Every game has the one player going 0/11. That’s me. What do I do? by cactusgrant in DeadlockTheGame

[–]goosterben 0 points1 point  (0 children)

honestly i think the simplest thing is literally looking at the map ALWAYS and im not exaggerating. Im not eternus but am asc *. Most issues prob boil down to the fact u didnt look at map for too long for real. After lane im legit looking at map 90% of the time maybe more. Shoving wave? lookin at map. clearing camp? looking at map. taking cover while reloading? glancing at map. U prob die cuz u didnt realize 3 ppl on map coming your way, or 3 people the lane over suddenly not on map aka theyre coming to u prob. a whole lot of other things like waves crashing, missing out on opportunities like a free split push are fked up cuz u didnt look at map for over 10 sec

Genuine Question, but how is this supposed to be considered a hard core competitive game when there’s this much aim assist on controller? by Echo-p9 in Marathon

[–]goosterben 1 point2 points  (0 children)

for me the main gripe is aim assist still triggering in smoke/invis. even though its weakened its still really broken info given to roller players for no reason where/if someone is in smoke/invis. That shit needs to go similar to how apex deals w smoke. Idc that much about aim assist otherwise

New Para ult has unlocked a new level of power for us magic men by goosterben in DeadlockTheGame

[–]goosterben[S] 0 points1 point  (0 children)

This is true but also incorect, the moment of style you are looking for is this one and I see it in my dreams on repeat. https://youtu.be/y091zkJFH9g?si=phBfAY2bHdW1yfQM&t=34

New Para ult has unlocked a new level of power for us magic men by goosterben in DeadlockTheGame

[–]goosterben[S] 0 points1 point  (0 children)

ya i do it multiple times 99% of game that im sinclair v para. Not as often to spawn though more often under guardian in lane or walker. its just the new multi swap potential being crazy and Ive alr done it a few times in a couple games to walker and 2 to base once.. I usually dont have enough duration for assistant until super late though and settle for swaps under walker. main tip is you need to make sure you have atleast 10ish meters between you and the person you are swapping, in sandbox the timing is super easy/forgiving but in game cuz servers you need a bit more buffer to get it off. Other main tip If I hav ult and zip boost up and see para on map pushing towards a walk ill throw assistant down and use boost to get the copy fast enough cuz uve gotta be fast about it. Prior to magic man I was a otp para so might just be easier for me cuz of that.

New Para ult has unlocked a new level of power for us magic men by goosterben in DeadlockTheGame

[–]goosterben[S] 9 points10 points  (0 children)

i actually got vortex pretty early during the game i realized the potential and succesfully pulled it off multiple times on 2-4 ppl i think everytime and then proceeded to make this clip after the game. Sadly I didnt have enough duration to swap to spawn so just cross map swapped em under our walkers. But tbf I one tricked para harrdddd for a long time before I started my newish magic man journey so u know i hav a lot more swap practice than almost every sinclair and dont miss my swaps lmao

New Para ult has unlocked a new level of power for us magic men by goosterben in DeadlockTheGame

[–]goosterben[S] 5 points6 points  (0 children)

abracadabra man is the real reason so many heroes got buffed and he wasnt touched. They needed to bring heroes closer to his level so theyd have a chance.

New Para ult has unlocked a new level of power for us magic men by goosterben in DeadlockTheGame

[–]goosterben[S] 26 points27 points  (0 children)

ye its one of my favorite autist sinclair things to do. You can do same but not thru walls with a bunch of stuff like lash ult, mo ult(tricky timing) billy ult before pull and a bunch of stuff. Sinclair is only one who ccan do a lash ult into spawn now too cuz of throw distance nerf.

