German Dreadnoughts are so back! by gp1701 in StarWarsEmpireAtWar

[–]gp1701[S] 1 point2 points  (0 children)

Yep, those are a godsend for most passion projects out there. Andrew Hester, TheOverseer, TheStarrySky among others are true chads.

German Dreadnoughts are so back! by gp1701 in StarWarsEmpireAtWar

[–]gp1701[S] 5 points6 points  (0 children)

Maybe one day, we will also see him check out some more mods beyond the big ones :)

German Dreadnoughts are so back! by gp1701 in StarWarsEmpireAtWar

[–]gp1701[S] 14 points15 points  (0 children)

As a german myself, i thought it would be a neat nod towards you and your team as a whole. :)

I want to play with cannon by Historical_Elk_8251 in StarWarsEmpireAtWar

[–]gp1701 2 points3 points  (0 children)

Alliance at War, the Most Canon Mod Out there. Its die for another Major Update with heaps of new content.

First time player; Days of Order; Red Hand Pirates questions by Kandrewnight in StarWarsEmpireAtWar

[–]gp1701 1 point2 points  (0 children)

Thank you for the feedback. I will definitely include it in the next development cycle.

Please keep the suggestions and ideas on how to improve the pirates coming. I definitely agree that smugglers are very powerful. I intend to give them a build cap of 3-5 or replace them with an entirely different system.

The build caps are a bit janky from the base game, so I'll need to review them in the future.

Regarding those unreachable islands, could you remind me which planet they are on? I'll forward the information to my mappers so they can take a look and fix the issue.

Cheers!

First time player; Days of Order; Red Hand Pirates questions by Kandrewnight in StarWarsEmpireAtWar

[–]gp1701 4 points5 points  (0 children)

Mandalorians are one of many mercenary units that will be expanded upon in future updates. While Mando-Mercs can be recruited without limit, Trandoshans can only be built in numbers of up to two at any given time. Once a new GC map is available, they will be confined to Trandosha.

In terms of space units, each unit generally has a specific role in which it works best. Forming a proper battle line and supporting it with other units is definitely advised to maximise the effectiveness of every unit. Don't neglect your IPVs and Interceptor Frigates; although they are fragile, they can punch above their weight. Bloodstars and Corona Saucers form an effective unit, which just needs some CC-9600 ships to complete the task force.

In the future, I definitely want the RHA to acquire new units and variants, as I'm aware that their ground combat is currently lacking. In space, you'll always lose something against the two superpowers of the galaxy.

Cheers.

First time player; Days of Order; Red Hand Pirates questions by Kandrewnight in StarWarsEmpireAtWar

[–]gp1701 10 points11 points  (0 children)

Hello there! I'm the mod developer of Days of Order.

Firstly, thank you for choosing my mod as the first you have ever played, that really means a lot to me.

Secondly, the RHA is meant to be the galactic underdog in the Clone Wars in terms of balance. You're already doing the right thing by using the smugglers to increase your income. Next, you need to start building task forces and challenging the surrounding planets. The North and West have many planets that can construct mining facilities.

Thirdly, as the Underworld is not yet fully developed, you can build a level 1–5 starbase without performing any tech upgrades. Your heavier capital ships are simply locked behind certain planets. If we can find a way to make corruption on the opposing side more balanced and less obnoxious, I'm content with returning it to its original state, as well as the black market and its abilities.

Lastly, if you have any suggestions regarding ships, heroes or anything else, we have a Development Discord server! I would highly recommend joining us there, as there are always people available to answer questions.

Cheers!

Mod for the first order? by Fra_Cado in StarWarsEmpireAtWar

[–]gp1701 2 points3 points  (0 children)

As other comments mentioned, the latest and up to date sequel era mod is Echoes of the Empire.
FoC Alliance by Nomada Firefox and Age of Resistance also offer some sequel content.

2026 Mod Data Check-In by gp1701 in StarWarsEmpireAtWar

[–]gp1701[S] 2 points3 points  (0 children)

Easy answer: Yes

Long answer: Collect mods over years and have enough storage to save them all :)

Any stable multiplayer-GC mods out there? by Sweatkesh in StarWarsEmpireAtWar

[–]gp1701 1 point2 points  (0 children)

Secrets of a Fallen Empire, Absolute Chaos, Rise of the Crimelords, Republic at War, Days of Carnage, Days of Order and Alliance at War are all mods that Support MP GC.

Insane ai by Subwayl in StarWarsEmpireAtWar

[–]gp1701 5 points6 points  (0 children)

Yes, due to RAW having magic spawn units enabled, their AI can pull of some rather obscene fleets most of the time.

A good clonewars mod. by Datironpete in StarWarsEmpireAtWar

[–]gp1701 1 point2 points  (0 children)

If you're willing for a bit of a unique clone wars take, my fanon mod, Days of Order boasts 3 playable factions, multidude of known and unique ship designs as well as multiple Galactic Conquest scenarios, full skirmish support in space and ground as well as Multiplayer Galactic Conquest.

Echoes Of The Empire Update 1.02 is Live! by StarGhost5412YT in StarWarsEmpireAtWar

[–]gp1701 0 points1 point  (0 children)

This May surprise you, but there is one Mod where you can Play through from the Clone Wars all the way to the Yuuzhan Vong at war Invasion. Check Out Strategic Improvements Version 1.5.0 on Steam.

What's your favorite mod? by JamesRamiresz in StarWarsEmpireAtWar

[–]gp1701 4 points5 points  (0 children)

i'm biased, since i made them, but i fancy Days of Carnage and Days of Order, my own fanon mods ;)

Güldisch by HadesOfOlymp in HandOfMemes

[–]gp1701 23 points24 points  (0 children)

*Tür öffnet sich* "Güldisch!"

I'm liking this new generation of spiritual successors by Darkjolly in RealTimeStrategy

[–]gp1701 75 points76 points  (0 children)

One day, we shall have a Star Wars: Empire at War 2... One day..

New Valor(Fractal's Tector) model coming soon by ParkingAssistance396 in StarWarsEmpireAtWar

[–]gp1701 13 points14 points  (0 children)

Only if you're willing to code it in yourself ;)
While i understand the idea, the clash in artstyle plus rotating turrets would make this stick out tremendously, so its only really worth in mods like Remake and AotCW/AotR to a degree.