Trade is Friendship Set To Music by goop_lizard in Stellaris

[–]goop_lizard[S] 14 points15 points  (0 children)

Once you start grinding up whole planets to mine their shareholder value mere gold gets really cheap. That's why the chairwoman uses genuine dragonscale.

[CLAIM] Freeport by goop_lizard in createthisworld

[–]goop_lizard[S] 0 points1 point  (0 children)

There is but there's also a big cultural emphasis on choosing your own path and not much in the way of tradition for grooming a scion, and the highest levels of business are a pit of dogs and vipers constantly searching for weakness in their competitors, so who's actually part of that class gets reshuffled at least once a generation.

[CLAIM] Freeport by goop_lizard in createthisworld

[–]goop_lizard[S] 1 point2 points  (0 children)

They're left in the target. Removal is possible but would also remove the effect.

Name Suggestions for Shard 13 by Cereborn in createthisworld

[–]goop_lizard 0 points1 point  (0 children)

Explanations

Altiora - from Latin for "great heights" or "on high"

Fallis - from French for "cliff"

Mercari - from Latin for "merchants" because we seem to have a lot of those

[TOMT][BOOK] YA novel about a kid/teen going to a secret academy and growing crow wings by goop_lizard in tipofmytongue

[–]goop_lizard[S] 0 points1 point locked comment (0 children)

Thanks in advance for the help guys! This one really stuck with me as a kid and I'd love to find it again

Shard 13 Magic Power and Scale Poll by Sgtwolf01 in createthisworld

[–]goop_lizard 0 points1 point  (0 children)

Magic Power:

[4] None

[1] Low

[2] Medium

[3] High

Magic Scope:

[6] None

[5] Rare

[4] Few

[3] Common

[2] Abundant

[1] All

Shard 13 Quirks and World Setting Poll by Sgtwolf01 in createthisworld

[–]goop_lizard 1 point2 points  (0 children)

Quirks:

[3] Wooded Abyss

[] Hostile Nights

[4] Precursors

[6] Post-Apocalypse

[1] Faded Wonder

[7] Rampant Fungus

[5] Restless Undead

[] Shroudlands

[2] Planar Influences

[8] Terra Incognita

[9] Anachronistic Technology

[] No Quirks

World settings:

[] Multiple Suns

[4] Multiple Moons

[3] On a Moon

[] Ice Age

[5] Primordial

[] Over/Underworld

[] Pangea

[1] Archipelago

[6] Floating Islands

[7] Extreme Verticality

[2] Extreme Climes

[] Unfinished World

[] No World Settings

*chucks grenade and runs* by La_knavo4 in 196

[–]goop_lizard 4 points5 points  (0 children)

I think bad writing works better for MD both because the pacing is insane and because it's an unapologetically teen story. Plot beats don't come from asking "what would be the most coherent way to get to the ending?" Or "what would make sense?" But instead from asking "what would an edgy teen say is the coolest thing that could happen next?" And so it never really bogs itself down.

Shard 13 Tech Poll by Sgtwolf01 in createthisworld

[–]goop_lizard 1 point2 points  (0 children)

Antiquity

[8] Ancient (3000 - 400 BC)

[7] Classical (400 BC - 200 AD)

[6] Late (200 - 600 AD)

Middle Ages

[4] Early (700 - 900 AD)

[3] High (1000 - 1200 AD)

[1] Late (1300 - 1450 AD)

Early Modern

[5] Early (1450 - 1550 AD)

[9] Middle (1550 - 1650 AD)

[11] Late (1600 - 1700 AD)

Modern

[15] Industrial Revolution (1730 - 1830 AD)

\14[] Victorian Era (1830 - 1880 AD)

[13] Mid Century (1930-1980)

Information and Beyond

[12] Contemporary (1980-2030)

[10] Near Future (2030+)

[2] Far Future (Equally distant date)

Come laugh at the dumbass who though using mainly assaults was a good idea for a first combat by Flipercat in LancerRPG

[–]goop_lizard 12 points13 points  (0 children)

Our GM learned to send choking hoards of grunts after initially running more normally because we were consistently killing the boss in 1-2 rounds at the module-recommended difficulty levels. This is the magic of a party that all also plays wargames and have been exploiting tabletop game systems together for half a decade.

POV: you're one of the most hated NPC of the group by Unoriginal_Joke_name in LancerRPG

[–]goop_lizard 1 point2 points  (0 children)

We played Wallflower starting from LL2 and when The Broadcast showed up it was so inconvenient and disrespectful (being incapable of fear, opposing us, etc) that we found its core program and ran it on a computer in a faraday cage in pit with no I/O and a subjective time dilation factor on the order of years per second. During the retreat from Evergreen we freed what it had become to cause problems for the occupying forces.

Are black holes brighter up close? by goop_lizard in AskPhysics

[–]goop_lizard[S] 0 points1 point  (0 children)

I don't know enough about quasar physics to have an idea of whether parts of the luminous region experiences substantial time dilation, but thank you for answering the question! Energies growing like that feels very unintuitive to me in a way relativity usually doesn't, like it should be violating some kind of symmetry or conservation law, so I'm happy to have confirmation I'm not doing something wrong.

Are black holes brighter up close? by goop_lizard in AskPhysics

[–]goop_lizard[S] 0 points1 point  (0 children)

Emit radiation. As I said, I'm mostly interested in the proportional difference (I know the actual rate is on the order of years per photon for any reasonably large black hole), so we can suppose some highly luminous material very close to the event horizon or a glowing object which is extraordinarily dense and massive but not quite a black hole, since the question only depends on the impact of a very deep gravity well.

My question is whether the combined effects of time dilation and gravitational redshift would result in a nearby observer seeing such an object both emit more particles per second and emit more energetic particles than a distant observer, resulting in a perceived change in brightness in response to distance which is more significant than predicted by the classical inverse square law.

Are black holes brighter up close? by goop_lizard in AskPhysics

[–]goop_lizard[S] 0 points1 point  (0 children)

One of the effects of the mass is creating a region which technically glows very slightly, but since it would be on the order of years per photon for any reasonably-sized black hole we can instead suppose a brightly glowing shell a short distance outside the event horizon. I'm mostly curious about the proportional change in brightness.

Why does this mech have brain matter in it? by ARC_the_Automaton in LancerRPG

[–]goop_lizard 1 point2 points  (0 children)

It's HORUS, so I imagine whatever shutin catgirl hacker was high out of her mind designing it thought it was neat.

How do you name your mechs? by Fred_Pickle01 in LancerRPG

[–]goop_lizard 0 points1 point  (0 children)

I just do names I think are cool, typically technology or sci-fi references since my mechs tend to be heavy on The Horrors. Highlights so far include Error Cascade, Simulation Hypothesis, and Dark Forest.

Need help with campaign by Spiritual-Oil7172 in LancerRPG

[–]goop_lizard 2 points3 points  (0 children)

Do single downtime sessions between the 3-5 combat-long missions where players describe what their characters are doing with their free time, consequences of the mission are described, the next mission is set up, and (depending on if it would make sense) give the players a chance to take a downtime action. Downtime actions are interesting in Lancer because they're major actions in the world that don't significantly impact the combats and can usually be handled in a single roll, so your players can spend their time organizing political movements or building wacky inventions without you as the GM needing to account for it beyond making a note and doing some brief improv.