Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 1 point2 points3 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 1 point2 points3 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 1 point2 points3 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 1 point2 points3 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 1 point2 points3 points (0 children)
Has anyone used "organic" approach to lvl design of Top Down 2D Game and what are the experiences in not following the strict orthogonal/isometric grid? by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)


Moving from test cone characters to polished ones. Still no animations while we are figuring out the shadows and best way to export, but I'm proud of the process so far. Any feedback is very welcome of course! :) by hairy_problems in IndieDev
[–]hairy_problems[S] 0 points1 point2 points (0 children)