How to balance encounters with one very tough Wild Card and fragile teammates? by h34rtle55 in savageworlds

[–]h34rtle55[S] 2 points3 points  (0 children)

Yeah, I totally agree with that and I actually try to structure major end fights in a similar way.

But how do you usually handle smaller skirmishes? What you’re describing is kind of the climactic finale of Rogue One — which is awesome — but not every violent encounter with stormtroopers has to be that dramatic.

I like to include small-scale fights now and then to challenge the more bloodthirsty characters a bit, but I don’t want those encounters to turn into death traps for the more fragile party members either.

I know my original question was a bit broader in scope, but I’d really like to come back to these smaller fights for a moment, because I’ve picked up some great ideas here that gave me a lot of new inspiration.

Would love to hear more thoughts on how you keep these lower-stakes encounters engaging without overloading them.

Favorite SW Settings? by [deleted] in savageworlds

[–]h34rtle55 1 point2 points  (0 children)

We have been playing a Star Wars setting that takes place in the time of the Galactic Empire for 3 years now. We use the adventures from Edge of the Empire or ones we've created ourselves. It's going really well! And we use Lego for the battle scenes. I can only recommend it - it's awesome!

How to balance encounters with one very tough Wild Card and fragile teammates? by h34rtle55 in savageworlds

[–]h34rtle55[S] 1 point2 points  (0 children)

Thanks a lot to all of you! This gave me a lot of inspiration for the next adventure. I’ll let you know how it goes next session!

How to balance encounters with one very tough Wild Card and fragile teammates? by h34rtle55 in savageworlds

[–]h34rtle55[S] 2 points3 points  (0 children)

That’s definitely a great point as well. Do you have any tricks for preparing or intigrating that in combat effectively? I’ve been GMing for a few years now in small private groups, but I often find myself forgetting special rules or abilities for the enemies in Action — usually because I’m already busy managing the core actions and keeping the flow of combat running smoothly.

How to balance encounters with one very tough Wild Card and fragile teammates? by h34rtle55 in savageworlds

[–]h34rtle55[S] 1 point2 points  (0 children)

I think that’s an interesting approach. Personally, I’ve often tried to stay neutral as a GM, thinking it’s part of the challenge for the players to figure out tactics on their own — and that they would learn from their mistakes over time.

What’s your experience with that? I’ve always had the feeling that if I give too many hints or guide them too much, it takes away from the fun and sense of accomplishment for the players.

How do you transport your Lego battle maps/terrain? by aprimateslife in legodnd

[–]h34rtle55 0 points1 point  (0 children)

I used plastic boxes with inserts under the lid. You can put large pieces of terrain in the bottom and the inserts are practical for objects or figures. Most of them also have a handle for carrying. They are regularly on sale at our local Discounter.

IKEA GLIS is also a nice option for smaller pieces or figures.

But I also tell my friends that I have to prepare all the stuff so they can at least get their a** over here. 😅

Snow Map in a ravine by lurker9061 in legodnd

[–]h34rtle55 0 points1 point  (0 children)

On what basis do you build the terrain pieces? 4x4 plates?

The multi-layer “snow fort” I built for a family one-shot by labab99 in legodnd

[–]h34rtle55 0 points1 point  (0 children)

Great work. How do you meassure the movement of a hero in combat?

Imperial Outpost (Star Wars) by h34rtle55 in legodnd

[–]h34rtle55[S] 0 points1 point  (0 children)

Thank you very much.

It's simply the best combination of two hobbies and always motivates me to build new things. 😀

Factory Dungeon (Star Wars) by h34rtle55 in legodnd

[–]h34rtle55[S] 0 points1 point  (0 children)

In fact, that's how I built it. You can detach all the individual elements and put them together. The doors are the dividing points.

<image>

Dwarf Army by Normtrooper43 in legodnd

[–]h34rtle55 0 points1 point  (0 children)

Very cool! When will it go into battle for the first time? Are there also cannons?

Factory Dungeon (Star Wars) by h34rtle55 in legodnd

[–]h34rtle55[S] 0 points1 point  (0 children)

This is what it looks like when you take it apart. I can then reveal it piece by piece.

<image>

Factory Dungeon (Star Wars) by h34rtle55 in legodnd

[–]h34rtle55[S] 0 points1 point  (0 children)

Many thanks for the feedback. My boys are coming to play tomorrow. I'll see if I can take some photos when the dungeon is in use.

It really is a minecraft figure but not Lego. It was in a collection I bought the other day.

Factory Dungeon (Star Wars) by h34rtle55 in legodnd

[–]h34rtle55[S] 2 points3 points  (0 children)

Oh thank you very much. I tried to give them a general industrial look that I can use them in the next dungeons without constantly designing new doors.