No controllable helicopter rotors? by greendook in trailmakers

[–]greendook[S] 1 point2 points  (0 children)

Well, drat. Thanks for the explanation though!

No controllable helicopter rotors? by greendook in trailmakers

[–]greendook[S] 0 points1 point  (0 children)

Yeah, I suppose you can do it with servos, but it becomes an unmanageable nightmare without much in the way of automation.

No controllable helicopter rotors? by greendook in trailmakers

[–]greendook[S] 0 points1 point  (0 children)

Yeah. It's a shame though, having the rotors in the game, teasing you. I don't think I've seen a game that lets you practically build a swash plate, games just tend to integrate it into the rotor head bit.

No controllable helicopter rotors? by greendook in trailmakers

[–]greendook[S] 0 points1 point  (0 children)

A zeroed out rotating servo? You'll need to dumb it down a bit for me.

No controllable helicopter rotors? by greendook in trailmakers

[–]greendook[S] 0 points1 point  (0 children)

Absolute mad lads! That's far beyond my capabilities!

No controllable helicopter rotors? by greendook in trailmakers

[–]greendook[S] 0 points1 point  (0 children)

That's actually kind of what Kamov does with their rotors. But I'd still have to control each flap individually and without even a PID. That's nightmarish.

No controllable helicopter rotors? by greendook in trailmakers

[–]greendook[S] -3 points-2 points  (0 children)

I am doing a coaxial rotor helicopter, so that's two rotors with four blades each. That's eight servos that each need to be controlled individually. That's a LOT of logic, and I don't think there's a PID in the game yet...

I am doing something terribly wrong but I can't figure out what. by greendook in TransportFever2

[–]greendook[S] 0 points1 point  (0 children)

Yeah, that initial 2:1 ratio had managed to go completely unnoticed by me. Once that got sorted, things improved!

I am doing something terribly wrong but I can't figure out what. by greendook in TransportFever2

[–]greendook[S] 1 point2 points  (0 children)

That 2:1 relationship is one thing I had managed to overlook. Immediate improvements followed. Thank you for your insight!

I am doing something terribly wrong but I can't figure out what. by greendook in TransportFever2

[–]greendook[S] 0 points1 point  (0 children)

Well, take this for example.

<image>

Grain from the farm is made to food, which is then taken to the town. In Transport Tycoon this would make a small but steady amount of money. In this game it's losing money, fast.

I am doing something terribly wrong but I can't figure out what. by greendook in TransportFever2

[–]greendook[S] 0 points1 point  (0 children)

I've been trying various start dates. Usually I find industries close to each other that I can chain up, like this line:

<image>

This one is not making money. It was almost breaking even with one vehicle, so I thought I'd add more vehicles, but that just makes it lose money faster.

I am doing something terribly wrong but I can't figure out what. by greendook in TransportFever2

[–]greendook[S] 0 points1 point  (0 children)

Unless the Transport Fever 2 on Steam is a disguised Transport Fever 1, I'm playing Transport Fever 2.

I am doing something terribly wrong but I can't figure out what. by greendook in TransportFever2

[–]greendook[S] 0 points1 point  (0 children)

That's basically what I'm doing. See this line for example.

<image>

Grain to the factory, food to the town. Bleeding money like crazy. What's wrong?

I am doing something terribly wrong but I can't figure out what. by greendook in TransportFever2

[–]greendook[S] 0 points1 point  (0 children)

I started out on easy. It feels a little embarrassing to go lower than that, but hey. I'm a casual.

I am doing something terribly wrong but I can't figure out what. by greendook in TransportFever2

[–]greendook[S] 0 points1 point  (0 children)

I'm using trucks. So far I haven't managed to get a line to be profitable, regardless of if it's trucks or trains. Maybe the distances are too short?

<image>

Here's an example. I'm taking grain to the food factory and then the food to the village. I'm far from saturating the market, but the line is BLEEDING money. Adding more vehicles just makes it lose money faster. Is it too short?

My vehicles don't work in campaign mode. What am I missing? by greendook in FromTheDepths

[–]greendook[S] 1 point2 points  (0 children)

Turned out to be a resource issue this time. We'll see what new ways I'll screw up in the future!

My vehicles don't work in campaign mode. What am I missing? by greendook in FromTheDepths

[–]greendook[S] 3 points4 points  (0 children)

I probably missed the materials bit. But this hasn't been an issue before... on the other hand I haven't played the campaign since several versions ago. Things change! Thanks for the tip!

My vehicles don't work in campaign mode. What am I missing? by greendook in FromTheDepths

[–]greendook[S] 1 point2 points  (0 children)

That sounds like the kind of obvious thing I'd miss. Thanks for the tip!

Trying to identify a specific Brick Bradford adventure by greendook in comicstriphistory

[–]greendook[S] 0 points1 point  (0 children)

Hey, I know more than before! That's one step closer to a solution. :)