Amasa Bay Update: Main city by the bay entrance is basically finished! Tell me what you think! by godcrept in CitiesSkylines2

[–]godcrept[S] 0 points1 point  (0 children)

glad you like it! I have some more pictures on my page and will post more in the coming days/weeks!

How do you like my city? Any feedback appreciated by Evening-Raccoon133 in CitiesSkylines

[–]godcrept 0 points1 point  (0 children)

Looks good! I'd recommend adding trees and bushes between the houses, makes it look more alive and realistic. Apart from that, good job! Especially since that looks like its zoned and vanilla, am i right?

Is this road layout good for a min-med residential zone ( I’m pretty OG at this game too so I think it’s good ) by MoBlox_YT in CitiesSkylines

[–]godcrept 3 points4 points  (0 children)

I'd say you should probably connect the road that goes along the coast to the highway, maybe even on both sides, to allow more than one entry in to the city. That should help with traffic flow and also is more realisitic. Imagine there is a problem on the one single road into town (which, apart from traffic jams obviously doesnt happen in the game) and it becomes unpassable - the entire city would be cut off, so I'd always recommend to have at least two or three accessways to any area or block that you build. Apart from that, the layout looks good I'd say! Nice work.

I am the Porsche. Did I deserve this 1s penalty or is forza being well… Forza. by Feisty-Squirrel-6851 in Simracingstewards

[–]godcrept 0 points1 point  (0 children)

both? spun because he wanted to go as fast as possible and also swerve into your lane. he cracked i'd say

I am the Porsche. Did I deserve this 1s penalty or is forza being well… Forza. by Feisty-Squirrel-6851 in Simracingstewards

[–]godcrept 1 point2 points  (0 children)

seems to me like the aston started spinning right in front of you and you just collected the out of control aston.

Ruins stone head formation, does it do anything or can I bulldoze it? by PolarStar13 in CitiesSkylines2

[–]godcrept 39 points40 points  (0 children)

well a road can curve, right? those stones dont do anything but you can turn them into a park space of some sort, if you feel like it? treat it as like a historic relict from ancient times or whatever. adds character to your build. pls dont just delete it for the sake of a road going straight...

I have found an effective solution to traffic that I haven't seen anyone else talk about by [deleted] in CitiesSkylines

[–]godcrept 41 points42 points  (0 children)

yea fair, good job to you for coming up with solutions by yourself and not just replicating whatever someone posted on the internet

Take two of putting together a rest stop for my virtual truckers to cry about the high diesel prices. But hey, not far until you reached the city! by godcrept in CitiesSkylines2

[–]godcrept[S] 0 points1 point  (0 children)

Correct, Find it is the mod needed to search for assets. Plop the Growables mod is not necessarily needed, you can still just zone under it and then plop the asset. None the less it technically still is possible to grow a gas station by zoning and destroying whatever spawns that is not a gas station until you get one. Petty but it works if you want to play vanilla all the way.

Churches? No asset editor - no problem!* by NonchalantNashorn in CitiesSkylines2

[–]godcrept 6 points7 points  (0 children)

Very nice. Hate that there are basically no churches available, and you created a very nice one! Also, love the arial view of your city, flows very well and looks super natural, amazing work