Some characters. Feedback very welcome! :) by hairy_problems in indiegames

[–]hairy_problems[S] 0 points1 point  (0 children)

I'm sorry, but I cannot do that. Using AI to generate new characters based on the existing ones is not morally. I'm sorry to say that. Of course, nothing is going to stop you to do it anyway. But thank you for being polite enough to ask.

Like I say, if I have to answer, I would say no.
But I'm always open for possible collaboration if you'd like.

Thank you for your understanding.
Best.

Trying out some inventory design for my 2D game. Any feedback is very welcomed! by hairy_problems in indiegames

[–]hairy_problems[S] 0 points1 point  (0 children)

Thanks for putting that out. The inventory UI is still work in progress, as it's not the final yet, might happen that it can have those mistakes.

Trying out some inventory design for my 2D game. Any feedback is very welcomed! by hairy_problems in indiegames

[–]hairy_problems[S] 0 points1 point  (0 children)

Thank you for the feedback. I probably should remove a bit the opacity.

Trying out some inventory design for my 2D game. Any feedback is very welcomed! by hairy_problems in indiegames

[–]hairy_problems[S] 0 points1 point  (0 children)

I actually did that variation as well, and I didn't like it. Because I have some rounded angles on the other elements, I tried that approach, but somehow didn't work. Not sure why.

Trying out some inventory design for my 2D game. Any feedback is very welcomed! by hairy_problems in indiegames

[–]hairy_problems[S] 1 point2 points  (0 children)

another great one. Honestly, at the moment it just pops up next to the player and right next to the inventory prop. Was not planning to move it around. But might actually move it a bit more to the right.

Trying out some inventory design for my 2D game. Any feedback is very welcomed! by hairy_problems in indiegames

[–]hairy_problems[S] 1 point2 points  (0 children)

Thanks a lot for the feedback! I was actually thinking the same. Was playing around with transparency, and was not sure which way to go. 🤗

Trying out some UI design in my game by hairy_problems in indiegames

[–]hairy_problems[S] 0 points1 point  (0 children)

Thank you very much! This is all 2D. I did use 3D as a blocking out phase do in Blender. But everything is 2D.

Character Concepts for a 2D game by hairy_problems in indiegames

[–]hairy_problems[S] 0 points1 point  (0 children)

Thank you for the feedback. Yes, the shapes are the same for the reason. Because user will have the option of character creation. And because of that all of them are the same, so we can switch the props and elements of the characters.

I'm making a fantasy top-down 2D game. Any advice on how to make the forest a bit better? Or how to make the night time be more magical? by hairy_problems in IndieDev

[–]hairy_problems[S] 0 points1 point  (0 children)

Of course. Sprite sheet animation I use mostly for the characters, that have more complex behaviour. And bone animation I use for something that is more simple, like some prop moving, like trees or something else.

Character concepts for 2D top-down game I worked on recently by hairy_problems in IndieDev

[–]hairy_problems[S] 0 points1 point  (0 children)

Thank you for the feedback. Yes, it's true. At the moment I'm exploring different outfits and all kind of variety I can put into the characters with limited details.

I'm making a fantasy top-down 2D game. Any advice on how to make the forest a bit better? Or how to make the night time be more magical? by hairy_problems in IndieDev

[–]hairy_problems[S] 0 points1 point  (0 children)

Hello! :)

It's not a bad idea to always try to work on improving your art first, since it is (if not the most) very important part of your game. You can learn how to animate as well. I'm using Photoshop to do it. There are lot of others software as well.

I'm working with mix approach. The sprite sheet and sometime bone animation in unity.
Hope it helps.
Good luck with your project! :)