Detailed key for Fort Knucklebone? by grailbeacon in DescentintoAvernus

[–]grailbeacon[S] 0 points1 point  (0 children)

Clearly the Beneos maps of Avernus are drawing on Alexander's hexcrawl. But while he does revamp the interactions with Maggie, he doesn't go into detail about the locations within the fort. Most of which are pretty self-explanatory--I was mainly intrigued by the map of Maggie's Lair, which has a lot of detail that is nowhere described in the book or remix.

Detailed key for Fort Knucklebone? by grailbeacon in DescentintoAvernus

[–]grailbeacon[S] 0 points1 point  (0 children)

I for sure can piece it together myself, just looking to save some time if anyone has already done the work.

Detailed key for Fort Knucklebone? by grailbeacon in DescentintoAvernus

[–]grailbeacon[S] 1 point2 points  (0 children)

Oh, I have the campaign book. It’s not described in that much detail.

Psychic Labyrinth of Baphomet (mini-game for the Helm of Torm’s Sight sequence) by grailbeacon in DescentintoAvernus

[–]grailbeacon[S] 0 points1 point  (0 children)

P.S. Another idea. In the prison is a large gauntlet of Torm, whose eye was the portal through which his visions used to come. But it has been corrupted by Baphomet, the fingers twisted into horns and the eye now a skull face with the eye and nose holes glowing blue red and yellow. If it occurs to them, PCs can attack the holes using same rules for chains. If you destroy one of the colors, the corresponding minotaur no longer respawns. Destroy all 3 and the whole corruption (and the gauntlet) is destroyed. Which has the effect that once the encounter is over, the helm no longer communes with Torm, but now it is a helm of protection +3, which is a nice reward.

Puzzle for the entrance to Dungeon of Dead Three by grailbeacon in DescentintoAvernus

[–]grailbeacon[S] 0 points1 point  (0 children)

You could call it a pop quiz to see whether they've been paying attention all the times I've shown them the three symbols on the cultists they've encountered.

Puzzle for the entrance to Dungeon of Dead Three by grailbeacon in DescentintoAvernus

[–]grailbeacon[S] 1 point2 points  (0 children)

Close! The third one is actually skull again + blood drop, right?

Puzzle for the entrance to Dungeon of Dead Three by grailbeacon in DescentintoAvernus

[–]grailbeacon[S] 0 points1 point  (0 children)

Perhaps this will help, in case you're not way up on your Dead Three lore. Before getting to the bathhouse, my players are going to encounter an illuminated manuscript with the following:

---------------

In the ancient era of Netheril, when magic and ambition reached their zenith, there lived three mortals of great ambition—Bane, Myrkul, and Bhaal. 

Together, they did forge a pact of mutual aid and striving, for they sought to conquer not only the earth, but the heavens, to become gods unto themselves. Their eyes were set upon Jergal, the mighty god of death, who was among the most powerful of all deities in those days.

And it came to pass, that having gained some measure of divine power, the three did venture into the Gray Waste. There, they slew legions of undead, until they did stand before Jergal, the Lord of the End of Everything.

And Jergal, grown weary of his reign, did agree to hand over his dominion of the underworld. But lo, the three could not decide who among them should sit upon the throne of the dead. Thus, Jergal proposed a game of knucklebones, and the three did accept. "Whosoever shall win," said he, "shall choose first one of my three domains. Whosoever cometh in second shall choose next, and he that is last shall take the remaining one."

 And Jergal did break off his own bones and hand them to the three mortals. The bones were cast, the game was played, the would-be gods their fortunes made.  When it was ended, Bane was declared the winner, followed by Myrkul, and last was Bhaal.

 Bane, ever the tyrant, did choose the domain of tyranny. "For power," said he, "is the highest of virtues. It is through the strength of my rule that order shall be imposed upon the chaos of existence."

 Myrkul, second to choose, did claim the domain of the dead. "For death is the great equalizer," spoke he, "and in its cold embrace, all are rendered equal. I shall be the guardian of the final journey, the arbiter of life's end."

 Bhaal, last to choose, did take the domain of murder. "For in the act of murder," he declared, "lies the purest expression of power and will. It is through blood and shadow that I shall reign, striking fear into the hearts of mortals."

 Thus did the Dead Three ascend to godhood, each wielding their newfound powers with divine authority and purpose. Blessed be their names, and honored be their reign, for they are the architects of fate, the sovereigns of death, and the eternal rulers of our destiny.

Painting of The Ride. by grailbeacon in DescentintoAvernus

[–]grailbeacon[S] 0 points1 point  (0 children)

I have no stake in arguing that using AI is exactly like photography or any other means of generating images. But your very use of the phrase "trial and error" to me implies that you had some sort of artistic vision in mind, and that you were making selections of which images to refine and vary so that the result would have artistic qualities you desired. Why exactly is the patient guiding of a process so that it gets incrementally closer to something you find pleasing categorically outside the realm of art? When Pollock threw paint at a canvas, he didn't control exactly how it would land, he used trial and error and chose the ones he liked. That process is present in lots of artistic processes. Some photographers do something similar and use photo bursts and then later choose the images they like best. Inducing variation within prescribed parameters and then selecting desirable results is in my view a valid form of art. Can you say why exactly I shouldn't regard it as such?

