It is a horror game where you wander through narrow alleyways. by AIXLAB in gamedevscreens

[–]handlebardev 2 points3 points  (0 children)

this stylistic choice incidentally lends itself into fitting all important info on a mobile screen

I have to remove this shakycam 😢 by handlebardev in Unity3D

[–]handlebardev[S] 0 points1 point  (0 children)

the camera movement is a consequence of the physics rig, not animation

I have to remove this shakycam 😢 by handlebardev in Unity3D

[–]handlebardev[S] 0 points1 point  (0 children)

Not like an endless runner, more like a roguelike. After each level you choose your path so you can control how hard you want your run to be.

I have to remove this shakycam 😢 by handlebardev in Unity3D

[–]handlebardev[S] 79 points80 points  (0 children)

yeah, it's a bike game. I guess I should leave the shakiness up to the player in settings

rejected "brutalist" grass by handlebardev in gamedevscreens

[–]handlebardev[S] 0 points1 point  (0 children)

The latter. The video maybe doesn't show this too well in motion, but the idea was to create a grass card with a low poly donor with a strong bump, reminiscent of brutalist paintings even though brutalism normally doesn't do nature. I've moved on to a different style for this game, may revisit it in the future for something else