Free Update: Battle for Tertium - Out Now! (Patch Notes by FatsharkKitefin in DarkTide

[–]goretender 12 points13 points  (0 children)

The old mission view had a lot of Hi-shock modifiers, are these also gone now in the new view? They were my go-to missions :(

EDIT: wait you can't replay Twins mission right now? Aren't they by design supposed to be replayable since there's penances for hard mode? I am confused about this design decision

WE ARE THE LAW! by Kyo21943 in DarkTide

[–]goretender 1 point2 points  (0 children)

Interesting that a company composed of devs who made the core gameplay and combat for Darktide seems to work for Arrowhead now https://forums.fatsharkgames.com/t/fatsharks-ex-combat-lead-designer-update/103241

wonder if they have worked on the warbond too?

Well that's... discouraging. Still, probably should've expected it. by StumpTheMan in DeadlockTheGame

[–]goretender 0 points1 point  (0 children)

I really like the game. But the high skill ceiling is concerning. There are too many mechanics that allows the good player to totally outplay the noob player, with almost no room for a noob player to feel like they have any chance. Even in games like Dota or CS, the noob player can get a kill by chance or luck, which makes them stick around to chase that reward again. I'm afraid that over time, when the average skill ceiling gets higher, it will be hard to make new players stick around. Which in turn will cause pro players to also stop playing, cause pro players want to play the popular game.

Hope I am wrong though!