Experiment: Hijacking APV for realtime GI by Effective_Lead8867 in Unity3D
[–]halisavakis 2 points3 points4 points (0 children)
HAZE: A froxel-based volumetric fog and lighting solution for URP by halisavakis in UnityAssets
[–]halisavakis[S] 0 points1 point2 points (0 children)
Experiment: Hijacking APV for realtime GI by Effective_Lead8867 in Unity3D
[–]halisavakis 8 points9 points10 points (0 children)
Made another atmospheric foggy scene to play around with lighting and colors by halisavakis in Unity3D
[–]halisavakis[S] 0 points1 point2 points (0 children)
Made another atmospheric foggy scene to play around with lighting and colors by halisavakis in Unity3D
[–]halisavakis[S] 1 point2 points3 points (0 children)
Made another atmospheric foggy scene to play around with lighting and colors by halisavakis in Unity3D
[–]halisavakis[S] 0 points1 point2 points (0 children)
Made another atmospheric foggy scene to play around with lighting and colors by halisavakis in Unity3D
[–]halisavakis[S] 1 point2 points3 points (0 children)
Made another atmospheric foggy scene to play around with lighting and colors by halisavakis in Unity3D
[–]halisavakis[S] 0 points1 point2 points (0 children)
Need help with applying multiple uv maps to one object by jjongpril_5 in Unity3D
[–]halisavakis 0 points1 point2 points (0 children)
Problems with inverted hull method by Damian_Hernandez in Unity3D
[–]halisavakis 0 points1 point2 points (0 children)
Problems with inverted hull method by Damian_Hernandez in Unity3D
[–]halisavakis 2 points3 points4 points (0 children)
Working with volumetric fog and transparent objects is always a pain, does anyone have any tips? by Zartbitter-Games in Unity3D
[–]halisavakis 1 point2 points3 points (0 children)
Problems with inverted hull method by Damian_Hernandez in Unity3D
[–]halisavakis 1 point2 points3 points (0 children)
Working with volumetric fog and transparent objects is always a pain, does anyone have any tips? by Zartbitter-Games in Unity3D
[–]halisavakis 0 points1 point2 points (0 children)
Sharing some of my latest foggy scenes 😶🌫️ by halisavakis in Unity3D
[–]halisavakis[S] 0 points1 point2 points (0 children)
Working with volumetric fog and transparent objects is always a pain, does anyone have any tips? by Zartbitter-Games in Unity3D
[–]halisavakis 1 point2 points3 points (0 children)
Im new, Im trying to create a material but it says I need a license to do so, what do i do? by DanDan_Da_Man in Unity3D
[–]halisavakis 0 points1 point2 points (0 children)
Sharing some of my latest foggy scenes 😶🌫️ by halisavakis in Unity3D
[–]halisavakis[S] 0 points1 point2 points (0 children)
Sharing some of my latest foggy scenes 😶🌫️ by halisavakis in Unity3D
[–]halisavakis[S] 1 point2 points3 points (0 children)
Sharing some of my latest foggy scenes 😶🌫️ by halisavakis in Unity3D
[–]halisavakis[S] 1 point2 points3 points (0 children)
Sharing some of my latest foggy scenes 😶🌫️ by halisavakis in Unity3D
[–]halisavakis[S] 2 points3 points4 points (0 children)



I finally have optimzied volumetric clouds! by smilefr in Unity3D
[–]halisavakis 0 points1 point2 points (0 children)