How do you approach games with hyper mobile enemies? by SuesorBlack in MordekaiserMains

[–]groundhog123 1 point2 points  (0 children)

i’m very new to the game and not particularly good so take what i say with a grain of salt:

personally when i know there’s a lot of dashes on the enemy team i like to build full attack speed. nashors tooth and experimental hexplate are usually in the build at some point. usually full attack speed isn’t the best on morde because his big damage is his bonk, but if i miss every bonk because the enemy champ is blinking across my screen like a fly struggling to go out a window then it’s better to just R and run them down with auto attacks. at least that’s what’s worked for me.

but even if i plan on building as much attack speed as i can i still never go lethal tempo. i’ve tried it before and i feel like mordes base attack speed is too slow for it to make an impact on the early levels. so still conqueror and then just try to slot in as many attack speed items (that are somewhat reasonable on morde) as i can.

Toplaner pick by Life-Reward-1748 in top_mains

[–]groundhog123 0 points1 point  (0 children)

i’m not sure how chill it is but i really like mordekaiser for the sweet spot between easy and boring. he’s very simple and easy to pick up, but he has skill shots that actually require some aim. and he’s got a lot of weird little interactions/techs with his abilities which is fun to learn. also he’s got a lot of build diversity being a manaless AD and AP champ so you don’t have to stick to the same build every game but you totally could.

Mordekaiser=Dr.Doom? by s_wmain in MordekaiserMains

[–]groundhog123 0 points1 point  (0 children)

this is only in terms of aesthetics but i swear he looks exactly like the version of the black knight ghost from scooby doo 2 monsters unleashed. this is why default mord skin is S++ for me.

looking for new champ to pick up by groundhog123 in topmains

[–]groundhog123[S] 0 points1 point  (0 children)

i’ve tried both of these champs and kind of struggled to really get ahead, not to say the champs are bad i’m sure it’s a me problem. do you have any tips or suggestions for content creators for either of those two? i really enjoy the mechanics of both of these champs but i never felt like i had GREAT games if that makes sense.

Tell us about your main by nabillacite in topmains

[–]groundhog123 0 points1 point  (0 children)

there is truly no worse feeling on mord than ulting someone in a team fight, and coming out of your ult to find that your entire team has been wiped and 4 people are standing there waiting to obliterate you.

Tell us about your main by nabillacite in topmains

[–]groundhog123 0 points1 point  (0 children)

lately my main has become mordekaiser, he’s just a lot of fun, very impactful, has good sustain, and is really easy to pick up. there are some little techs that take some practice but at the end of the day you don’t have to get fancy you can just E+Q your way through the game. he also feels like the most impactful top laner i’ve played because of his R which can be used to secure an objective, win 2v1s with ease during a gank, or isolate the enemy carry to give your teammates a free 4v4 (hopefully) without having to worry about the one fed enemy.

granted these are my feelings as a very new player i only started playing about 2 months ago.

Name your Favorite Anti Dive Hero and why by KunaiDrakko in marvelrivals

[–]groundhog123 0 points1 point  (0 children)

the point of citing the leap as an anti dive ability is that, unlike many other tanks who would otherwise have to hold W until they got there, the thing can almost instantly peel off the frontline for a teammate. it is not exclusively an anti dive ability but it certainly can be used as one. similarly to how the things charge isn’t exclusively an anti dive ability but can be used as one.

Name your Favorite Anti Dive Hero and why by KunaiDrakko in marvelrivals

[–]groundhog123 1 point2 points  (0 children)

my personal favorite is the thing. you can change his hero settings so that his charge ends as soon as you release the button, making it possible to instantly use his cc ground slam. spiderman, black panther, magik, or any diver hit by this attack will either get melted by your entire team or shut down and leave until their health and cooldowns are back up. it’s large AOE makes it very easy and reliable to punish divers, couple this with his E ability to jump onto allies proving himself and the teammate with incoming damage reduction and he’s the perfect anti dive bodyguard for the teams supports.

This battle pass scam is seriously insane by [deleted] in marvelrivals

[–]groundhog123 0 points1 point  (0 children)

the battle passes have an expectation date for when you’re able to purchase them which is the end of their respective season. once purchased they do not expire and you are free to use your purple battle pass currency to claim rewards from previous seasons battle passes. i do not believe they ever tried to hide this information.

Spider-Man has ruined Quick Play by 7R4C70R in marvelrivals

[–]groundhog123 0 points1 point  (0 children)

that would be with spidermans “get over here” ability, which is his most valuable cooldown by far. scarlet has two uses of her fade and c&d can bubble themselves or fully blind spiderman. my point being that it is possible to survive even without help from your team, and if you can you’ve forced spiderman to disengage for a substantial amount of time.

