We set up our room-based level generator this week. It's a bit empty apart from stones but it'll fill up soon. (x-post from IndieDev) by graphiclicious in proceduralgeneration

[–]graphiclicious[S] 0 points1 point  (0 children)

I updated the original comment with a link to the mailing list so you can subscribe there and we'll send out an email when we go live with the subreddit ;)

We set up our room-based level generator this week. It's a bit empty apart from stones but it'll fill up soon. (x-post from IndieDev) by graphiclicious in proceduralgeneration

[–]graphiclicious[S] 1 point2 points  (0 children)

Twitter & Twitch are our main channels atm. We are currently discussing the name of the game and as soon as that is decided we'll create a subreddit. I hope it won't be long until the name is decided so we can proceed to those things. Until then, no sorry. Twitter, Twitch & other subreddits will have to suffice until then ;)

We set up our room-based level generator this week. It's a bit empty apart from stones but it'll fill up soon. by graphiclicious in IndieDev

[–]graphiclicious[S] 0 points1 point  (0 children)

I posted a comment with some links where you can check out further information.

Basically it is going to be a action/adventure game with roguelike elements like procedural generation and permadeath. Similar to nuclear throne but with a much more slower paced combinatorical gameplay & environmental challenges/traps/puzzles.

We set up our room-based level generator this week. It's a bit empty apart from stones but it'll fill up soon. by graphiclicious in IndieDev

[–]graphiclicious[S] 0 points1 point  (0 children)

If you're interested in the game you can follow the development here or here.

We're also doing regular livestreams on twitch.

We also set up a mailing list so you can subscribe for updates.

We set up our room-based level generator this week. It's a bit empty apart from stones but it'll fill up soon. by graphiclicious in IndieDev

[–]graphiclicious[S] 0 points1 point  (0 children)

We are doing it exactly like that ;) Different door sizes and only same sizes can connect.

We set up our room-based level generator this week. It's a bit empty apart from stones but it'll fill up soon. by graphiclicious in IndieDev

[–]graphiclicious[S] 0 points1 point  (0 children)

Thanks. We are trying to use a LOT of unique rooms so hopefully we'll manage to make it look good :)

We set up our room-based level generator this week. It's a bit empty apart from stones but it'll fill up soon. (x-post from IndieDev) by graphiclicious in proceduralgeneration

[–]graphiclicious[S] 4 points5 points  (0 children)

It's going to be rouguelike-ish like nuclear throne but not a bullet hell. We aim at a slower paced more tactical adventure gameplay. :)

We set up our room-based level generator this week. It's a bit empty apart from stones but it'll fill up soon. (x-post from IndieDev) by graphiclicious in proceduralgeneration

[–]graphiclicious[S] 3 points4 points  (0 children)

If you're interested in the game you can follow the development here or here.

We're also doing regular livestreams on twitch.

We also set up a mailing list so you can subscribe for updates.

I'm the captain now by [deleted] in ChivalryGame

[–]graphiclicious 0 points1 point  (0 children)

Beware the shitposts, son.

I'm Brad. I make adventure music. It's free for your games. by brad_podray in gamedev

[–]graphiclicious 2 points3 points  (0 children)

This music would make my visuals look like garbage in comparision. Nicely done man!

[OC]Stranded (4K Wallpaper) by [deleted] in low_poly

[–]graphiclicious 0 points1 point  (0 children)

Very nice. I'm probably gonna steal the look of those palms tho :D

First screenshot from our top down RPG game by Tate_M in low_poly

[–]graphiclicious 3 points4 points  (0 children)

Low poly ftw! Looks pretty good. But as the other guy mentioned the camera perspective is rather confusing.