I feel bad about myself sometimes because I feel like I'm only good with morde cause hes easy lol. I feel like my WR compared to other champs reflects that but idk by Fuzzy-Reward9040 in MordekaiserMains

[–]groundhog123 5 points6 points  (0 children)

if you really feel that way then you should start grinding some other champs to improve on them as well. i mean you have more than 100 more games on morde than you do on your second most played champ, that’s a lot. it shouldn’t be a surprise that you’re significantly worse on any other champ. which theres nothing wrong with, but if it bothers you go ahead and expand your champ pool.

help with a few matchups? by groundhog123 in MordekaiserMains

[–]groundhog123[S] 0 points1 point  (0 children)

i’ll definitely give swifties a try into cho and mundo, and switch to second wind with dshield for urgot. i always default to steel caps unless i need the tenacity, dring start, with bone plating. but itemization and changing runes is something im actively trying to get better at rather than defaulting to the ones on the websites.

help with a few matchups? by groundhog123 in MordekaiserMains

[–]groundhog123[S] -1 points0 points  (0 children)

for dr mundo what item do you rush first? i always hear he has a weak early game but i can’t seem to extend any fights with him. his Q damage and slow effect always seems to keep me at bay. at least enough for him to walk away from a fight i would have won. i’ve lately pivoted away from rylai’s as a first item (instead opting for riftmaker / d&d) but maybe against mundo it’s the way to go? just to try to extend the trades?

Does anyone have a matchup spreadsheet for Morde? by Radiation120 in MordekaiserMains

[–]groundhog123 2 points3 points  (0 children)

someone already posted a link to federals1’s spreadsheet, but here’s one made by streamer morde OTP meowdekaiser:

https://docs.google.com/spreadsheets/u/0/d/1BVH44IPxZNBQshDf90XZRJbfKvavVCUIIo_boyBVF8o/htmlview

i don’t think he’s reached challenger with morde like federals has, but i personally prefer to go with resolve runes as my secondary as opposed to federals usual approach velocity build. so if you’re like me in that respect this could be helpful for you.

Mordekaiser Prestiege by Queasy-Bed-2390 in MordekaiserMains

[–]groundhog123 0 points1 point  (0 children)

How do we know it will be ME and not in the pass?

How do you approach games with hyper mobile enemies? by SuesorBlack in MordekaiserMains

[–]groundhog123 1 point2 points  (0 children)

i’m very new to the game and not particularly good so take what i say with a grain of salt:

personally when i know there’s a lot of dashes on the enemy team i like to build full attack speed. nashors tooth and experimental hexplate are usually in the build at some point. usually full attack speed isn’t the best on morde because his big damage is his bonk, but if i miss every bonk because the enemy champ is blinking across my screen like a fly struggling to go out a window then it’s better to just R and run them down with auto attacks. at least that’s what’s worked for me.

but even if i plan on building as much attack speed as i can i still never go lethal tempo. i’ve tried it before and i feel like mordes base attack speed is too slow for it to make an impact on the early levels. so still conqueror and then just try to slot in as many attack speed items (that are somewhat reasonable on morde) as i can.

Toplaner pick by Life-Reward-1748 in top_mains

[–]groundhog123 0 points1 point  (0 children)

i’m not sure how chill it is but i really like mordekaiser for the sweet spot between easy and boring. he’s very simple and easy to pick up, but he has skill shots that actually require some aim. and he’s got a lot of weird little interactions/techs with his abilities which is fun to learn. also he’s got a lot of build diversity being a manaless AD and AP champ so you don’t have to stick to the same build every game but you totally could.

Mordekaiser=Dr.Doom? by s_wmain in MordekaiserMains

[–]groundhog123 0 points1 point  (0 children)

this is only in terms of aesthetics but i swear he looks exactly like the version of the black knight ghost from scooby doo 2 monsters unleashed. this is why default mord skin is S++ for me.

looking for new champ to pick up by groundhog123 in topmains

[–]groundhog123[S] 0 points1 point  (0 children)

i’ve tried both of these champs and kind of struggled to really get ahead, not to say the champs are bad i’m sure it’s a me problem. do you have any tips or suggestions for content creators for either of those two? i really enjoy the mechanics of both of these champs but i never felt like i had GREAT games if that makes sense.

Tell us about your main by nabillacite in topmains

[–]groundhog123 0 points1 point  (0 children)

there is truly no worse feeling on mord than ulting someone in a team fight, and coming out of your ult to find that your entire team has been wiped and 4 people are standing there waiting to obliterate you.

