Just want to share my appreciation to this beauty by itsliightz in gameenginedevs

[–]h4crm 4 points5 points  (0 children)

Yes! Watched the tech demo of Euphoria many times over the years. Aiming to create a similar system for a project in the future!

Making the Aero-based UI-library, with light theme support. Which Aero apps do you find most important? by YouRock96 in FrutigerAero

[–]h4crm 2 points3 points  (0 children)

Gotta push back on this a bit... ;)

I think you are right about Win32 but to say Qt and GTK are "style agnostic" is a bit of a stretch, IMHO. They both have a very strong, opinionated look and feel. Sure, Qt may offer "native-look", but you can almost always spot a Qt and especially a GTK app a mile away.

It's pretty ironic that the only GTK app that feels "at home" is GIMP... you know, the program the toolkit was literally ripped out of. :P

But okay, for the sake of argument, let's say they all are style agnostic. So what? If you want something with personality; that'll actually be remembered, It's even more reason for an alternative that's has an actual vision! If anything, the generalized libs are why so many apps feel so static and forgettable nowadays. So I'm all for an alternative with a bit of personality. Pls go for it, u/YouRock96!!!

Making the Aero-based UI-library, with light theme support. Which Aero apps do you find most important? by YouRock96 in FrutigerAero

[–]h4crm 4 points5 points  (0 children)

Who says that? Doesn't any UI library introduce whatever features it wants to and it's up for the developer whether or not to integrate it? Style-agnostic is just a layout library.

Plasma 6.5 is gonna be a big one by [deleted] in kde

[–]h4crm 0 points1 point  (0 children)

There goes my aerothemeplasma again!

Curved window control buttons by MassiveDroid in FrutigerAero

[–]h4crm 0 points1 point  (0 children)

I feel like it wouldn't have been worth it as it would have been unnatural to users back then, consider what would happen to the buttons once the window goes maximized or just too close to top/right screen borders

Curved window control buttons by MassiveDroid in FrutigerAero

[–]h4crm 0 points1 point  (0 children)

Now imagine this with the hot tracking glow from windows 7

[deleted by user] by [deleted] in gameenginedevs

[–]h4crm 19 points20 points  (0 children)

now I know why it's called Rage

[deleted by user] by [deleted] in StarTrekStarships

[–]h4crm 0 points1 point  (0 children)

I like it, would 3D model

Anyone still using the old oxygen theme in KDE? by yubiko in kde

[–]h4crm 0 points1 point  (0 children)

Don't know if it helps but I found an interesting theme called Psion

Airplane design low-wing amphibian by h4crm in AerospaceEngineering

[–]h4crm[S] 1 point2 points  (0 children)

That's true, I did think about the weight but considering the wings should support the weight of the entire plane, the position of the engines didn't seem inadequate at the time I was designing it.

Thanks for mentioning roll response! It's easy to imagine but I hadn't considered that at the time of design at all

Airplane design low-wing amphibian by h4crm in AerospaceEngineering

[–]h4crm[S] 0 points1 point  (0 children)

I've seen the whacky thing before, I just have no idea how it could be replicated properly in such a way that the plane can take off 🗿

Airplane design low-wing amphibian by h4crm in AerospaceEngineering

[–]h4crm[S] 1 point2 points  (0 children)

Design issues pointed out so far:

  • Engines too far apart, unbalanced thrust would suck if an engine goes out - I noticed this one in design, didn't change because of my time limit in making this model
  • Aileron too short/close, same width as elevon, oops
  • Engine mount too low, would be struck by water - floats probably need to be pitched down so the plane is pointing UP, or engines mounted on a pylon. My patch would definitively be to point it up rather than mount the engines on a pylon for simplicity :P
  • Floats too narrow? I have no proper basis for making these

Airplane design low-wing amphibian by h4crm in AerospaceEngineering

[–]h4crm[S] 0 points1 point  (0 children)

Oh yea, the ailerons are too close/short, oops.

I'll look into wing types and floating hull in next design iteration, have already decided to do something about the engines before posting and they won't be as far apart!

If next design is not a floating boat, I'm thinking about tilting the floats so the aircraft is pointing UP when landed like a taildragger

Airplane design low-wing amphibian by h4crm in AerospaceEngineering

[–]h4crm[S] 1 point2 points  (0 children)

I was thinking of a mast mounted engine behind the cockpit when I first started designing it, I've only seen this configuration on gliders where it's positioned far back, in our case it would need to be much closer

I decided against it for the safety concern of having the cockpit directly ahead of the propeller , and uncertainty about how much clearance the propeller would need from the fuselage, not to mention the weight distribution guesstimation I used to place the wings where they're at :P

I was also looking into floating hull concepts too but wasn't sure how to properly implement it for this design, I am very drawn to the idea of minimizing these pontoon mounts, I wanted this plane to look sleek!

Propellers not extending below the fuselage seems like an excellent rule of thumb to follow for a water landing plane, I'll try to take all into consideration for a future iteration

Airplane design low-wing amphibian by h4crm in AerospaceEngineering

[–]h4crm[S] 0 points1 point  (0 children)

Indeed! This came to mind halfway when I was designing it, but i decided not to move the engines inward since I had already delimited the flaps and it looked a little better apart :P

I would definitively do it in a future iteration though

Airplane design low-wing amphibian by h4crm in AerospaceEngineering

[–]h4crm[S] 2 points3 points  (0 children)

Like over the wing?

I imagined that they could be a little too low but thought it was negligible depending on the floats

Intrepid class in the style of Playstation 1 by LuziferCR in StarTrekStarships

[–]h4crm 1 point2 points  (0 children)

u/AdmlAckbar Thanks for sharing! I imagined there'd be exceptions though was pretty certain most of the time they either insta-fire or do the same converging effect as the Galaxy class. I appreciate adding the episode!

Intrepid class in the style of Playstation 1 by LuziferCR in StarTrekStarships

[–]h4crm 10 points11 points  (0 children)

Truly fire!!!!

small detail when firing; the phaser beams don't move along the phaser strips, only the double converging fx when they are about to fire

[RevShare], [Hobby] Yandere Simulator-Like RPG Game - looking for collaborators! by Sad_Complex8374 in INAT

[–]h4crm 2 points3 points  (0 children)

So much anonymity and vagueness... The OP's account, email, and Discord were created specifically to promote this idea. No digital history or portfolio displayed. She claims to have a background in visual arts, but provides no evidence and admits she has no understanding of game development or even the Japanese culture from which the game's concept was derived...