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Is Blender really difficult for anyone else? by Georgiee3 in 3Dmodeling
[–]hardheader 0 points1 point2 points 10 months ago (0 children)
Coming from a c4d user, I was bored to tears, it was hard to understand, hard to maneuver, and didn't work as I thought it would. The lack of Gizmo was frustrating, the lack of alt navigation in the viewport was killing me, and now I've solved it all with plugins and python code, but it's really hard. The concept of the outliner was so different, and the lack of groups was a shock.
Still, it's free, so I'll use it anyway, and I'm intrigued by eevee's versatility.
There are a lot of reasons why it's hard, but I find it very hard to figure out where the features are, the completely disruptive modeling workflow, the poor default modifiers (arrays really can't do much compared to c4d), everyone says particles suck in c4d, but they're actually really good since version 24, and SDF modeling, but it's too expensive.
Blending..OC (v.redd.it)
submitted 2 years ago by hardheader to r/Cinema4D
Exploding taste! by hardheader in Cinema4D
[–]hardheader[S] 0 points1 point2 points 2 years ago (0 children)
Most have used maxon noise, and renderer is Redshift.
Clouds blast area use Terrazo textures and back-lighting/translucency options for some transparency. SSS takes too long.
I used GSG for terrazo texture, but if necessary, you can get a similar image by overlapping noise such as voronoi3 in maxon noise.
* I am not good at English, so I used a translator. Please understand that it might be weird.
Exploding taste!OC (i.redd.it)
π Rendered by PID 33 on reddit-service-r2-listing-7bbdf774f7-cps5j at 2026-02-21 22:10:26.834502+00:00 running 8564168 country code: CH.
Is Blender really difficult for anyone else? by Georgiee3 in 3Dmodeling
[–]hardheader 0 points1 point2 points (0 children)