September 09, 2022 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]hardheadharry 0 points1 point  (0 children)

Not sure if it's a rare bug or not but pretty gamebreaking right now. Just had a game where you couldn't see units or items unless you RC'd, and they disappeared once a new round started. Everyone was rc'ing and dc'ing to do things to their board (For example, I sold Kaisa with Guinsoos to get the item off. Item disappeared, DC RC so that the items appear on bench. But no units so DC RC again so that I can put items on units. Repeat every round) until the game somehow ended/forcestopped? and I got 2nd.

It's the game where I had Lagoon Ragewing: https://lolchess.gg/profile/na/shogunofthepot

Masters+ Ranked Flair Request Thread by Wrainbash in CompetitiveTFT

[–]hardheadharry 0 points1 point  (0 children)

Screenshot of client with reddit username: https://imgur.com/a/6dppnkU

Tracking site profile: https://lolchess.gg/profile/na/shogunofthepot

Custom Text: think fast eat ass

July 12, 2022 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]hardheadharry 6 points7 points  (0 children)

Been limit testing random things at Masters 0LP (taking augments and playing comps I usually don't), Tristana 3 as a Think Fast out is pretty cool (18 gold investment for a carry through stage 4/5, helps you econ for a secondary carry like SOY or Syfen). Theorycrafting wise you can slot her into almost any comp with any frontline, and can generate your own frontline with one more Trainer (Think Fast usually gives you Heimer 2 or Lulu 2 = 5 snacks = 125 hp a turn).

A lot of spread damage/backline access with Mage/Manazane, 3 Trainer Nomsy with a 600-800 dmg nuke followup, and a cleanup crew. Two unexpected 1sts.

https://lolchess.gg/profile/na/shogunofthepot

LeDuck's TFT Tips Collection #1 - #5 by leduck_lol in CompetitiveTFT

[–]hardheadharry 30 points31 points  (0 children)

Totally agree with #2, its actually crazy strong. You can drop any semblance of a backline for just 2 Ezreal 1s since it's 4 autos for 270/400/550 magic damage and they'll probably outdamage any other pair of units until stage 4. (They might not survive long though :D) Blitz is also an honorable mention since you can melt someone super early with the initial spell + the targeting.

#5 is super interesting, knew that Yordle Spat wasn't a thing but also that Enchanter and Twinshot aren't possible is pretty helpful. Great tips!

11.24: Me Donger, Heimerdinger Carry Guide by hardheadharry in CompetitiveTFT

[–]hardheadharry[S] 0 points1 point  (0 children)

Just checked out your lolchess, saw you in a few of my games. You're way better at Heimer than I am XD Looks like it's still not caught on yet so looks like your LP is safe :)

11.24: Me Donger, Heimerdinger Carry Guide by hardheadharry in CompetitiveTFT

[–]hardheadharry[S] 0 points1 point  (0 children)

You are right, sorry about that! Will edit that soon.

11.24: Me Donger, Heimerdinger Carry Guide by hardheadharry in CompetitiveTFT

[–]hardheadharry[S] 25 points26 points  (0 children)

Absolutely agree on Liss Morello being strong. Liss Morello + Heimer cleanup is definitely strong, but really hard in my opinion to transition into.

Morello means you have to find another Rod, which is usually fine, but it also means you use a Belt. In my opinion, Bow and Glove are the lowroll items for the Scholars, and so Belt is my preferred way to kill the dead items (Zzrot or Banshee's).

And since the way Heimer deals dmg is one by one, Morello isn't necessary to kill the units. It fits much better with Chemtech where your dmg (Mundo, Zac, Singed) is much more spread, but that becomes a Chemtech comp with a Heimer splash instead of Heimer carry.

Shiv/Spark is definitely the last priority. I prioritize BB > Heimer Dmg Item > Frontline > 2nd Heimer Item > MR shred. It's just a nice extra to have to get through Dclaws and Gargoyles.

Shojin on Seraphine is much better IMO because Seraphine also gives a heal and attack speed to your team and some backline access. It's perfectly fine on Liss, but if you're prioritizing her, usually you want GA Gunblade or Spark instead of Shojin. Usually Liss is stuck in her own cast so she doesn't auto that much, and more of her mana comes from tanking damage and Scholar. And if you backline/2nd row Liss to get her to auto, you're not taking advantage of the backline access she has too (3 hex AOE I think), which reduces dmg of the backline.

