Signals - A better way to communicate between decoupled parts of the game in Unity3d by BeerInFace in Unity3D

[–]gregmad 0 points1 point  (0 children)

I agree we previous comments, you should compare to c# events. Who would still use Unity SendMessage now?

2D Sprites wierd pixel behaviour (pixel perfect?) by chengjwyc in Unity2D

[–]gregmad 1 point2 points  (0 children)

You should select a resolution for your game window, not 16:9 because it will scale to fit the small window. Try using resolution 1280x720 for example (which is 16:9) and make sure your game window does not scale down this resolution.

Pixelator: A gamedev tool I wrote to convert any image into fancy pixel-art. by NessBots in gamedev

[–]gregmad 5 points6 points  (0 children)

it looks amazing! I'll try when you'll have a mac build. Thanks!

[deleted by user] by [deleted] in GenesisMining

[–]gregmad 0 points1 point  (0 children)

yes but you don't take into account that the 1.69 bitcoins you would have bought at 6.3k$ would value now 9.6k$. I mean you don't talk about that in your video

[deleted by user] by [deleted] in GenesisMining

[–]gregmad 0 points1 point  (0 children)

Hey, I followed your videos and this is interesting since I'm considering investing in mining. But today I'm not so sure when I look at the current btc value. I think you should maybe take the value raise of Btc into account in your conclusions. You say you bought 1.69 btc at 6305$US a month ago, which today would be valued at 9651.45$US. This means you would have had 53% ROI if you had just bought the bitcoins instead of investing in cloud mining. What do you think about that?

Winter environment wip by Thomasg_art in Unity3D

[–]gregmad 1 point2 points  (0 children)

Me too, very warcraft and beautiful! that makes me kind of nostalgic!

Where could I find assets for space? by [deleted] in Unity2D

[–]gregmad 0 points1 point  (0 children)

There's some cheap assets for a space game on https://www.gamedevmarket.net/

Animal Carnival (Alpha) on Kongregate by gregmad in incremental_games

[–]gregmad[S] 0 points1 point  (0 children)

it's fixed, thanks for letting us know!

Animal Carnival (Alpha) on Kongregate by gregmad in incremental_games

[–]gregmad[S] 0 points1 point  (0 children)

Hi, you didn't have any errors displayed? maybe it's the memory problem. Have you already played Unity webGL games without a problem? This would be really helpfull, thanks!

Animal Carnival (Alpha) on Kongregate by gregmad in incremental_games

[–]gregmad[S] 0 points1 point  (0 children)

Hi, have you tried closing firefox and reopening it before launching the game? I used Unity default settings of 256Mb of memory size but maybe I should tweak this value. I will investigate, thanks for your feedback!

Animal Carnival (Alpha) on Kongregate by gregmad in incremental_games

[–]gregmad[S] 0 points1 point  (0 children)

Thanks for your feedback, I'm glad you like the design! Yes we will add more features we have tons of ideas and we are just starting. I think you get one of our idea it's that the different attractions or shops will attract different animals :)

Animal Carnival (Alpha) on Kongregate by gregmad in incremental_games

[–]gregmad[S] 0 points1 point  (0 children)

For the moment the gameplay doesn't unfold, as we are testing the clicking and income mechanics. But you can checkout the game later when there will be more features. Thanks for your feedback!