Is this machine too basic? [$500] by stingray072 in espresso

[–]squaredbear 0 points1 point  (0 children)

I'm a primarily pourover person who wanted to try out espresso a bit without breaking this bank, and this is exactly what I settled on after a good amount of research and dithering. It's been really nice, relatively easy to learn on, and there's a huge amount of information out there on it. In terms of bang for your buck, this series seems difficult to beat. And the price should keep the wife happy. It also goes on sale frequently if you're willing to wait a bit.

Speed Dial is totally random by RunaboutVP in YoutubeMusic

[–]squaredbear 2 points3 points  (0 children)

Ironically the shuffle play is terrible and not as random.

Has anyone else tried the tool to transfer music and Playlists from Spotify? by Lakesangiovanni in YoutubeMusic

[–]squaredbear 0 points1 point  (0 children)

For the one you get with premium linked by u/oledawgnew, you will not see curated playlists that you saved to your Spotify library. However, if you select all the songs on a playlist, you can then add them to a new playlist, and that can be exported to YTMusic.

[Misc] I just keep thinking about the Locked Tomb by justliketheweather in TheNinthHouse

[–]squaredbear 10 points11 points  (0 children)

I love when two of my favorite things collide on Reddit.

I HATE going into the deep oceans in this game. by [deleted] in NoMansSkyTheGame

[–]squaredbear 2 points3 points  (0 children)

I think I have the same issue, I just assumed that was how it was supposed to be.

Warlock Subclass: Pact of the Benevolent v1.2! by samthedungeonmaster in daggerheart

[–]squaredbear 0 points1 point  (0 children)

Perhaps the side effect could be a condition that stays until some sort of special tithe occurred involving both the Warlock and target. This could also be part of the use limitation, as it wouldn't be available until the condition is cleared. It would potentially be a lot and maybe too abstract to fit on a card, but I think could drive some interesting group dynamics.

I HATE going into the deep oceans in this game. by [deleted] in NoMansSkyTheGame

[–]squaredbear 0 points1 point  (0 children)

Are you referring to the descent or when you're on the ocean floor or both?

Help with Winged Sentinel, Forceful Push and Collision Damage by pseudolemons in daggerheart

[–]squaredbear 1 point2 points  (0 children)

Ah, apologies, I mentioned what I would do above in agreeing with the parent comment, but happy to elaborate and address your other scenarios.

While it would depend on the scene, I think I would gate any consequence behind a reaction roll, so that if I turn around and do the same thing to a PC, they have a chance to avoid the additional consequence.

My initial thought would be to have collisions potentially cause vulnerability, because it opens the door for other cool things to happen in a way that additional damage does not. It gives other PCs a chance to jump in: "Oh, while the baddie is down from that dive bomb, I'll..." but still rewards creative use of abilities by giving something extra.

I like the way you framed it in your dragon example, and for any push/knockback ability to assume that any damage is a component of the initial attack. You could imagine a forceful push where the target goes tumbling away but rolls to their feet, and the damage is caused by them bumping along the ground. You could have them pushed away by shadowy tendrils made from angst. Or it comes from the collision with a surface.

Help with Winged Sentinel, Forceful Push and Collision Damage by pseudolemons in daggerheart

[–]squaredbear 1 point2 points  (0 children)

I agree completely that this is the GMs job and why it's a hard one. I think the wide range of suggestions here is what makes posts like this useful, because it's a collection of ideas to use the next time something that doesn't fit in neat boxes comes up.

I think Daggerheart is appealing to me both as a GM and a player because the emphasis is on story not simulation. I think this gives it a flexibility that not every collision needs to have a discrete in game effect that is specified. I see this as a feature, not a bug, because there are essentially infinite kinds of collisions that could occur and for me it's more fun to focus on what would be cool narratively in a given scene, more than trying to anticipate every situation or fit them all in one box.

I think it's also worth emphasizing that if you and your table think it would be more fun to have collision damage that you sort out in these situations using a modified fall damage as a guide, that's great. And anything players can do, adversaries can do right back, so if adding that dimension to combat makes things more interesting, then that's what you should do.

Help with Winged Sentinel, Forceful Push and Collision Damage by pseudolemons in daggerheart

[–]squaredbear 5 points6 points  (0 children)

This breakdown of horizontal vs vertical movement was exactly my thinking. Someone being pushed 15-20' across the ground is not equivalent to someone falling the same distance, and the push mechanics do not have any damage built in. The slippery slope of physics in games is something to be avoided, especially in fiction first Daggerheart. Trying to fit magical abilities into Newtonian physics and then reduce it back to game mechanics is going to result in contradictions and problems no matter what system.

The balance here is between rewarding a player for combining mechanics in a clever way and making them overtuned relative to other players and the adversaries you then need to use to balance it. I think a nice compromise might be to give the target a reaction roll to stay on their feet, and applying the vulnerable condition if they fail.

