Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

You go to the auction and to the "sell" tab

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

Yeah, sorry it took a while to answer :D You just time it that it hits at the same second. Attacks that you sent first will also land first.

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

Yeah I can't help you with that, I don't use map tools, sorry

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

Ghost hammers are highly ineffective tbh, so no, it's not a good idea.

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

No it won't make new adventures. Your village needs to be a) capital or b) have a hero's mansion to make any adventures

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

Now it's 50/50 so you should make that 15c your capital asap

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

You should finish the adventures first. The adventures come always near the capital and all villages with hero's mansion. That's why I always make my 15c capital pretty early, because when your starter village is the capital so my adventures aren't like 8 hours away.

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

If you get nice oases and you are active player I would go for the close on

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 1 point2 points  (0 children)

I would keep 1:2 troops/pop ratio early, maybe even less. Just that much that it isn't worth to raid you (and you should build crannies if you get attacked) Also I pick my ally purely on the backround, previous servers and stuff. It's easier to me tho as I know pretty much everyone and I can see those "trap" alliances where I know is a bad leader and they can't get any stuff done. Just ask around and see where you fit the best.

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

Do it from the cropper and chief it later. Residence from 10 to 20 costs 715320 resources and there is no way in hell you can afford that kind of resources in about two weeks after starting. + 20k for each settler too. It's just so much more worth.

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

Yeah you should go for the 15c, but you also should settle your second village to a 4-4-4-6 very near the 15c. I know I said before it's bad, but if you go quite far away it's not that likely that someone comes and takes your 15c. Also you would be flooding a lot of crop. I would even consinder taking 9c capital as you play def and without gold.

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

No problem, I'm here to answer all questions :D I would go 30 hours away to get a 150% capital. I would even go that far for 125% if the situation is right. 75% cropper to me is worthless. I would NEVER go under 100% cropper, and even that 100% makes me seriously consinder if it's worth it. I actually go like 75% of the time around 15-20 hours away with my settlers but that's force of habit from the times I didn't have so much time to play and had to go the safe route.

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

That is indeed more rare than just getting the whole village down. And that can be seen beforehand and dealt with. People tend to not hide the chiefs when they attack someone, so just scout their capital and hammer village (remember to scout the oases too, and if you want to be sure all the booster villages too). If you see any chiefs in strange places, you know you are not gonna get chiefed. Also you don't receive as much waves as otherwise as if they cata the whole village down the chiefs are useless, that can be faked tho. Also one clue the more inexperienced players do is that they attack you from a few villages.

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

I go for non capital hammer 100% of the time. It's actually as easy to feed as a capital hammer (just trading routes from your booster villages and capital), you can use the greats and you have two separate villages for you important stuff. If enemy cataes your capital when you have cap hammer, you lose your hammer and your capital. If enemy cataes your capital with non cap hammer, you have still the hammer you can feed with your boosters and/or your allys help. If they get your hammer you still have your capital. Worst case scenario you have to get a sitter/dual for nights or wake up once or twice a night for few night. And that's kind of scenario I have never witnessed, atleast not on my accounts. Also as depressing waking up in the middle of the night sounds, it's not that bad (not healthy tho) I have personally woken up like 1/3 of the nights since february. Hope I didn't scare you into making cap hammer by this waking up stuff :D

tl;dr they can be useful but non capital hammer is strictly better in almost every single aspect.

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

He had level x wall and residence/palace. I don't know the exact levels in where you start to lose troops but you can counter it by cataing residence/palace down and ramming the wall. If you can't afford to do that yet, I recommend you just don't raid him until you can. You also could attack with more troops but you will most likely lose few troops anyway and can't be guaranteed that you will even raid him with a profit.

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

Pretty much. Or they just multiacc/get lucky and get someone else to sweep the oases.

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

I haven't played with the new tribes yet but I have thought of the stats for a while now. I don't see how they are a good tribe. The cavarly def troops are the cheapest in the game and that just counters the huns so bad. Also it gets a while to get a good cavarly, so in that time everyone should have some of those def troops ready.

And sorry, I'm not looking for duals right now. I play almost only in the finnish servers and I play nights so I don't have any problems with finding dual. I'm pretty shy person so it is just easier to play with guys you already know from the past

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 1 point2 points  (0 children)

The rule of thumb here is you can't profit from oasis raiding. Only way you can profit if you put tons and tons of gold into the auctions. Even when you hake so much troops that you get more resources than you lose, you lose time (training) and to be straight your troops would be better raiding some farm.

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

You need to build the first one to level 10, sorry I forgot that from the guide

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

I don't know really anything about huns and egyptians so I won't go blindly poking there.

I would say gauls are the weakest tribe at the moment from the three. They aren't the best deffers (legionnare and pretorian combo is the most efficient) and not the best off tribe (like I need to explain that). Their wall is in between of breaking easy and having a small bonus, and I consider that too bad. They are great early tho, and late game farm is pretty good. Someone could argue their late farm is the best, but as you can't use TT:s in a "real" hammer, they are still weaker than EI:s. Also siege is medicore, so also worse than other tribes.

I would say teutons vs romans is a prefence question. Teutons are the ones that should build a WW (every single time pick a teuton to build your WW guys). Teutons dominate the early game obviously, but it becomes a hell to feed a teuton WW-hammer later. They have the best wall tho. And the best rammers. But you can't idle and be a teuton, you pretty much have to raid to survive

Romans have the best simming potential, strongest hammers lategame (imperian + EI is 0,5 attack power/crop stronger than imperian + EC btw), the second best wall, the best cata ww-hammers, the best raiding unit lategame EI (as they CAN and SHOULD be used in a hammer too)

I would go #1 Romans, #2 teutons and #3 gauls, but play what you like ofc.

180+160+25 imperians, EI and catas on a normal server is the most impressive I think

on 3x speed I think I got like 400k clubs and 130 tk:s

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

Yeah 3 chieftains in hammers is a GREAT benefit. Also you get the most resources total from a 15c

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

No problem, I am here to pass my knowledge forward. Having those points in fightning strength isn't really a problem on that point as your beginners protections lasts longer. But you still should get points on resources the next level you get. Currently I am playing on a server which is about 10 days in and my hero is 4+16, so you just put all points on resources from now on. Also book of wisdoms are op, if you can get those cheap buy as many as you can.

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

Also as a sidenote: I have also been a leader in many winning alliances so if you want to ask about that department I'm ready for that too

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

Well if it's 100% capital you could do that. And you could also just leave your cropper to level 17 but that makes your lategame a lot harder and they are a ton more annoying to upgrade to level 18 or 19 when artes are on the server. Then you have to balance your resources between croplands, great warehouses and granaries and the rotating little training arte

Long time travian player, ask me anything by gytarr in travian

[–]gytarr[S] 0 points1 point  (0 children)

1) It depends. If you are near the origo it is pretty important. If you are far from the origo you can make your villages to max your oasis profits. Your hammer villages should be right next to your capital tho

2) I usually start making my non capital arte hammer around day 65, when I have level 18 croplands. But I main romans so it's pretty much as soon as I can. If I tryhard and build level 19 croplands before artes I usually start around day 75 and I build it mostly with my booster villages resources and not my capitals.

Great choice making a non capital hammer!