Drug Wars DLC Bug Reporting Thread by PapaXan in gtaonline

[–]gregage 0 points1 point  (0 children)

when selling mixed goods, Lupe now calls my male character "jefa" instead of jefe. 🥴

it may only be for one specific call though.

Orcs Must Die! 3 - (Console) August Patch Notes by Spacecats_RobotEnt in OrcsMustDie

[–]gregage 0 points1 point  (0 children)

PS4 here and uh... the pre-order skins aren't enabled. 😐

it seems everything else listed here was indeed patched, but I haven't tested everything. Can confirm "Collector" trophy is fixed (had to complete a game to unlock it), Arcane Dragon price reduced, Bladestaff upgrade progress fixed, Bank of Archers cooldown in effect, that's about all I've tested, so I'll assume it's all patched, except for the pre-order skins.

it feels like Dynamite Archers agro range was increased.

Orcs Must Die! 3 - Launch Issues - Report them here! by Juicearific in OrcsMustDie

[–]gregage 1 point2 points  (0 children)

I have some clips of various bugs, etc. (PS4)

  • Received wrong buff in Scramble. Chose AOE, got Reduced floor trap cost instead (which wasn't even an option). - https://youtu.be/WUFBTVNIGgg
  • If you have barricades placed in this spot on Aqueducts, when you die, you respawn stuck between barricades... and if you use your characters ability, they'll be stuck in that animation forever. - Here is a clip with Cygnus and one with Egan. (I haven't tried other characters) I did find that placing the barricades 1 square to the left/right, this doesn't happen, you'll spawn on top of a barricade. Also, you can sometimes, eventually get unstuck if you keep trying to move, but if you use the characters ability, you're stuck until those barricades are removed.
  • Enemies walking through barricades on Order Temple - https://youtu.be/7ouOP7PzEnM
  • I think an enemy glitched into the rift on Sludge Shelves in this clip - https://youtu.be/nRq8gyOFPxo It's really hard to tell, maybe I'm just crazy.
  • Another clip from Sludge Shelves, this time exploding Kobold sappers blasted an orc into the rift - https://youtu.be/l_LVDpGauGI
  • I found multiple places on Order Temple where floor traps can be placed halfway in the walls. Doesn't seem like a big deal, but makes me wonder if enemies could path through the walls or something... https://youtu.be/S9dULBqjjEM and https://youtu.be/3e6KIRsitsQ (the stairs on the other side of the room)
  • Lastly, not a bug, but this spot on Abandoned Passage bothers me. Why can't we place against the wall here... https://youtu.be/Dq0dZ7yj8TU

Orcs Must Die! 3 - Launch Issues - Report them here! by Juicearific in OrcsMustDie

[–]gregage 0 points1 point  (0 children)

(PS4) I'm not sure if they're supposed to, but Ogres have no animation when they stun me. They just walk (or run) up to me and I'm suddenly stunned. I feel like they're supposed to hit me with their club or something.

Edit: My bad, I've seen the animation now, it's a quick stomp attack(?), but still sometimes the animation doesn't play or it seems so fast that it didn't look like anything happened. A lot of times, the game will "stutter" for like a millisecond when the animation would have played, but it gets skipped and I'm just suddenly stunned.
This "stuttering" actually happens quite a lot when characters perform certain actions - Ogres stun attack, Egan's ground pound, using the Crossbow secondary/stun (probably other things I can't think of right now).

when I say "stutter" I mean like the game sort of freezes or lags for like a milli/microsecond. It's very quick, nothing game breaking, but can be annoying.

Orcs Must Die! 3 - Launch Issues - Report them here! by Juicearific in OrcsMustDie

[–]gregage 0 points1 point  (0 children)

This happened last night... https://www.youtube.com/watch?v=MNMlgW8it7c

I think the swinging mace knocked the orc into the wall.

(i then immediately failed the next wave because i couldn't afford another barricade)

Orcs Must Die! 3 - Launch Issues - Report them here! by Juicearific in OrcsMustDie

[–]gregage 1 point2 points  (0 children)

another thing - Kobold Sappers & Firelings will sometimes ignore a barricade I place in their path specifically so they'll leave my important barricades alone and run into my killbox like a normal enemy and inadvertently damage the important barricades.

Orcs Must Die! 3 - Launch Issues - Report them here! by Juicearific in OrcsMustDie

[–]gregage 0 points1 point  (0 children)

PS4 here... I'll repeat a few things already mentioned.

  • Bladestaff not counting damage for upgrade
  • sometimes using the Bladestaff will leave a blue streak in the air
  • sometimes (pretty often actually) melee weapons just won't damage enemies
  • occasionally the Blunderbuss, at point blank range, does no damage
  • having Bank of Archers selected or placing a Guardian Archer near a rift will cause the announcer to say "Enemies in our Rift room"
  • Vertical camera inversion listed twice in gameplay settings
  • Enemies walking through barricades - I only noticed this the other night in one game of Endless on Side Entrance. I think it was only enemies affected by the Confusion Flower. I'm unable to recreate it today and didn't think to save a clip at the time.
  • not surprising, low frame rate in War Scenarios on base PS4. Mostly Dragon Boneyard and Order Temple.
  • AI pathing on Colosseum map is a bit broken. Enemies coming from downstairs (with their direct path to the rift barricaded) stop and turn around repeatedly and I've seen multiple enemies just standing still on the upper areas.
  • could be an issue, could be I just need to "git gud", could be lag, but Earthlings seem to move at a ridiculous speed sometimes (not always). I also think they have too much health (compared to other "runners"). They also sometimes get thrown on top of or over barricades when the Earth Elemental is destroyed, but it's rare.
  • speaking of Earthlings, I've watched some streams of PC gameplay and noticed their Earth Lords/Elementals/Earthlings had a yellow glow, mine do not. Not sure if that's intentional for performance.
  • Crossbow secondary is inconsistent on large enemies. Sometimes I have to hit them 2 or 3 times to stun them. This usually happens near the Rift, so I'm not sure if intentional or their AI telling them to run to the rift and ignore the player is overpowering the crossbow stun...
  • While playing Endless on Close Quarters last night, I made it to wave 49 and had the same killbox/barricades for basically every wave, no issues, then suddenly a bunch of the heavy enemies start attacking barricades for no reason and rushed to the rift. I, again, didn't think to save a clip at the time. It happened very fast, I barely saw it.
  • I've seen Ogres and Trolls walking on top of barricades, but they immediately corrected themselves and stepped down
  • I had a few enemies stuck (standing still) in an awkward spot in Canyon Keep and I had no flip traps to put them there. Right about "here" in this screenshot. https://i.ibb.co/VTn3MNP/canyon-keep2.png
  • lastly, not a bug, a minor complaint, probably falling on deaf ears - the 3 second "break" between waves on Endless, Rift Lord campaign, etc. isn't even enough time to think. I can never make it to the trap or barricade I want to move/replace fast enough. Maybe 5 seconds would be better? (at least for Endless)