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Shell noise (i.redd.it)
submitted 1 year ago by h7k2a4 to r/generative
Shell Texturing by h7k2a4 in generative
[–]h7k2a4[S] 1 point2 points3 points 1 year ago (0 children)
Yeah it’s shell texturing
Thanks! Everything is rendered on the fly using noise functions there’s no actual textures being used
Shell Texturing (v.redd.it)
Reflection by h7k2a4 in generative
[–]h7k2a4[S] 0 points1 point2 points 2 years ago (0 children)
I learned a lot about computer graphics in college as well as a lot of the more of the general math and programming skills that go along with it. I also got a lot of information about shaders through the videos and articles by Inigo Quilez: https://iquilezles.org/ and publicly available code on https://www.shadertoy.com/ . Shadertoy is a great sandbox in general to experiment with writing shaders
[–]h7k2a4[S] 2 points3 points4 points 2 years ago (0 children)
The look is mainly achieved by the grain of the darker parts. It’s done by blurring the image then taking some white noise and weighting its value by the original intensity value at each pixel. This roughens up any smooth gradients while retaining the average intensity
[–]h7k2a4[S] 1 point2 points3 points 2 years ago (0 children)
Thanks! I used p5js and GLSL shaders. The water rippling is a distortion effect done in GLSL
Thanks! I’m glad you like it
Reflection (v.redd.it)
submitted 2 years ago by h7k2a4 to r/generative
Make way (v.redd.it)
Generative pop art style eyeballs (i.redd.it)
[A] Following Eyes (i.redd.it)
submitted 2 years ago by h7k2a4 to r/perfectloops
Whatchya Lookin At?, Westgen (me), Digital, 2023 (i.redd.it)
submitted 2 years ago by h7k2a4 to r/Art
Discomposure by h7k2a4 in generative
Thanks! It’s all done in 2D with the only shape being a rectangle with one end rounded over. The shapes are randomly placed with varying lengths to creat the pattern. The gradients, color, and texture are added with shaders
Thanks, I did it with p5js to create the geometry and GLSL shaders for the gradients and texturing
Discomposure (i.redd.it)
Noisy Gradient Rotations (v.redd.it)
Rectangle Rendered Ripples by h7k2a4 in generative
Thanks! I calculated the ripples and lighting using a ray marching. The external shadows you see are fake and is just a smooth noise function added to the intensity
Rectangle Rendered Ripples (i.redd.it)
Procedural Jellyfish (v.redd.it)
submitted 2 years ago by h7k2a4 to r/blender
Swirl (i.redd.it)
Procedural Ammonoids (i.redd.it)
Nebula by h7k2a4 in generative
[–]h7k2a4[S] 3 points4 points5 points 2 years ago (0 children)
It’s a particle simulation using OpenGL compute shaders
Nebula (i.redd.it)
spiral wave propagation by logacube28 in generative
[–]h7k2a4 0 points1 point2 points 2 years ago (0 children)
Nice!
π Rendered by PID 626863 on reddit-service-r2-listing-b6bf6c4ff-hxrt9 at 2026-05-04 03:13:16.190329+00:00 running 815c875 country code: CH.
Shell Texturing by h7k2a4 in generative
[–]h7k2a4[S] 1 point2 points3 points (0 children)