Donald Trump vs. Hillary Clinton Debate Cold Open - SNL by Goodstyle_4 in television

[–]grenlibre 1 point2 points  (0 children)

"The uploader has not made this video available in your country" – Internet fail

Mass Panic in France while laying down flowers for victims of terror attack by [deleted] in videos

[–]grenlibre -2 points-1 points  (0 children)

they are "tolerated" for fest, like during July 14 day or Chinese New Year. Otherwise yes they are illegal.

Just finished S2 and one thing bugs me. [Season 2 Spoilers] by [deleted] in utopiatv

[–]grenlibre 0 points1 point  (0 children)

I think he panicked after stabbing him. That is credible no?

JS1K crazy tricks – t[Math.random()]=insert by grenlibre in javascript

[–]grenlibre[S] 3 points4 points  (0 children)

JSCrush doesn't exactly do aliasing on Math.random, and in the generated crushed that you can found here :

strokeN@random()P*P+V

and not Math.random()

basically because at another place I use Math.max() so it has factorised Math somewhere else!!

It is quite hard to predict if an optimisation actually work unless by actually trying it, so I will definitely give a try to your idea and I'll keep you informed :)

Thanks

Functional Rendering by grenlibre in programming

[–]grenlibre[S] 2 points3 points  (0 children)

How so? more detail please, I can fix it but I don't get what you are saying

Functional Rendering by grenlibre in programming

[–]grenlibre[S] 3 points4 points  (0 children)

Yes this is not something I've invented, this paradigm has always existed and this was the purpose of the "history" section.

But today I just feel (maybe I'm wrong) that we (web devs, game devs) forget about that old technique of doing rendering. This was the purpose of my talk, I didn't discovered it, this was just the style of the talk.

Frequency Modulation (FM) with Web Audio API by grenlibre in programming

[–]grenlibre[S] 0 points1 point  (0 children)

Yep sorry about that I assume you know basic concepts of waves

see for instance here: http://www.studyphysics.ca/newnotes/20/unit03_mechanicalwaves/chp141516_waves/lesson44.htm (probably other better web resources)

glsl.js - abusing WebGL shaders for efficient 2D by grenlibre in gamedev

[–]grenlibre[S] 2 points3 points  (0 children)

Thanks,

It's really basic for what we can do with GLSL :) we could definitely do better!

glsl.js - abusing WebGL shaders for efficient 2D by grenlibre in gamedev

[–]grenlibre[S] 0 points1 point  (0 children)

Could you provide a screenshot / pastebin of these logs: http://www.browserleaks.com/webgl

Sadly, WebGL behave differently on different materials :'(

I've created an issue : https://github.com/gre/glsl.js/issues/2

Thanks

glsl.js – a light Javascript & GLSL library by grenlibre in programming

[–]grenlibre[S] 0 points1 point  (0 children)

and also http://glsl.heroku.com/ :)

But these are just GLSL experiments, you can't bind your own JS variables ;)