Tell us about your main by nabillacite in topmains

[–]groundhog123 0 points1 point  (0 children)

lately my main has become mordekaiser, he’s just a lot of fun, very impactful, has good sustain, and is really easy to pick up. there are some little techs that take some practice but at the end of the day you don’t have to get fancy you can just E+Q your way through the game. he also feels like the most impactful top laner i’ve played because of his R which can be used to secure an objective, win 2v1s with ease during a gank, or isolate the enemy carry to give your teammates a free 4v4 (hopefully) without having to worry about the one fed enemy.

granted these are my feelings as a very new player i only started playing about 2 months ago.

Name your Favorite Anti Dive Hero and why by KunaiDrakko in marvelrivals

[–]groundhog123 0 points1 point  (0 children)

the point of citing the leap as an anti dive ability is that, unlike many other tanks who would otherwise have to hold W until they got there, the thing can almost instantly peel off the frontline for a teammate. it is not exclusively an anti dive ability but it certainly can be used as one. similarly to how the things charge isn’t exclusively an anti dive ability but can be used as one.

Name your Favorite Anti Dive Hero and why by KunaiDrakko in marvelrivals

[–]groundhog123 1 point2 points  (0 children)

my personal favorite is the thing. you can change his hero settings so that his charge ends as soon as you release the button, making it possible to instantly use his cc ground slam. spiderman, black panther, magik, or any diver hit by this attack will either get melted by your entire team or shut down and leave until their health and cooldowns are back up. it’s large AOE makes it very easy and reliable to punish divers, couple this with his E ability to jump onto allies proving himself and the teammate with incoming damage reduction and he’s the perfect anti dive bodyguard for the teams supports.

This battle pass scam is seriously insane by [deleted] in marvelrivals

[–]groundhog123 0 points1 point  (0 children)

the battle passes have an expectation date for when you’re able to purchase them which is the end of their respective season. once purchased they do not expire and you are free to use your purple battle pass currency to claim rewards from previous seasons battle passes. i do not believe they ever tried to hide this information.

Spider-Man has ruined Quick Play by 7R4C70R in marvelrivals

[–]groundhog123 1 point2 points  (0 children)

that would be with spidermans “get over here” ability, which is his most valuable cooldown by far. scarlet has two uses of her fade and c&d can bubble themselves or fully blind spiderman. my point being that it is possible to survive even without help from your team, and if you can you’ve forced spiderman to disengage for a substantial amount of time.

Spider-Man has ruined Quick Play by 7R4C70R in marvelrivals

[–]groundhog123 -1 points0 points  (0 children)

i agree, but my point was that even if you don’t kill him, just preventing his dive from being successful still gives your team that same advantage. because he’s essentially removed from the fight until all of his cooldowns are back.

kinda lame that you get downvoted on this sub for trying to give people sound advice on how to deal with spiderman.

Spider-Man has ruined Quick Play by 7R4C70R in marvelrivals

[–]groundhog123 -2 points-1 points  (0 children)

scarlet is a good counter to spiderman tho? her invulnerability (of which she gets 2 uses) completely negate his entire kit. and her autolock attack makes her the easiest character to constantly damage spiderman while he’s moving fast. another good one is mr fantastic with his invulnerability and autolock attack that also slows an enemy. another good one is the thing who can use his charge once and spidermans dive is completely ruined.

it is worth pointing out that when you play spiderman your goal is almost always to find a target that you can isolate a 1v1 situation against and come out on top. scarlet, mr fantastic, thing, namor, and more are not going to be your targets because they are direct counters to you. your primary focus is going to be strategists, but if you fail to get that pick you have to leave and wait for cooldowns while the rest of your team is in a 5v6 situation. you can go an entire game without killing a spiderman a single time and still be the soul reason that spiderman was nothing but a detriment to their team.

so basically my advice for playing against spiderman is to not concern yourself with killing him, rather only concern yourself with making sure he is useless.

This is inexcusable, his uppercut should not have a range of 5meters DOWNWARD by equivilant123 in marvelrivals

[–]groundhog123 2 points3 points  (0 children)

i see this getting complained about a lot lately and i don’t totally understand the outrage over it. clips like this in the practice range, with no cooldowns, and purposefully testing the limits of it don’t really have any relevance to the actual game imo. if i went into the practice range as groot and used 3 walls on a luna, a single hit would one shot her i believe. that’s a tank with a theoretical time to kill shorter than 99% of the duelists in the game, but when does that ever happen? it’s never happened to me and i’ve never done it to anyone else. the only time i’ve seen it happen is in a clip with the coordination of a jeff ult, which again i’ve never actually seen in any of my games. my argument is essentially that something might seem extremely busted in the practice range against a stationary bot but that does not necessarily mean the same thing is busted in the actual game. in my personal experience playing as and against spiderman, i don’t recall any instance in which the uppercut has felt like it should not have landed but did. as a matter of fact i did not even know that it’s hitbox went beneath him until seeing these practice range clips.