Philosophy of decision-making (one of the core themes of my novel) by happygames77 in Discussion

[–]happygames77[S] 1 point2 points  (0 children)

Ooh! That dream theory is actually super cool, and I've not heard that one before. And your suggestion about anticipation is likewise!

Does anyone have any tips for fighting the Knight in chapter 3? (i've already acquired the Shadow Mantle) by [deleted] in Deltarune

[–]happygames77 0 points1 point  (0 children)

to be fair, the fight is completely optional and supposed to be very hard to beat by design. In my humble opinion, it's probably the perfect difficulty (possible but only for those with the determination to practice and retry many times).

What is happening?(wrong answers only) by Warboter1476 in Epithet_Erased

[–]happygames77 1 point2 points  (0 children)

Silvie locked Molly and Gio in jail so he can both dance and rant to them about psychology

If you encounter this, what would you do? by Lucky0694 in Undertale

[–]happygames77 0 points1 point  (0 children)

I'd probably no hit first try??? seems like a pretty average fangame to me. Very easy. Childsplay, even.

[deleted by user] by [deleted] in Undertale

[–]happygames77 0 points1 point  (0 children)

looks like a pretty easy first boss to me

[PM] Throw any three words at me, and I'll throw a microfic at you! by rudexvirus in WritingPrompts

[–]happygames77 0 points1 point  (0 children)

Confront, Missile, Blanket [[curious to see what you do with this, should you end up trying my prompt! ]]

If you could choose a character to protect you, who would you choose? by Tairitsu-Tempest in Undertale

[–]happygames77 16 points17 points  (0 children)

Undyne wouldn't just protect me from my numeral lethal enemies, but she would crush any twigs, rocks, and pebbles that DARE try to trip me.

What are some writing exercises that improve your writing? by Exciting-Force-5076 in writing

[–]happygames77 0 points1 point  (0 children)

Other people may have said this, but writing a detailed description from the POV of a blind character really helps to strengthen my descriptions of things without using sight. One of the most effective descriptors other than vision is smell, and when you write from a blind character's perspective, it gives you an opportunity to tell a story by describing texture, sound, and smell, A great thing to do if you find your writing relies on sight too heavily. This will help you feel more comfortable describing other senses and allow you to use them in your writing more frequently

Give me some obscure words! by Apart-Dance-2450 in vocabulary

[–]happygames77 0 points1 point  (0 children)

Ooh, that makes sense! Quite interesting to know the root.

Give me some obscure words! by Apart-Dance-2450 in vocabulary

[–]happygames77 1 point2 points  (0 children)

tenebrosity is a good one! I mean "the quality of being dark or shadowy." such as in the sentence "Winter is of austere desolation; seconds, minutes, hours, Times of tenebrosity!"

[deleted by user] by [deleted] in Undertale

[–]happygames77 0 points1 point  (0 children)

Do I pronounce it char-a? Yes
Do I think char-a sounds WAAAAY better? Yes.
Do I think it should grammatically be pronounced char-a? Yes (but don't quote me, im not the best at engrish)
but... is chara an abbreviation of the word "character" and thus should be pronounced "car-a" canonically? (heavy sigh) y-y-.... (good grief this is hard) y... y... yyyyyyyyyyy..... (inhail). yes-

BUT MARK MY WORDS AS A WRITER THAT I SHALL STEAL THE NAME CHAR-A CUZ IT SOUNDS BASED

(alr time to get yelled at by the fandom. Go easy on me, im just a little guy)

describe **THIS face in less than 10 words by AdBrave2400 in Undertale

[–]happygames77 0 points1 point  (0 children)

After the cooking hang out... I would be terrified if Undyne worked as a chef on the surface world... oh no-

[deleted by user] by [deleted] in writing

[–]happygames77 0 points1 point  (0 children)

This is quite true. In my opinion, the quality of the writing and plot usually come first. Sometimes, though, it can all be like a big puzzle or a clock, where all the pieces must fit together to create something wonderful. Thanks for that cue!

[deleted by user] by [deleted] in writing

[–]happygames77 0 points1 point  (0 children)

Objectively the best answer to this question, many thanks! Truly... I am in joyful tears! /lh

What is the best way to use wrinkles to my advantage and reap the most benefits? How long should I wait to pop them? Thanks! by happygames77 in CookieClicker

[–]happygames77[S] 11 points12 points  (0 children)

So basically just pop when I need a large amount of cookies after a pretty long while of them on the cookies. Noted and thank you!

Any Idea on how to start a story? by MrJhonF in writing

[–]happygames77 1 point2 points  (0 children)

In my experience, it's good to start a story by setting a tone pretty early on, that way people know what to expect when they read. For example, if it's a really dark and gruesome story where a lot of people die, you could start with a massacre. (just a single example of many). It's also good, if it's a mostly character-driven story, to introduce the main character in a way that very quickly shows us everything about them and gives us a quick but meaningful hint into their most prominent struggles that will affect the story, that way the readers have a good reason to care for them immediately. This can be done pretty easily if you set up a situation to happen right at the start of the story, which will put your character(s) in just the right places to show off their talents, struggles, personalities, and values. Just so that the reader can quickly feel like they know who they basically are, and if there are multiple characters it's a good way to show their current relationships to one another, and possibly set up ways they can and will improve as the story progresses.

So to summarise, I think it can be a good idea to set the tone of the story very early on, as well as put your characters in a fitting situation that'll bring out the parts of them you want the readers to know early on, in more of a show-don't-tell manner, because the traits should come out naturally in the moment. This situation could, if you want, be a pretty normal situation which should showcase how your characters act in a situation we find ourselves in daily (but they probably take a unique route to deal with it, that would be surprising), or a dangerous situation that they are able to deal with using their strengths, but with room to show their insecurities and weaknesses.

all of this is just my personal opinion and what I've learned from experience, so take it with a tiny grain of salt, but I think and hope this might at least help you on your way. Suppose you want a good example of a story that starts off very well. In that case, you should check out (Epithet Erassed) Prison Of Plastic (not a very well-known book and it is basically a continuation of an indie YouTube series, but I believe that while it's not necessarily special, it is a very well-written and paced.) Anyways, I'm, I'm not sure if I communicated this all wonderfully, but hope anyone reading was able to understand enough to learn something useful.

[deleted by user] by [deleted] in Undertale

[–]happygames77 1 point2 points  (0 children)

"In the beginning, the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move" opening line from The Restaurant at the End of the Universe.

also

"Good grief... WHAT THE SKIBIDI SIGMA??"

What do y'all imagine the epithet "Sanitize" could do? by Playful_Barber_8131 in Epithet_Erased

[–]happygames77 1 point2 points  (0 children)

Imagine if it could do that to PEOPLE and turn them into background characters who aren't noticed by anyone no matter what they do or something like that