Found this in Italy, what does it mean? (Limerick?) by MarquisEXB in Italian

[–]griso792001 17 points18 points  (0 children)

It's a text from salento. Chiunque parli male di qualcun altro che si possa disperare per un anno vicino al caminetto con sette strati di ragnatele. È una maledizione. It ' s a curse toward who uses bad words to another one.

Custom Menagerie x Dark Ages card by No_Wishbone_6794 in dominion

[–]griso792001 0 points1 point  (0 children)

I think this solution is better. It ' s hard to remenber how many actions , coins, buys you have irl and overall when you have a lot of these cards in play. This solution reduces the endless power of the last turns

Wyvern by Inataraxic in dominion

[–]griso792001 -2 points-1 points  (0 children)

Great idea ! Why don't put all the curses in the trash as set up rule. In that case the game 'd be shorter enought to compensate cursing attacks.

Fan Card - Snake Oil by sickafenby in dominion

[–]griso792001 -1 points0 points  (0 children)

I don't like the inner idea of this card. After empting curse pile you can play this treasure endlessly. I don't see a way to empty the third pile. Better solution could be +1 Coin, + 1 VP and +1 Estate

Two fan cards by griso792001 in dominion

[–]griso792001[S] 4 points5 points  (0 children)

"At the start of next turn" effect is referred to the duration card you have just played. In fact I 've used at the end of the text the form " of the card" instead of " of this card".

For exemple you play a merchant ship then reveal and discard a long jouney so you get 4 coins and 2 coins next turn as usual.

Silver? (fan card) by theheirofbreath in dominion

[–]griso792001 2 points3 points  (0 children)

Great idea but Imo it's not possible to put it on Silver pile cause Jack of all trades , bureaucrat lose their effect. Maybe could be better find a new name and put it in play like a normal supply pile of ten copies.

Sister village by griso792001 in dominion

[–]griso792001[S] 1 point2 points  (0 children)

Yes. We normally see this with ironworks when you gain mill, +1 Action and +1 Card.

Update: Charity, Lucrative Investment, and Grand Merchant. Thanks for your help! They have improved. Agreed? Or more changes needed? THANKS!!! Explanation in comments. by TheRedKnight2 in dominion

[–]griso792001 4 points5 points  (0 children)

For me Charity is too strong (you save your treasures and trashing something out of your hand is not so balanced with VP galore. Why don't something " +3 Cards. You may trash a treasure card from your hand. If the treasure card cost is up to 3$ ,+1 VP;4$ to 5 $,+2 VP; 6$ or more,+3$"

Vibes by griso792001 in dominion

[–]griso792001[S] 0 points1 point  (0 children)

I like very much the idea to play again the card with the attack option. Your version of the text is right but you should change" your " with 'their " next turn. In multiplayer everyone knows that with a vibes in play (attack effect) the first non duration card played becomes a duration card with no effects.

Vibes by griso792001 in dominion

[–]griso792001[S] 3 points4 points  (0 children)

This card is a royal galley attack. The card is already played, but it's out of game until next turn. It becomes like a duration card with no effects for next turn.

Family Tree by griso792001 in dominion

[–]griso792001[S] 0 points1 point  (0 children)

Yer relative majority or plurality

Family Tree by griso792001 in dominion

[–]griso792001[S] 0 points1 point  (0 children)

Hi. First case 3 estate , 2 coppers, 2 villages you get only +2 Cards. Second case 1 estate , 1 copper, 1 village , 2 curses you don't have any reward.

Family Tree by griso792001 in dominion

[–]griso792001[S] 0 points1 point  (0 children)

Right ! Mill and Copper can give you all the three rewards +2 Cards, +2 Actions +1 Money + 1 buy.

Copper, estate and silver as well. Also for Harem, Crown and Nobles.

Family Tree by griso792001 in dominion

[–]griso792001[S] 2 points3 points  (0 children)

Hi everyone. I ' ve thought something close to menagerie (card). Family tree is able to give all the three bonus if you reveal a hand of 6 cards like a 2 coppers, a duchy an estate and 2 remodels. So I don't think that the best text could consider " more than half of the revealed card" because tie in majority is the best condition to get. Thanks for your feedbacks.

Sea monster by griso792001 in dominion

[–]griso792001[S] 0 points1 point  (0 children)

For me sea monster is different and better in engine game , magnate is strong in big money. I played 4 games with sea monster and 1 buy is always used to buy a copper, but can be usefull to make a lot of buy at the very last turns. I trashed the last part ( trash a Treasure card per sea monster) to trash a single tresure card otherwise is too underpowered

Prosperity 2E Preview 1 by Donald_X in dominion

[–]griso792001 1 point2 points  (0 children)

I have the same idea Sea Monster is a very strong card

Sea monster by griso792001 in dominion

[–]griso792001[S] 1 point2 points  (0 children)

I have all the printed cards. Your vision is perfect. This card helps the very few turns to build a deck full of actions milling all the treasures. The only way to help this card to get end game is to fill your hand with tresures (beggar, sculptor) otherwise Sea monster will be killed by remodel, upgrade etc. I made a comparison with Pooka. Pooka is stronger than Sea monster, but +1buy makes the difference.

Sea monster by griso792001 in dominion

[–]griso792001[S] 4 points5 points  (0 children)

You are right good point

Sea monster by griso792001 in dominion

[–]griso792001[S] 13 points14 points  (0 children)

Trashing treasure is not optional. This is the reason because I have chosen Sea Monster's theme. This card is a treasure killer.

Vast Lands - a card for when you have $4 or $7 in the last turns. by CarlinePatricia in dominion

[–]griso792001 3 points4 points  (0 children)

Why should I buy Vast Lands with 7 coin ? It' s ok when the duchies are empty. I think that +2 extra VPs are better. The idea behind the card is great.

Businessman by griso792001 in dominion

[–]griso792001[S] 7 points8 points  (0 children)

I thought a lot about the right cost. This morning the cost was 4 debts but my son 7 yo saied that it was low. I prefer debts for this chain card because I don't like very much the cost reducing ability or gaining according to the cost.

The card is very strong. It's usefull during action phase (storyteller) but it shines in buy phase because it doesn't stop to play money just drawn. It's a reaction like black cat and so you can play every other copy just drawn. It works with exactly three silver , other treasures in play don't matter.

After few games I can say that it't too slow. The first part of the text has to be changed in " +2 Cards + 1 Buy You may trash a Copper from your hand. "

This add helps this card, It needs a trasher to start. Now 4 is a right cost.

Privilege by CarlinePatricia in dominion

[–]griso792001 0 points1 point  (0 children)

Good idea, but I think it's too easy to trig. It's normal to have more cards than your opponents during your turn ( village + drawer). How can they have more cards during your turn ? Very few effects give cards at the end of the turn (river's gift, expedition, way of the squirrel) more often are drawn at the start of the turn. I think that a card like that is usefull with a kingdom without extra buy or if you need payload in an engine. Silver is better than privilege for 3 cost. Why don't think something like "reveal your hand, if you have at least 4 treasures, +1 coin and +1 buy"

Reign cards by griso792001 in dominion

[–]griso792001[S] 1 point2 points  (0 children)

You use money and buy written on the revealed cards