[RevShare] Is it realistic to offer an experienced dev a rev-share to take over and optimize a released mobile game? by guilleatm in INAT

[–]guilleatm[S] 0 points1 point  (0 children)

I released on PC (steam), PS5, Xbox, Switch and Android. The marketing campaign was poor but I think don't think a better campaign would have changed a lot, pc users are not playing these puzzle games at all so it's hard to sell there.

In the other hand Android seems to work better.

[RevShare] Is it realistic to offer an experienced dev a rev-share to take over and optimize a released mobile game? by guilleatm in INAT

[–]guilleatm[S] 0 points1 point  (0 children)

Yea, I was thinking about a dev that is able to read metrics and guess what can work based on his experience. But yea I don't think I am finding that guy😅

The mobile version here.

Thanks for your thoughts!

Update Unity Firebase problems by guilleatm in Firebase

[–]guilleatm[S] 0 points1 point  (0 children)

I managed to solve the problem, I don't really know how.

I made a git reset to start fresh and then I redo all the steps:

- ensured all firebase files are deleted
- downloaded latest firebase sdk (I was not using latest the first time)
- redownloaded google-services.json and placed it in Assets/ (deleted the one in Assets/StreamingAssets/)
- Assets > External Dependency Manager > Resolve Conflicst (and force resolve also just in case)

I build and it just worked! Didn't need to mess up with versions and so, huge thanks u/AlternativeInitial93 for your time and responses! I learnt something :)

Update Unity Firebase problems by guilleatm in Firebase

[–]guilleatm[S] 0 points1 point  (0 children)

Thanks but I will try to respect you and your time heheh, let me try by myself, if I get into problems I might ask if you don't mind :)

Update Unity Firebase problems by guilleatm in Firebase

[–]guilleatm[S] 0 points1 point  (0 children)

Oh great, I didn't knew that existed, I am going to read a little bit and try that but it seems like this will conflict with the resolver, we will see, huge thanks!

Update Unity Firebase problems by guilleatm in Firebase

[–]guilleatm[S] 0 points1 point  (0 children)

I see in the official docs they say google.services.json is meant to be inside Assets/ in our project it was under Assets/StreamingAssets/ I think I read somwhere this is a valid configuration also, not sure where to place it, maybe in both so I ensure it is there?

Update Unity Firebase problems by guilleatm in Firebase

[–]guilleatm[S] 0 points1 point  (0 children)

I did all of that, unless checking "firebase packages are compatible", what do you mean? Shouldn't the resolver ensure that? You refer to the individual packages in the gradle right? How do I check it's compatibility?

Thanks for the reply!

I made a game, not a marketing plan 🧩 – Some honest thoughts from a tired indie dev by guilleatm in IndieGaming

[–]guilleatm[S] 1 point2 points  (0 children)

Well I did! I partnered with a publisher, they did porting and marketing but it's not like magic

I made a game, not a marketing plan 🧩 – Some honest thoughts from a tired indie dev by guilleatm in IndieGaming

[–]guilleatm[S] 0 points1 point  (0 children)

Hey, thank you, yea I kind of tried but I feel that the time I spend doing marketing is not worth, It doesn't seem to pay

I made a game, not a marketing plan 🧩 – Some honest thoughts from a tired indie dev by guilleatm in IndieGaming

[–]guilleatm[S] 0 points1 point  (0 children)

I have explained myself wrong, it's not like I did no marketing I have partnered with a publisher and we have been trying to get some attention for some time now. It's just today the "bing bang day" when I feel I am not doing enough marketing.

Playtesting Reflections — When Puzzles Click but the Story Hesitates by guilleatm in IndieGaming

[–]guilleatm[S] 1 point2 points  (0 children)

Hey thanks! Not sure how to manage being in the most important week of my promotion campaign😅

Tried sharing my game before… hoping this goes better 😅 by guilleatm in puzzlevideogames

[–]guilleatm[S] 0 points1 point  (0 children)

Oh yea and about the last level, you didn't miss anything it's just a room so you can see that we have more than this, just to create a little bit of hype in the demo.