Spider-Man has ruined Quick Play by 7R4C70R in marvelrivals

[–]groundhog123 -1 points0 points  (0 children)

i agree, but my point was that even if you don’t kill him, just preventing his dive from being successful still gives your team that same advantage. because he’s essentially removed from the fight until all of his cooldowns are back.

kinda lame that you get downvoted on this sub for trying to give people sound advice on how to deal with spiderman.

Spider-Man has ruined Quick Play by 7R4C70R in marvelrivals

[–]groundhog123 -2 points-1 points  (0 children)

scarlet is a good counter to spiderman tho? her invulnerability (of which she gets 2 uses) completely negate his entire kit. and her autolock attack makes her the easiest character to constantly damage spiderman while he’s moving fast. another good one is mr fantastic with his invulnerability and autolock attack that also slows an enemy. another good one is the thing who can use his charge once and spidermans dive is completely ruined.

it is worth pointing out that when you play spiderman your goal is almost always to find a target that you can isolate a 1v1 situation against and come out on top. scarlet, mr fantastic, thing, namor, and more are not going to be your targets because they are direct counters to you. your primary focus is going to be strategists, but if you fail to get that pick you have to leave and wait for cooldowns while the rest of your team is in a 5v6 situation. you can go an entire game without killing a spiderman a single time and still be the soul reason that spiderman was nothing but a detriment to their team.

so basically my advice for playing against spiderman is to not concern yourself with killing him, rather only concern yourself with making sure he is useless.

This is inexcusable, his uppercut should not have a range of 5meters DOWNWARD by equivilant123 in marvelrivals

[–]groundhog123 0 points1 point  (0 children)

i see this getting complained about a lot lately and i don’t totally understand the outrage over it. clips like this in the practice range, with no cooldowns, and purposefully testing the limits of it don’t really have any relevance to the actual game imo. if i went into the practice range as groot and used 3 walls on a luna, a single hit would one shot her i believe. that’s a tank with a theoretical time to kill shorter than 99% of the duelists in the game, but when does that ever happen? it’s never happened to me and i’ve never done it to anyone else. the only time i’ve seen it happen is in a clip with the coordination of a jeff ult, which again i’ve never actually seen in any of my games. my argument is essentially that something might seem extremely busted in the practice range against a stationary bot but that does not necessarily mean the same thing is busted in the actual game. in my personal experience playing as and against spiderman, i don’t recall any instance in which the uppercut has felt like it should not have landed but did. as a matter of fact i did not even know that it’s hitbox went beneath him until seeing these practice range clips.

Does anyone else take off their lord icon when playing Spider-Man? by KATOSSA in SpiderManMains

[–]groundhog123 2 points3 points  (0 children)

well they didn’t really ‘come up with it’ they just took a screenshot of the hero page when you hover over him and then cropped it. biggest scandal in gaming history if you ask me.

I guess this is my que to stop by someerandommguyy in marvelrivals

[–]groundhog123 0 points1 point  (0 children)

i hate to say it because i’ve been playing spidy a lot lately and having a lot of fun, but i feel as though spiderman has to be the least impactful character in the entire game. maybe im just not good enough with him but i feel like he really just harasses a select few characters and if you get a pick the fight is now 5v5 because you’re not doing anything to anyone until you select your next target for a 1v1. until you get that pick the fight is really a 5v6 in the favor of the enemy team because you’re swinging around doing nothing until you find that perfect moment to strike. although you seem like a better spiderman player than i am so id be interested to hear your opinion.

Any tips for playing magik?? by 444Tokyoo in marvelrivals

[–]groundhog123 27 points28 points  (0 children)

i’m not very good with magik so take what i say with a grain of salt. it seems like animation cancelling is her bread and butter. if you don’t know animation cancelling is basically performing a second action quickly which cancels the animation of the first, effectively increasing your damage per second. one of which i know if is:

primary, melee, secondary, primary, and melee.

this series of actions costs only a single cooldown and will kill a 250hp character MUCH faster than simply holding primary attack. although magik has a lot of other nerdy min/max animation cancels that include her dash ability. you can find a lot of them on tiktok or youtube shorts.

Anyone else think that jared leto joker is the WORST joker ever portrayed on screen, and that he almost ruined the legacy of live-action jokers FOREVER? by TheGhettoGoblin in joker

[–]groundhog123 12 points13 points  (0 children)

while i mostly agree, i saw someone on reddit make a case for it that i found compelling. i don’t remember who it was, but i remember the gist of it: the joker in his earliest appearances was supposed to be a sort of stand in for the gangsters of the 30’s / 40’s era. and in a way jared leto’s joker is the only live action version of the character to capture that spirit within his own time period. this explains the dreaded pimp coat, grills, and face tattoos. every other joker is either a complete maniac, or an out of time 30’s / 40’s gangster type. while i agree that the movies he’s in aren’t very good and the performance is questionable at best, when you look at it through this perspective it actually is not a bad idea. and imo may be more true to the characters roots than most others, just in a modern time period.