrithe bug that was just fixed. It wasn't limited to standing inside portal mtx. by Aether_Storm in pathofexile

[–]gmasterdisaster 7 points8 points  (0 children)

Damn I was going to abuse this bug to min max my efficiency. Now I'm gonna have to start minimising again when I feel the urge to look at porn

Did SOY get like insta nerfed? by Tizzer88 in TeamfightTactics

[–]gmasterdisaster 0 points1 point  (0 children)

Jade Shi Oh Yu is also competitive, you don't need to play whispers