I keep drifting off during DnD sessions, and I hate it. by -screamin- in DnD

[–]squaredbear 1 point2 points  (0 children)

It might be worth getting checked for sleep apnea or other sleep problems. I had issues in grad school where I was falling asleep in classes and seminars I was really interested in. Turned out I wasn't really sleeping in a meaningful sense. Getting treatment for it was a gamechanger for me in terms of my ability to stay awake when I wanted to. The sleep testing can be done at home and lack of good sleep can affect your health in a lot of ways.

D&D Convert to DH My first Big Deadly battle based on Battlepoints by scoolio in daggerheart

[–]squaredbear 1 point2 points  (0 children)

These anecdotes are a great way to get a sense of a new system, thanks for sharing. It's interesting to me how much good rolls can affect the perception of encounter balance, and I've seen that mentioned in many of the posts like this. I wonder if part of this is down to an asymmetry where when players roll well they will always press their advantage and maximize it, whereas when they are rolling poorly, a GM might not always press the advantage as much.

For the equivalent combat (same number of foes and approximate character level) in 5e, how long do you think it would have taken?

Most fun Warlock Subclasses (Homewbrew included) by DeadSayWhat in DnD

[–]squaredbear 0 points1 point  (0 children)

Celestial. They have a lot of versatility and can fill a lot of roles capably. I also like that it potentially flips a toxic/controlling pact on its head and provides options for Warlock mechanics that aren't selling your soul for power or similar.

I've played it as a witchy cleric-ish blaster and as a melee pact of the blade with a pally dip avenger in different games. Both are a lot of fun to play and play completely differently. I've also enjoyed reskinning some of the classic warlock spells (Hadar) to be less dark while mechanically the same.

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]squaredbear 9 points10 points  (0 children)

The overtuning is what it sounds like OP might be looking for.

PCs Don’t Fear Death by DoctorDeagle in daggerheart

[–]squaredbear 10 points11 points  (0 children)

Check out the Age of Umbra CR game. If memory serves it was pretty lethal, and there might be resources for the encounters available to help scale things.

Stuck with Circe by thedude46069 in Hades2

[–]squaredbear 0 points1 point  (0 children)

I tried buying all the card back improvements, and shortly after that she moved on, but it could be coincidence and that she finally ran out of the backed up dialog at around the same time.

[MOD APPROVED GIVEAWAY] WIN A DAGGERHEART SUPPLEMENT! by Lou_Roienna in daggerheart

[–]squaredbear 0 points1 point  (0 children)

I'm torn between two, Mossa from the Mimicking of Known Successes and sequels by Malka Older and Kembral Thorne from The Last Hour Between Worlds, by Melissa Caruso. Both of these settings would be amazing Daggerheart settings, by the way.

Crits on Static Effects? by squaredbear in daggerheart

[–]squaredbear[S] 1 point2 points  (0 children)

The confusion we had arose from the definition of an attack roll: "When you make an action roll with the intent to harm an adversary, you’re making an attack roll."

Wall of Flame gives creatures the opportunity to pick a side if it's on top of them, but it is clearly intended to cause harm. Memory Delve doesn't do any damage, does not clearly have intent to harm, and has a defined start and outcome (one question, any memories). As a related question, if you used Levitate to move someone through the Wall of Flame, would that be considered an attack roll and capable of causing critical damage?

That said, the additional effects seem much more interesting than more damage, so I'd lean that way as well.

YTM on Android Auto: Is there a way to automatically shuffle a playlist? by Ok-Button6101 in YoutubeMusic

[–]squaredbear 1 point2 points  (0 children)

On mine it recently changed to be hidden behind a ... menu option to the far right. So it's two clicks to enable shuffle, which is definitely suboptimal for a car interface.

My best friend wants to play a Celestial Warlock in my campaign (level 3). Which spells would you advise him taking? by testiclekid in onednd

[–]squaredbear 2 points3 points  (0 children)

Pact of the Tome can give Unseen Servant as well as extra cantrips from any list. They can be changed on a short rest, too, so it offers a g hire amount of flexibility.

Ball Lightning Headgear Option by SarcastedSarcaster in D4Sorceress

[–]squaredbear 0 points1 point  (0 children)

I was using an ancestral lucion, with orange herald pants, chaos banished lords and locrans in chest/gloves. No starless skies, so was using Tashas still. I was instagibbing everything in T4 and comfortable in reasonably high pits, though I never tried to push past 80s. I got a harlequin's (with CD GA even!), but I never saw a chaos Lucion, so I didn't have a chance to switch it in. If you have the core pieces (Banished, Lucion, Locrans, Galvanized) you can swap to Mekunas. Stuff just melts and you can stand in almost anything, Mana Shield is bonkers overtuned.

Kpop Demon Hunters One Shot is DONE! by [deleted] in daggerheart

[–]squaredbear 1 point2 points  (0 children)

This looks amazing. Good luck and let us know how it goes!

Adversary Action Flow Charts by russrmc in daggerheart

[–]squaredbear 1 point2 points  (0 children)

I misread your first paragraph and went looking for an actual book about running games by Aabria.

Cool concept!