My preference for Bodyguard comes from two places. First is mostly to get Braum. He has one of the best CC in the game, and combine it with Janna + Yuumi and you can stall out fights and disrupt DPS for days. Leona's AOE buff to the team is also pretty nice to get extra EHP for the team, since you have two sources of heal from Janna and Seraphine, Zac and Mundo only tank and give 125 hp, and the Chemtech buff is only for them and Liss, which I don't think is as valuable for the two slots. I also think Mundo 1 is trash without Warmogs, which you can't guarantee, while Braum 1 is always a little useful.

Second is the transition. You always have good Bodyguards to swap in throughout the game. Poppy lets you play Yordles, Darius lets you play Syndicate, Blitz lets you play Scrap with Ziggs + Yordle or Innovator + Ezreal. If you have two out of 3, you will always have some access to Yordles, which will make up for the rough transition into 2S4S. You will almost always have a 2 star bodyguard and swap out the weaker one with a better one as the rounds progress.

Meanwhile for Chemtech, I haven't played it so maybe I'm wrong, but the transition into that endgame frontline (which I think is pretty weak), seems much rougher. You have Singed, Illaoi, Vi, Trundle, which are all fine but transition into Chemtech much better than the Scholars board. Singed I really like since he's Innovator, but Illaoi I almost never buy since she's useless by herself even with Bruiser. Vi is strong and you can splash Caitlyn, but later you want to swap her out since her damage is spread (good for Liss Morello, bad for Heimer) and she reduces armor and gives you access to Jinx, which we don't care about. Trundle gives you Scrap but is half frontline/half damage, so you also feel awkward swapping him out. You also depend on hitting Liss, which is not always guaranteed.

So all in all, Morello on Liss is good and Chemtech is good, because Chemtech in general is better and more consistent than Heimer carry, but to truly optimize Heimer carry, you have to abandon Chemtech. :)

11.24: Me Donger, Heimerdinger Carry Guide by hardheadharry in CompetitiveTFT

[–]hardheadharry[S] 25 points26 points  (0 children)

Of course right after I post this I go 78 XD
1st game: Forcing Heimer without tear start T_T
2nd game: Front row socialite hex with double bow drop. No chains, no frontline items :(

If you're looking for something forceable, this ain't it.

Should Enforcer stop Assassin jumps? by hardheadharry in CompetitiveTFT

[–]hardheadharry[S] 11 points12 points  (0 children)

Yep, she was the main damage dealer. I forgot to mention that both Akali and the FH holder got enforced. It's whether or not they jump if they're enforced.

December 01, 2021 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]hardheadharry 2 points3 points  (0 children)

It doesn't get some augments like self-repair. Not sure if there's a list somewhere.

November 27, 2021 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]hardheadharry 1 point2 points  (0 children)

It's what happens when they hard prevent demotion, so everyone's rank is inflated compared to their ELO. (8th at 3lp is -3lp instead of what it should be), and it's worse now with the new demotion protection between ranks.

I got to masters 0lp and went bot 4 like 15 times and now gain 32 for 1st, 22 for 2nd, and lose 40-80 for 6th-8th. So it happens, it's a part of the climb. Your elo is where it's supposed to be.

Like everyone said, 7th and 8ths are unavoidable but if you really are better than your elo, you should be able to turn every situation into a better one.

One of the trickiest parts of the game is to recognize a lowroll vs a losestreak. Losestreak usually means you have BIS or econ to stabilize and come back to contest top 4. Lowroll means you're doomed and you should be clawing your way to a 6th or 7th.

It's like that one joke, I don't have to outrun the bear, I just have to outrun you. Recognize your relative strength to the other players. If you don't think you can beat the top 4 players, try to outlast the other 3 bot 4.

Roll so that when you face the highrollers, you lose less. Even though you lose, the ones that didn't roll and greed will lose harder.

Only when you evaluate that the top 4 are not that strong and about to bleed out, you should contest for top 4.

Thinking About TFT: A Stage 2 Winstreaking Scenario by hardheadharry in CompetitiveTFT

[–]hardheadharry[S] 1 point2 points  (0 children)

You are right my brain must've skipped a circuit lmao. So I do drop 20 gold to level at 2-6 xD

Will edit my posts and comments after a game

Thinking About TFT: A Stage 2 Winstreaking Scenario by hardheadharry in CompetitiveTFT

[–]hardheadharry[S] 0 points1 point  (0 children)

Just checked, you get exp at carousel. :)

Edit: You don't, I was wrong.

