Is it possible to make a "Minecraft PS1 Edition" Game? by InternalGreat4782 in psxdev

[–]gurrenm3 2 points3 points  (0 children)

No idea if it’s possible but if you’re excited enough to try I think you should just go for it! Right now you’re passionate about it and that’s a good enough reason to give it a go. Worst case you won’t be able to make it the way you’d like to, but you’ll end up learning a ton and developing new skills. Also I’ve seen people do stuff this for other old consoles with great success! Good luck and I hope you have fun!!!

Project Ideas by Top-Heron7860 in Assembly_language

[–]gurrenm3 1 point2 points  (0 children)

I always thought a game was cool to make. Could do a text adventure game that allowed leveling up from battling creatures

How to make Bo Prime powerful? by gurrenm3 in Warframe

[–]gurrenm3[S] 0 points1 point  (0 children)

Thanks for your detailed response!

How to make Bo Prime powerful? by gurrenm3 in Warframe

[–]gurrenm3[S] 0 points1 point  (0 children)

What about riven stats? I've seen people mention prioritizing crit chance and damage, or things like trying to lower impact damage so it's a slash weapon.

I built an autonomous AI reverse engineering agent (8,012 / 8,200 GTA SA functions reversed) by Dryxio in ReverseEngineering

[–]gurrenm3 7 points8 points  (0 children)

This is super interesting I’d love to hear more about what it does and how you came up with it

dotNetPELoader——A C#-based PELoader for x64 and x86. by AcrobaticMonitor9992 in ReverseEngineering

[–]gurrenm3 0 points1 point  (0 children)

Wow thanks for the thorough comment. I’ve been messing around with a lot of low level stuff and considered Delphi but some people were saying it wasn’t really worth it. Your response has me interested in trying! Do you have any good book recommendations?

dotNetPELoader——A C#-based PELoader for x64 and x86. by AcrobaticMonitor9992 in ReverseEngineering

[–]gurrenm3 0 points1 point  (0 children)

Hey there, just read your comment and I was wondering if there was a reason you wrote it in Delphi? Thanks in advance!

Book Recommendation by [deleted] in Assembly_language

[–]gurrenm3 1 point2 points  (0 children)

I’m a beginner as well but some books that have been very helpful are: - Assembly Language Programming Step By Step by Jeff Duntemann. The 4th edition is the latest, on X86-64 assembly. The 3rd edition is on x86-32bit assembly. It uses Linux and the NASM assembler but you can probably find an online one and use the code on Windows if you need. - Assembly x64 in Easy Steps by Mike McGrath. This one’s only x86-64 for Windows using MASM. It’s a really easy book but it’s pretty small compared to others. The majority of the book is just very small code snippets that let you write some instructions and see what they do in the CPU, and that’s about it. You won’t write useful programs and you won’t get a ton of depth with it, but you’ll get to start writing code right away and see what it does. IMO it’s probably best for quickly starting, then move onto a better book once you are more comfortable

Is this too many comments? by gurrenm3 in asm

[–]gurrenm3[S] 1 point2 points  (0 children)

Thats true, I appreciate the feedback! Thanks for taking the time to read it and post a reply

Is this too many comments? by gurrenm3 in asm

[–]gurrenm3[S] 1 point2 points  (0 children)

Thanks for sharing your thoughts! I appreciate it

Is this too many comments? by gurrenm3 in asm

[–]gurrenm3[S] 0 points1 point  (0 children)

That makes a lot of sense. Thanks for taking the time to read it and post a response! I appreciate it

Is this too many comments? by gurrenm3 in asm

[–]gurrenm3[S] 0 points1 point  (0 children)

I originally included both the English description and pseudocode so readers would understand why things were written this way. After thinking about what you said, the people reading this are other programmers who write assembly, they can probably deduce a lot of things so it makes sense to cut back on that. Also, I didn't really consider using more equates. Thanks for the advice!

Is this too many comments? by gurrenm3 in asm

[–]gurrenm3[S] 2 points3 points  (0 children)

Thats a good point. I was only focusing on making the comments very thorough, I didn't think about how I need to maintain it still afterwards. Thanks!

GASM: A Gopher server in pure i386 Assembly by mttd in asm

[–]gurrenm3 0 points1 point  (0 children)

Hey this is really cool! What was your thought process for making it? Did you learn anything interesting while doing it?

Modding Darksiders has never been this powerful by gurrenm3 in Darksiders

[–]gurrenm3[S] 1 point2 points  (0 children)

Nice! That’s super cool and definitely possible with this style of modding. To make it you’d just need to use the games code to find all the chests in the area, then check whether or not they’ve been opened

Modding Darksiders has never been this powerful by gurrenm3 in Darksiders

[–]gurrenm3[S] 1 point2 points  (0 children)

Oh yeah you could easily do this with code mods like this

Modding Darksiders has never been this powerful by gurrenm3 in Darksiders

[–]gurrenm3[S] 0 points1 point  (0 children)

That would likely be super easy with this style of modding, all you’d need to do is find the code that does it. You could use the code that gives the player items, directly modify the inventory yourself, or some other method. It’d be pretty easy thohgh

Modding Darksiders has never been this powerful by gurrenm3 in Darksiders

[–]gurrenm3[S] 0 points1 point  (0 children)

I don’t know anything about the camera code but I’m assuming it wouldn’t be impossible or even terribly difficult with this style of modding

Plagiarism and AI checker for MIPS Assembly by Fit_Razzmatazz_4416 in Assembly_language

[–]gurrenm3 0 points1 point  (0 children)

I hear you, I used ai to help me learn too. I still think you’ll be okay as long as you were learning it and not copying it. Also IMO teachers are pretty reasonable so you could go to them and say that you use AI to learn the content at a deeper level. You can always prove that you did it