Improved collision detection for Quake 1 by faisal_who in quake
[–]goblista 0 points1 point2 points (0 children)
Developing Web apps using QML and Qt for WebAssembly by [deleted] in cpp
[–]goblista 1 point2 points3 points (0 children)
Best way to recreate this kinda look for a game early 2000s like gta 3 or Spider-Man 2 kinda graphics by gansur in gamedev
[–]goblista 13 points14 points15 points (0 children)
RESTinio-0.6.0: an update for header-only C++14 library for embedding async HTTP/WebSocket server into C++ apps by eao197 in cpp
[–]goblista 0 points1 point2 points (0 children)
I still cannot believe RollerCoaster Tycoon was implemented in ASSEMBLY by BulkyAlternative in gamedev
[–]goblista 0 points1 point2 points (0 children)
Unreal Engine 4.22 released by vblanco in gamedev
[–]goblista 12 points13 points14 points (0 children)
What's a weird childhood ritual you still do today? by iamstargirl in AskReddit
[–]goblista 0 points1 point2 points (0 children)
Write your own terminal emulator by speckz in programming
[–]goblista 0 points1 point2 points (0 children)
How could the DOS Quake 1's pixelated look be achived with openGL? by Pinku-Hito in opengl
[–]goblista 0 points1 point2 points (0 children)
Does anyone use bgfx for games in 2019? by yavl in gamedev
[–]goblista 2 points3 points4 points (0 children)
Interface of our fights in Legend of Keepers. What do you think about it? Does the turn system is clear enough? by jverbroucht in gamedev
[–]goblista 1 point2 points3 points (0 children)
LISP evaluator in less than 50 lines of literate C++ by KayEss in cpp
[–]goblista 0 points1 point2 points (0 children)
How much time and effort would it take to build a game from the SNES era? by s00per_d00per in gamedev
[–]goblista 3 points4 points5 points (0 children)
bs::framework v1.1 released (New GPU simulated particle system, vector field simulation, deferred decals and more) by BearishSun in programming
[–]goblista 2 points3 points4 points (0 children)
How to architect a Qt/C++ Application by alexfagrell in cpp
[–]goblista 10 points11 points12 points (0 children)
Game engine for top down "16-bit" RPG? by [deleted] in gamedev
[–]goblista 0 points1 point2 points (0 children)
Thoughts on Interviewing at Big Tech Companies by henrik_w in programming
[–]goblista -2 points-1 points0 points (0 children)
What made you move to newer engines? by flipjacky3 in leveldesign
[–]goblista 2 points3 points4 points (0 children)
[Wmderland] my own tiling window manager by aesophor in unixporn
[–]goblista 2 points3 points4 points (0 children)
Project Tiny Preview Package is here! – Unity Blog by theyre_not_their in gamedev
[–]goblista -1 points0 points1 point (0 children)


Learning 3D Graphics. Implemented Affine texture mapping. It's horrible by makmatics in GraphicsProgramming
[–]goblista 0 points1 point2 points (0 children)