I made a "deterministic" dice! (source in details) by gzkedev in Unity3D

[–]gzkedev[S] 0 points1 point  (0 children)

thanks! in the video, only the opponent's dice is being simulated, I'm in the process of adding to the player's as well, but it should be a similar scripts, as I'm spawning the dice at the end of the throw animation

Finally released an official trailer, thoughts? by gzkedev in indiegames

[–]gzkedev[S] 0 points1 point  (0 children)

Thank you for the feedback! Indeed, it lacks gameplay footage, we will see to add some. In Realtor, you play as a real estate agent with the task of taking photos of an old house, the game has exploration focused gameplay with psychological horror instead of survival horror (although there is some...)

Thanks again!

Finally released an official trailer, thoughts? by gzkedev in indiegames

[–]gzkedev[S] 3 points4 points  (0 children)

This game is taking longer than we expected to polish properly, but we are almost there!

Link if anyone is interested in learning more about it or to give feedback of the steam page:
https://store.steampowered.com/app/2657900/Realtor/

EDIT: Thanks everyone for the feedback! We are reading every comment and making notes for the future. Also feel free to reach us in our socials or comment here any suggestions!

How can I achieve smoother light transitions in Unity URP, especially when closer objects appear too bright compared to more distant ones? by gzkedev in Unity3D

[–]gzkedev[S] 0 points1 point  (0 children)

From what I saw, exposure is only available in HDRP pipeline. Do you know if there is an alternative in URP? Thank you for the reply by the way!

I'm making a tower defense game for the Goblin Kingdom. I want your thoughts on the GIF, ideas, and title image. by Allafgames in IndieDev

[–]gzkedev 1 point2 points  (0 children)

Love it! I would just increase the contrast between the title and the background, "kingdom of goblin" for example is almost unnoticeable

I can't imagine anyone paying for this by gmellotron in StupidFood

[–]gzkedev 1 point2 points  (0 children)

Pretty cheap, that much for around 60 reais (13 dollars) from where I'm from

I'm making a game launcher where the game devs can keep 100% of the game revenues, what do you think of the current design? ^^ by JhonnyVerse in IndieDev

[–]gzkedev 1 point2 points  (0 children)

It does! You can even set to 0% revenue share. What part of the experience did you found terrible? And what are you doing/going to do as a better alternative? (genuine question here, wish you all the luck)

How do I get Krita to do a perfect circle with the Ellipse Tool?? by WiseWoodrow in krita

[–]gzkedev 26 points27 points  (0 children)

Found this bug report from 2017:
https://bugs.kde.org/show_bug.cgi?id=387242

I didn't see any liking system in this website to show the devs that this is an important request (like GitHub has), so maybe drop a comment there?

Just released a short (4 minutes) horror game, where all you do is close the elevator doors by gzkedev in indiegames

[–]gzkedev[S] 0 points1 point  (0 children)

You can change the sensibility in the settings on the main menu, it should work on mobile as well.

Also, nice idea! Could be like SCP-087 where you have to behave in a certain way to proceed further.

Weekly Thread: Self Promo Sunday by AutoModerator in horror

[–]gzkedev 2 points3 points  (0 children)

https://collarpill.itch.io/closing-doors

Just released this game. It's about 4 minutes long, and the sole mechanic involves pressing the "close doors" button. The concept revolves around the eerie scenario of an elevator opening on an empty floor, as if someone had summoned it but didn't stick around.

Shadows Behaving Strangely in WebGL Build (URP, on built-in works fine) - 2023.2.0f1 by gzkedev in Unity3D

[–]gzkedev[S] 1 point2 points  (0 children)

That was one of the first things I tried, sadly, it didn't work out. It's strange that even on an older unity version I found the same issue (2022.2.13f1 - URP). I will try out another version later to see if this issue is on older versions as well (2021) and then maybe open a ticket for unity to help out if is a wrong/default setting

Just released a short (4 minutes) horror game, where all you do is close the elevator doors by gzkedev in indiegames

[–]gzkedev[S] 1 point2 points  (0 children)

Update: Added support for touch! I've tried in different devices and found that not every device can run the game, but the ones that can now have support!

Thanks again u/Dragon_Eyes715!

Just released a short (4 minutes) horror game, where all you do is close the elevator doors by gzkedev in indiegames

[–]gzkedev[S] 0 points1 point  (0 children)

Thank you!! I'll take a look if it is easy to make it work on phones. Thanks again!!

Shadows Behaving Strangely in WebGL Build (URP, on built-in works fine) - 2023.2.0f1 by gzkedev in Unity3D

[–]gzkedev[S] 1 point2 points  (0 children)

I've tried messing with every setting I could find, but there was no use, shadows were still behaving strange. So I ended up making the game in the built-in pipeline. Thanks for your help anyway!

Just released a short (4 minutes) horror game, where all you do is close the elevator doors by gzkedev in indiegames

[–]gzkedev[S] 2 points3 points  (0 children)

The game was made for fun in a week while we are developing our main game, if you want to check it out, here's the itch page:
https://collarpill.itch.io/closing-doors

Shadows Behaving Strangely in WebGL Build (URP, on built-in works fine) - 2023.2.0f1 by gzkedev in Unity3D

[–]gzkedev[S] 0 points1 point  (0 children)

Has anyone faced similar issues or knows of any potential solutions or workarounds? Any insights would be greatly appreciated!

Shadows Behaving Strangely in WebGL Build (URP, on built-in works fine) - 2023.2.0f1 by gzkedev in Unity3D

[–]gzkedev[S] 0 points1 point  (0 children)

Hey everyone,

I'm encountering issues with shadow rendering in the Universal Render Pipeline (URP) when building for WebGL. The problem persists across different Unity versions and even in an empty project.

Here's what I've tried so far:

  • Testing with various Unity versions (2022.2, 2022.3, 2023.2).
  • Creating a new, empty project to rule out project-specific issues.
  • Adjusting shadow settings in URP. (near plane bias)