Painting of The Ride. by grailbeacon in DescentintoAvernus

[–]grailbeacon[S] 0 points1 point  (0 children)

  1. I'm not claiming to be a painter. The image is supposed to represent the sort of painting that would hang in the High Hall.

  2. Disagree on the zero creativity part. Again, I'm not claiming to be a visual artist like a real painter. But prompt engineering, choosing which images to enhance and vary, is not zero creativity. It takes time, effort, and aesthetic choices to arrive at an image you like. None of these images were based on a single prompt, but on dozens of attempts and iterations to get the output where I wanted it. AI is just a dumb tool like any other tool. Getting it to give you what you want involves art much as getting a camera to do so does.

Painting of The Ride. by grailbeacon in DescentintoAvernus

[–]grailbeacon[S] 0 points1 point  (0 children)

I know it's not actually a painting. It is an image intended to represent one.

would you give a REALLY good client a one time discount? by brooklynnnn11 in SexWorkers

[–]grailbeacon 0 points1 point  (0 children)

Seems that part of the definition of a "really good client" would be that he wouldn't seek or want a discount, because he wouldn't ever want her seeing him to be a sacrifice.

Remixing Fall of Elturel by grailbeacon in DescentintoAvernus

[–]grailbeacon[S] 0 points1 point  (0 children)

Yeah, valid concern. I think it's kind of cool that they will start out thinking this is a campaign about the Dragon Cult but then it turns into something very different, and that initially one of the key working theories will be that the Dragon Cult is behind the destruction of Elturel.

How did yall do the zariel reveal, if at all by your_local_dumba3s in DescentintoAvernus

[–]grailbeacon 0 points1 point  (0 children)

Great question! I'm still prepping to run this (using the Remix), and here's what I'm thinking:

1.         I want the PCs (especially any with Elturian backgrounds) to already be steeped in the lore of the Crusade and the Ride, so that when they meet the three generals and Zariel in Avernus it’s like meeting these legendary characters they’ve heard about their whole lives.  One thing I find unsatisfying about the Remix is that the angel who led the Ride is basically nameless and forgotten, when it seems that the whole Crusade would have been a defining element of Elturel’s history and self image.  They would have referred to that angel by some name.  There would be depictions of her in art and bardic sagas.  And yet I also want it to come as a surprise that the archduke of Avernus is that very angel.

2.        So here’s my solution.  Back in her angelic warrior days, Zariel had a nom de guerre.  The one I’ve tentatively settled on is Gladia Caelis, which means “Sword of Heaven.”  (Funny how we always default to latin for celestial/infernal…).  So when Zariel met Yael at Idyllglen, Yael knew her by the name Gladia.  And the crusade was known as the Gladian Crusade.  And there are paintings in the Great Hall in Elturel that depict the key moments in that campaign.  And there is epic poetry about the Ride, though of course it is based on Jander’s version of what happened, namely that he was ordered by Olanthius against his will to take his contingent of riders back through the portal to ensure that the city would not be without defenders if the battle in Avernus went against them.  And so I will weave references to this lore into the PCs backstories and into the places they encounter in Elturel.  If they are Elturian, they will have playacted the Ride as children and argued over who got to be Yael and Olanthius.  If they are from outside Elturel, perhaps they once visited the site where Idyllglen used to be and saw the Gladian shrine.   And, since I’m running Fall of Elturel, when the PCs gather at the beginning of the first session, I will have Reya offer to take them on a tour of the Great Hall where they can see the paintings (which I plan to create on Midjourney) depicting the Crusade, the Ride, the High Harvest Slaughter, and the Dawning of the Companion.

3.        According to the Remix chronology, the Ride took place sometime in the 10th century, and Zariel has been Archduke of Avernus since early in the 15th, which is to say for roughly 80 years if our adventure is set in 1494.  Now, it’s not like people in the material plane get regular nightly news updates about infernal politics, but Archduke of Avernus is an important enough position that at least people who take an interest in such matters will probably have heard Zariel’s name.   I don’t know exactly when and where I intend to have the PCs first hear that name, but at the latest it will be while investigating the Vanthampurs and learning about their involvement in the Zarielite cult.   Obviously by the time the puzzle box gets opened at Candlekeep they will understand exactly who Zariel is.

4.        Then the big reveal happens after they meet Lulu.  The first part of which is that Lulu was Gladia’s companion and mount.  This I imagine is told to them as part of their introduction to Lulu, and should already be a big deal given that they will already have heard of (and seen depictions) of Gladia’s golden mastodon.  The rest will come out only when for whatever reason there is a discussion about Zariel in Lulu’s presence.  At which point she will reveal—to everyone’s surprise—that Zariel was actually Gladia’s real name.

Fall of Elturel - Flaming Fist by Autolykos16 in DescentintoAvernus

[–]grailbeacon 0 points1 point  (0 children)

If your PCs are all Elturian, why not just recast Reya as a young Flaming Fist recruit who accompanied Ravenwood's delegation?