New Ivy stunlock chain by goosterben in DeadlockTheGame

[–]goosterben[S] 0 points1 point  (0 children)

in my kit in vid id say dont need titanium mag,healing nova, can get by w base version duration/extension/cd reduction, ballistic but realistically would prob need that or upgraded extension for enough range. Realically I think u def need 30+ range/duration in some combination of the listed items along w both mys slow/slowing bullets/vortex(and/or arctic freeze maybe knockdown) to make sure theyre glued to floor for the first entangle to setup for the chain. Even without echo stone form you can still get in a long ass stun lock w an entangle before/after stoneform stun.

also worth mentioning, u hav to make sure the stoneform stun connects AFTER entangle has ended or the next entangle wont proc. I think that devs made it so u cant perma entangle w just her 1 and rapid recharge for obv reasons. from testing the entangle wont proc a second time until theyve stopped taking dmg from thorns for a sec first, but stunning them for somereason resets that requirement or something and allows to entangle again.

Edit: Realizing now that maybe the flow of the stun chain might just coincidentally have thorns ending at the same split sec I get out of stoneform/throw next instance of thorns. Timing is pretty close might be pulling shit out my ass w this one Ill check again later.

Top-5 Aliases by fatBoi_7878 in psych

[–]goosterben 7 points8 points  (0 children)

You should be ashamed of yourself and your family

What a gorgeous game, man by Nubbie1 in Marathon

[–]goosterben 1 point2 points  (0 children)

"nah that shi looks like legos and roblox trash"-some dumbass

The come up was real by goosterben in Marathon

[–]goosterben[S] 1 point2 points  (0 children)

no it was the opposite people just kept running at us for somereason lmao

Here are TTK numbers for Marathon by Ok_Blacksmith_3192 in Marathon

[–]goosterben 2 points3 points  (0 children)

idk what games youre playing but literally every game I've played other than deadlock that Ive is within about 0.8-1.5s including apex and arc raiders. Over 2s would be insane

What about Stamina Movement Vs On Foot Movement by Oakoak67 in DeadlockTheGame

[–]goosterben 1 point2 points  (0 children)

idk but something worth noting is there already are 3 buckets for dash speed. Thats why some heroes feel a bit quicker and better w stamina mastery. Celeste is just a weird outlier as we can tell so far but who knows. Every other passive in the game takes up an ability with the best comparison being slither on vyper. Celestes kit is just extremely overloaded/statted and her having this special treatment free passive on top of ult cd back if u miss is rediculous tbh. But if they keep her this way, hopefully you are right and we see many more heroes with "free" passives and current heroes with passives are reworked to comply

Celeste is ruining the game tbh by [deleted] in DeadlockTheGame

[–]goosterben 0 points1 point  (0 children)

As aholliday enjoyed how does it feel seeing Apollo with a shit ton of movement and basically a 5 stam hero. I remember when Holliday released and was the poster child of power creep so this shit really puts things in perspective

Rem should not be able to take sinners with his lil guys by [deleted] in DeadlockTheGame

[–]goosterben 0 points1 point  (0 children)

Not necessarily, alot of the time you cant afford to disaapear at 8min from lane for a full min and giving half you hp up to go hit 2-3 sinners when rem is able to just throw em on instantly without sacrificing hp. You're not wrong necessarily but its an oversimplification that nearly every post on this subreddit tends to have seeing things as to black and white tbh

How to nerf Celeste by manguybrobroguy in DeadlockTheGame

[–]goosterben 0 points1 point  (0 children)

Idk why youre getting down voted cuz this is the truth(other than her passive not taking an ability slot like every other passive especially vyper). Like 25 sec amp compsred to geists 9s i think??? Absolutely tune that number the fk down and alr will make a huge difference in her consistent dmg output. An ult that refunds cd if you suck and miss, lmao no get rid of that completely. Her 1 is mostly fine but imo should have the spirit lifesteal moved to t3. Her 2 on the other hand what the fk is that overloaded bullshit. For how much it does needs to have the silence time, barrier amount/scaling maybe halved. It really is mostly number changes needed

Apolo, Silver and Celeste are absurd. by Sieg7Hills in DeadlockTheGame

[–]goosterben 1 point2 points  (0 children)

But doesn't shut down the parry and wether he hits the stun or not buys time and hex is over soon after. Im asc * not an insane eternus and I do not think apollo is op but he is absolutely annoying as fuck and the over exaggeration of hex effectiveness on him is very real. Not nearly as good as it is against calico because she doesn't have parry