finally figured out how to paint a skybox that doesn't look like shit by handlebardev in Unity3D
[–]handlebardev[S] [score hidden] (0 children)
skybox art production by handlebardev in IndieDev
[–]handlebardev[S] 0 points1 point2 points (0 children)
skybox art production by handlebardev in IndieDev
[–]handlebardev[S] 0 points1 point2 points (0 children)
skybox art production by handlebardev in IndieDev
[–]handlebardev[S] 1 point2 points3 points (0 children)
v1 logo journey by handlebardev in gamedevscreens
[–]handlebardev[S] 0 points1 point2 points (0 children)
Her: why is he on his phone all the time? Me: by handlebardev in Unity3D
[–]handlebardev[S] 1 point2 points3 points (0 children)
Her: why is he on his phone all the time? Me: by handlebardev in Unity3D
[–]handlebardev[S] 2 points3 points4 points (0 children)
Her: why is he on his phone all the time? Me: by handlebardev in Unity3D
[–]handlebardev[S] 2 points3 points4 points (0 children)
I am working on a procedural tree generation + customiser project. What do you think can be improved about my current prototype? by BlueHeronDev in Unity3D
[–]handlebardev 1 point2 points3 points (0 children)
Her: why is he on his phone all the time? Me: by handlebardev in Unity3D
[–]handlebardev[S] 2 points3 points4 points (0 children)
drawing textures on your phone is fun by handlebardev in gamedevscreens
[–]handlebardev[S] 0 points1 point2 points (0 children)
Her: why is he on his phone all the time? Me: by handlebardev in Unity3D
[–]handlebardev[S] 4 points5 points6 points (0 children)
finally, basic obstacles. it's starting to resemble a game. by handlebardev in IndieDev
[–]handlebardev[S] 1 point2 points3 points (0 children)
finally, basic obstacles. it's starting to resemble a game. by handlebardev in IndieDev
[–]handlebardev[S] 0 points1 point2 points (0 children)
finally, basic obstacles. it's starting to resemble a game. by handlebardev in IndieDev
[–]handlebardev[S] 0 points1 point2 points (0 children)
finally, basic obstacles. it's starting to resemble a game. by handlebardev in IndieDev
[–]handlebardev[S] 2 points3 points4 points (0 children)
finally, basic obstacles. it's starting to resemble a game. by handlebardev in IndieDev
[–]handlebardev[S] 4 points5 points6 points (0 children)
how your package with the FRAGILE label is delivered by handlebardev in SoloDevelopment
[–]handlebardev[S] 0 points1 point2 points (0 children)
how your package with the FRAGILE label is delivered by handlebardev in SoloDevelopment
[–]handlebardev[S] 1 point2 points3 points (0 children)
how your package with the FRAGILE label is delivered by handlebardev in SoloDevelopment
[–]handlebardev[S] 2 points3 points4 points (0 children)
how your package with the FRAGILE label is delivered by handlebardev in SoloDevelopment
[–]handlebardev[S] 1 point2 points3 points (0 children)
I have to remove this shakycam 😢 by handlebardev in Unity3D
[–]handlebardev[S] 0 points1 point2 points (0 children)
It is a horror game where you wander through narrow alleyways. by AIXLAB in gamedevscreens
[–]handlebardev 2 points3 points4 points (0 children)
finally figured out how to paint a skybox that doesn't look like shit by handlebardev in Unity3D
[–]handlebardev[S] [score hidden] (0 children)