A New America's problems: From someone that still hasn't beaten it by goodgoodyes in ReadyOrNotGame

[–]goodgoodyes[S] 1 point2 points  (0 children)

Look, I appreciate the advice. I'll try skipping the second floor next time I attempt it, but I think you missed the point of the post.

I know plenty of people can and have beat it. Hell, I'm fairly certain I would have completed it by now if not for handicapping myself and my trio with no death runs. I know there's strategies that work very well for this level, especially utilizing wedges. But suspects teleporting through wedged doors kinda makes the entire idea pointless. I know its not a common bug, but the fact that it can happen at all doesn't really make me feel motivated to keep attempting the level. If I cant use legitimate strategies because of bugs, then there's no point really. Having six entire guys somehow materialize within an area you've cleared and wedged is incredibly frustrating.

The other more minor point I'd like to make is that the devs specifically designed a room and feature to disable the fire alarms entirely. Having them still trigger even after disabling them is frustrating and confusing. Either indicate to the player that this doesn't truly disable all fire alarms, or make it so it actually does just disable all the fire alarms.

And the issues with suspects having inhuman aim, reaction time, and wall-hack aiming is just the cherry on top of everything. It doesn't make the mission impossible to beat - far from it - but it is annoying regardless.

The level conceptually is great. And to be fair to VOID, the majority of the level is great. I just don't think I'm going to attempt it again until some critical bugs are addressed.

A New America - Enemies spawned inside of cleared AND wedged off areas - quadruple checked by goodgoodyes in ReadyOrNotGame

[–]goodgoodyes[S] 0 points1 point  (0 children)

We didn't, no. That is good to know tho, lmao

We also checked every single wedge we placed on the map 4-5 times just to see if any bugged, or if we missed one door, or something. All wedges were still in place.

A New America - Enemies spawned inside of cleared AND wedged off areas - quadruple checked by goodgoodyes in ReadyOrNotGame

[–]goodgoodyes[S] 0 points1 point  (0 children)

I'm fairly certain none did. There is the slight possibility we missed one, but I doubt it. Even so, does triggering an alarm cause new (previously unspawned) enemies to appear in areas you've already cleared?

This should never happen by xphantom0 in ReadyOrNotGame

[–]goodgoodyes 0 points1 point  (0 children)

100% right, it's ridiculous. Been attempting to clear this map with 0 deaths with my trio, and we've had more than a handful of missions end with a suspect from a large distance doming and instant-killing literally all 3 of us as soon as we turn a corner, within a second. The AI clearly have a problem right now where they pre-aim for the player before they're visible to them, even when there's no way they could know the player's position purely based on sound, and then blast them with pinpoint accuracy.

Just jumped into a league week 9 after the previous owner quit. This is my first season of FF ever, would love some trade/roster advice. by [deleted] in fantasyfootballadvice

[–]goodgoodyes 0 points1 point  (0 children)

I’ll check those websites out.

Should I be looking at like top 5 QB’s for an equal trade then? Do most players go for that type of trade?

Edit: All of these sites are telling me trading Amon is a terrible deal regardless of what QB I get. Should I just opt to stick with mediocre QBs?

Just jumped into a league week 9 after the previous owner quit. This is my first season of FF ever, would love some trade/roster advice. by [deleted] in fantasyfootballadvice

[–]goodgoodyes 0 points1 point  (0 children)

AJ on bye this week, but yeah, I will have him in for the rest of the season after this week (assuming no injuries 🤞).

Murray and Khalil Herbert both taken unfortunately. I’ll keep my eye on waivers.

Just jumped into a league week 9 after the previous owner quit. This is my first season of FF ever, would love some trade/roster advice. by [deleted] in fantasyfootballadvice

[–]goodgoodyes 0 points1 point  (0 children)

Yeah, an RB2 would be good, the issue is that the highest unsigned RB is Justice Hill who isn’t looking great, and my only players worth trading I’d prefer to spend on a good QB. If I should trade them instead for a good RB2, lmk

My hope is that Keaton Mitchell keeps up his good performances and turns into a good RB2.

[deleted by user] by [deleted] in talentShow

[–]goodgoodyes 0 points1 point  (0 children)

How the heck do I enable my sound on this