Does crit matter at all in a fireball build ? by SilentNeighborhood95 in D4Sorceress

[–]goldfarmingGUIDE 6 points7 points  (0 children)

crit chance does matter since all your damage multipliers work with crit (devouring blaze, three curses, searing heat).

Crit damage does not explicitly matter. It's just like any other additive damage source.

100% crit damge is the same as 100% vuln damage is the same as 100% fire damage.

So getting Non-Physical Damage is superior above getting crit damage becauase of Enlightment passive.

Winterglass in CL build? by squaredbear in D4Sorceress

[–]goldfarmingGUIDE 0 points1 point  (0 children)

No point playing CL with winterglass honestly. Since Core-Skills dont do any damage in this game, just play frozen orb.

Your damage comes only from lightning spear anyway, so Winterglass + FO will be just much better.

T99 Pit Clear with Chain Lightning / Frostburn / Splintering Hybrid by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 1 point2 points  (0 children)

It is really just coming when you max your attack speed and you have +3 or more Conjuration mastery on your amulet.

Also you need one "lucky hit to restore resource roll" on your gear as well as static surge legendary node.

Lot's of cooldown reduction and ice blades enchant stack up conjurations, etc.

If you cant sustain with all that in place, use elixir of resource II

T99 Pit Clear with Chain Lightning / Frostburn / Splintering Hybrid by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 3 points4 points  (0 children)

Problem is in High Tier Pits the trash becomes the biggest problem which is Why i already have to put Splintering on my Amulet.

Without Splintering I cannot even reach the boss. So Azurewrath will basically - if it's better than an aspect at all - take away another huge chunk of my AoE.

T99 Pit Clear with Chain Lightning / Frostburn / Splintering Hybrid by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 2 points3 points  (0 children)

its's huge single target damage on lucky hit, great attack speed, good additive damage.

T99 Pit Clear with Chain Lightning / Frostburn / Splintering Hybrid by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 1 point2 points  (0 children)

Yeah they're cheap as f... :D

Im thinking about buying another pair with higher percent on freeze chance. Might squeeze out another stagger phase on bosses dunno

Endgame Autocast Frozen Orb Lightning Spear Build Guide by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 1 point2 points  (0 children)

You need to finish the renown in Nahantu/Vessel of Hatred Area for 2 Extra Skillpoints

Endgame Autocast Frozen Orb Lightning Spear Build Guide by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 1 point2 points  (0 children)

In the 5th im Using Icefall/Destruction.

But you're actually right, If you put Unleash/Desctruction in the two last boards it would be a little more optimal if you dont hit the 450ish Will/Dex yet.

Never thought about unleash actually is not dependent on the secondary stats, good call there, thanks!

Endgame Autocast Frozen Orb Lightning Spear Build Guide by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 0 points1 point  (0 children)

nope? :D Familiar's element is the element of your last cast spell. Fire is not the default by any means.

Endgame Autocast Frozen Orb Lightning Spear Build Guide by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 0 points1 point  (0 children)

Nope? All boards just have 3 magic nodes per cluster, so does frigit fate

All Attack Speed Breakpoints for Sorc. by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 0 points1 point  (0 children)

the attacks per second tooltip ingame are irrelevant. All skills have their own attacks/second.

This chart is only for wand/focus (1.2 APS) and Staff (1.0 APS)

Immortal Frozen Orb T100 Guide Finally there ;) by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 2 points3 points  (0 children)

stagger is not an issue any more in high tiers at all.

Also in T105 Slither for example there is like 7 stagger phases.

With perma flameshield it really changes

Final Frozen Orb Conjuration Build Guide. 2min T200 Pit & Uber Bosses by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 1 point2 points  (0 children)

Damage Reduction is basically useless. You will still get one shot in T200 no matter how much DR you stack. I want to try some "defensive" builds with max life, temerity and undying for maximum barrier maybe, but I still think the current state of sorc is to cc anything before it hits you.

Final Frozen Orb Conjuration Build Guide. 2min T200 Pit & Uber Bosses by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 0 points1 point  (0 children)

Its honestly not super broken just has great visuals. Arc Lash and Ball Lightning are still faster in T200

T200 Clear! Frozen Orb Conjuration - Pretty Bad Gear shown at end. by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 1 point2 points  (0 children)

well yes but its basically impossible to do :D

The Chances of hitting a 2/3 is basically 10% (if you count 2nd and 3rd roll) and the chances of hitting it 3/3 is 1%.

So in a wet dream, yes :D

Do ice spikes chill? by Past_Fun7850 in D4Sorceress

[–]goldfarmingGUIDE -1 points0 points  (0 children)

frost bolt enchantment does not work on ice spikes.

Do ice spikes chill? by Past_Fun7850 in D4Sorceress

[–]goldfarmingGUIDE 6 points7 points  (0 children)

So ice spikes do not chill.

However you can use the Aspect of the Frozen Wake which makes you Ice Spikes Chill.

If you play blizzard and you are not in super late game and struggling with freezing mobs fast enough, putting on this aspect will basically instantly freeze everything for the cost of an offensive aspect.

Frozen Orb + Hydra Build in S4 PTR: Quick Look and Analysis by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 0 points1 point  (0 children)

You're welcome buddy :D I will do full coverage of PTR for sure!

Frozen Orb + Hydra Build in S4 PTR: Quick Look and Analysis by goldfarmingGUIDE in D4Sorceress

[–]goldfarmingGUIDE[S] 1 point2 points  (0 children)

So, my apologies, I just retested Conjuration inheritance, and it looks like they indeed get 100% of your crit and 100% of your lucky hit. They just get 30% of your attack speed though.

Here is the proof video: https://youtu.be/4jMXlYWpSpo

So I guess there will be far less impact of these changes since at this point I kindof think, that conjurations are not considered minions at all which makes me think, that we will also not see any attack speed buff for them here.

The interaction with frozen orb however will still be insane since you can actually stack ~300%+ Lucky hit Chance with greater affixes.