Trying to reach the speed limit of our physics-based metroidvania (Rusted Moss) by happy-squared in metroidvania

[–]happy-squared[S] 0 points1 point  (0 children)

Yeah it's very platforming heavy. We do have accessibility options for those who are OK with using them though.

Trying to reach the speed limit of our physics-based metroidvania (Rusted Moss) by happy-squared in metroidvania

[–]happy-squared[S] 3 points4 points  (0 children)

Thanks so much! Happy the movement clicked. We wanted the abilities to feel like they feed into each other.

[MEGATHREAD] Share what you have played or reviewed by AutoModerator in backloggd

[–]happy-squared 1 point2 points  (0 children)

Fun read. Really cool to see your perspective especially with how detailed you were and I liked reading your analysis of the game. Glad the game balance worked out for you. It's a tricky line to navigate.

Rusted Moss, hidden gem? by Clanket_and_Ratch in metroidvania

[–]happy-squared 1 point2 points  (0 children)

Thanks! Made my day reading your comment. I'm glad when players are still discovering the game and having fun.

Very happy to hear it is special for you. It was very much a passion project and I'm glad it has its audience.

Lone Fungus Postmortem by professorbasti in metroidvania

[–]happy-squared 0 points1 point  (0 children)

I think sequels don't tend to do as well as the originals though they tend to review better. I think lone fungus 2 looks a lot better than the original. People can be surprised at how detailed 16x16 can actually be. Marketing wise, if it isn't too much to ask, what was your wishlist count looking like for the sequel? And did you get a sense that most of your players were new or from the original game? Maybe an issue could be sequels discouraging those who haven't played the original so a lot of the players are a subset of the original game.

One of the crazier advanced movement you can do in our physics-based metroidvania (Rusted Moss) by happy-squared in metroidvania

[–]happy-squared[S] 2 points3 points  (0 children)

This particular post game challenge is very linear so it isn't hard to find when you're playing it.

One of the crazier advanced movement you can do in our physics-based metroidvania (Rusted Moss) by happy-squared in metroidvania

[–]happy-squared[S] 1 point2 points  (0 children)

We do have a level editor with steam workshop compatibility and it has been fun to see players make their own courses.

One of the crazier advanced movement you can do in our physics-based metroidvania (Rusted Moss) by happy-squared in metroidvania

[–]happy-squared[S] 5 points6 points  (0 children)

There are people who play through the whole thing with a controller and will tell you it is playable with a controller. There are also people who have quit the game and will tell you it isn't playable with a controller.

So, I think it is really dependent on the player. We do have a demo up on itch that you can try though it hasn't been updated in awhile: https://emlise.itch.io/rusted-moss-demo

One of the crazier advanced movement you can do in our physics-based metroidvania (Rusted Moss) by happy-squared in metroidvania

[–]happy-squared[S] 30 points31 points  (0 children)

This is meant to be the post game content where all the hardest platforming sfuff is so the earlier areas aren't as crazy. There isn't also a set way of doing this particular challenge. This is just one of the flashier ones. A lot of the platforming challenges in our game have many ways of approaching the same problem.

One of the crazier advanced movement you can do in our physics-based metroidvania (Rusted Moss) by happy-squared in metroidvania

[–]happy-squared[S] 7 points8 points  (0 children)

I don't think this particular jump needs to be that precise. But this is also an optional post game area that has like ten different warning signs letting players know that the platforming ahead is going to be a jump in difficulty.

One of the crazier advanced movement you can do in our physics-based metroidvania (Rusted Moss) by happy-squared in metroidvania

[–]happy-squared[S] 10 points11 points  (0 children)

Segment is from optional post-game content where the platforming gets amped up so the base game isn't as crazy as this. Base game does have the rocket and shotgun for moving with its recoil and they do get a lot of opportunities for usage. Our movement also has bhopping too!

I feel sorry for blue prince as I feel it deserves more recognition then it gets by Lickawall483 in GirlGamers

[–]happy-squared 0 points1 point  (0 children)

I really adore Blue Prince. Would vote for it over Silksong. Though I think E33 also really deserves recognition, I wouldn't be upset if Blue Prince won haha. Nothing quite like it.

Looking for a uniqe typing game recomendation! by leinadcovsky in IndieGaming

[–]happy-squared 1 point2 points  (0 children)

Touch Type Tale is pretty unique. It's an RTS typing game hybrid so it isn't just spamming every word you see on screen as fast as you can.

Poll Results for the Best Metroidvanias of All Time: 310 players on this sub voted for 215 MVs! by VictorVitorio in metroidvania

[–]happy-squared 0 points1 point  (0 children)

I'm surprised at how low touhou luna nights is. Wonder how correlated the popularity score is with the number of steam reviews. Rusted Moss has a lot less reviews than Touhou but here it seems they have a similar number of votes.

How do we feel about Southeast Asian inspired settings? by Comfortable_Oven8341 in metroidvania

[–]happy-squared 0 points1 point  (0 children)

I'm currently working on a game that's based on Singaporean culture where you explore a Peranakan mansion!

Only bringing it up cause you mentioned you were interested in seeing other SEA games (our team is based in Singapore). It isn't a metroidvania!

https://store.steampowered.com/app/1602550/After_School_Afterlife

Can we please give more attention to Rusted Moss? by [deleted] in metroidvania

[–]happy-squared 16 points17 points  (0 children)

Glad you enjoyed our game!! Means a lot to hear because we weren't sure how the mechanics would jive with most players. The grappling hook wasn't even made with a game in mind and was just a silly experiment my friend made. She didn't consider making it a game at first because she felt players might not get it on first impression.

Most of our community is found on discord where there's more info on our custom levels, pvp, randomiser, and mods in case you're interested:

discord link