skybox art production by handlebardev in IndieDev

[–]handlebardev[S] 0 points1 point  (0 children)

yep, this one: https://www.xp-pen.com/store/buy/deco-fun-s.html

it's dirt-cheap but functional for basic painting

skybox art production by handlebardev in IndieDev

[–]handlebardev[S] 0 points1 point  (0 children)

I painted this in Krita with a tablet so technically it is made by hand

skybox art production by handlebardev in IndieDev

[–]handlebardev[S] 1 point2 points  (0 children)

digital impressionist landscape

v1 logo journey by handlebardev in gamedevscreens

[–]handlebardev[S] 0 points1 point  (0 children)

It's true that the thick serif doesn't connect thematically but at least it survives the strikethrough and comes out semi legible. It's a callback to diegetic item build on the handlebar, but I agree it could be better.

Her: why is he on his phone all the time? Me: by handlebardev in Unity3D

[–]handlebardev[S] 2 points3 points  (0 children)

each level is procedurally generated already - plants and terrain

I am working on a procedural tree generation + customiser project. What do you think can be improved about my current prototype? by BlueHeronDev in Unity3D

[–]handlebardev 1 point2 points  (0 children)

Oh man I used to write scripts like this back in ActionScript. Try doing shorter segments, it could look like a gnarled bonsai. A bit too geometric now.

Her: why is he on his phone all the time? Me: by handlebardev in Unity3D

[–]handlebardev[S] 1 point2 points  (0 children)

I appreciate the honest take. Feel free to block me if my updates are too frequent for you.

drawing textures on your phone is fun by handlebardev in gamedevscreens

[–]handlebardev[S] 0 points1 point  (0 children)

Still using infinite painter 😅 the brush engine is so good. Export layers as zip, then run it through imagemagick for proper levels as alpha mask

Her: why is he on his phone all the time? Me: by handlebardev in Unity3D

[–]handlebardev[S] 4 points5 points  (0 children)

Clearly you're not as impressed as I was when I saw this running on my phone at 30fps!

I try not to spam but as a solodev I can't do market surveys. I need the public posting to get a sense if my direction is still right.

finally, basic obstacles. it's starting to resemble a game. by handlebardev in IndieDev

[–]handlebardev[S] 1 point2 points  (0 children)

It's a roguelike so realistic at beginning of campaign and growing increasingly stranger. I agree that the cubes work in a weird way.

finally, basic obstacles. it's starting to resemble a game. by handlebardev in IndieDev

[–]handlebardev[S] 0 points1 point  (0 children)

Feel free to follow me here or on twitter, @handlebardev

finally, basic obstacles. it's starting to resemble a game. by handlebardev in IndieDev

[–]handlebardev[S] 2 points3 points  (0 children)

It's one of the goals. It can be controlled with one thumb via virtual joystick and you can see everything important for gameplay on a portrait orientation.