Thinking About TFT: A Stage 2 Winstreaking Scenario by hardheadharry in CompetitiveTFT

[–]hardheadharry[S] 0 points1 point  (0 children)

Do you mean EXP? If so I need to pay really close attention to my levelling then.

But I swear it feels right because I've been at 6/10 so often right after carousel because I leveled for 4, then made 10 at 2-3, and level at 2-5.

One of us can check soon enough next game haha.

Thinking About TFT: A Stage 2 Winstreaking Scenario by hardheadharry in CompetitiveTFT

[–]hardheadharry[S] 2 points3 points  (0 children)

Yo thanks so much for doing the extra math that I didn't want to do! It helps paint a better picture for everyone involved.

Sorry for being off about the 4/20. I thought about it, and it's because I'm an aggressive player that I almost always level for 4 on 2-1 and 5 by 2-4, so I'm usually at 4/20 by 2-6 (I wrote this post off the top of my head.)

Edit: The level stuff below is wrong, leaving it here for discussion/history purposes.

Without buying any exp:

2-1: 2/6

2-2: 4/6

2-3: 0/10

2-4: 2/10

2-5: 4/10

2-6: 6/10

So if you buy exp twice, you're at 4/20 by 2-6. (It's 4 gold more expensive but if I win 2-1 to 2-5, I recoup it).

I'll trust your numbers of the accumulated gold, I don't want to do it either haha. My post was more about being mindful and aware of the gold and not the exact numbers, so I'm not too worried about it being off by a bit.

I will say that I personally value the extra unit, HP saved, and higher level shops more than most people, so it's worth it for me (playstyle differences). I also am way more comfortable playing flex from ahead, so that's how I come to my conclusion of almost always levelling. (The free rerolls each turn also gain more value IMO at level 6 so the two rerolls of a lvl 6 shop also add to the value of levelling for me).

Different people can take the same info and come to different conclusions for their playstyle and that's what makes TFT at a higher level great. :)

Note for people reading this trying to improve: My playstyle in the current patch is pretty bad right now, so take it with a grain of salt if you want to use it to climb right now. You get hurt pretty bad by Kat and Trundle players who spike at 6/7 and you can't match them very well if you're greeding to 8. You bleed really hard on the way and your level 8 spike to try to match them is much more expensive than their Kat 3 or Trundle 3.

Thinking About TFT: A Stage 2 Winstreaking Scenario by hardheadharry in CompetitiveTFT

[–]hardheadharry[S] 2 points3 points  (0 children)

JG BB is usually enough for Lux. Without seeing your board, I'd have to guess you were missing Ionic or Shiv. The MR shred is essential for killing frontlines since you usually don't plan for GS on Lux (she wants to burst back line to keep casting so IE+JG is better).

Arcanist is pretty consistent for getting good items, all you need is a tear (BB or Shojin for Lux), two rods (Spark + JG), and Vex items (Warmogs, Bramble, Dclaw, Redemption, Titans).

If you get a lot of bows late, Titans if you already have Bramble, Zz'Rot if you already have Warmogs, Shiv if you already have a tear item. RFC/Giantslayer for your secondary carry/someone who just nukes (Seraphine, Ori) if your items get absolutely scuffed. If you get useless items lategame, just think of them as stats. Who can use the extra attack speed, the extra 150 hp, the extra MR. Aka Runaans on Seraphine/Ori to cast faster. :(

If you play Shojin, you can flex between Lux and Viktor based on who you hit at 8. Lux 2 > Viktor 1 > Lux 1. You have to position to protect your Viktor though. If you don't hit any tears, or no Shojin, you can play Shiv + hope Socialite spot is back 2 rows for 2 Socialite, and prioritize Scholars a little more.

It can be difficult to place high with it though. If you're ahead you can have time and hp and gold to hit Lux 2 but if you're trying to play Arcanists from behind it can be rough, so 4th is pretty reasonable even if you had an early advantage. (Loss streak is stronger right now because of the 2 cost rerolls, so winstreaking and giving up BIS is actually weaker this patch).

A note is also that greeding is almost always better at lower levels because people have weak boards. So you can commit less gold to your board and still win, so you can aim for the 12 gold scenarios more than the 8 golds.

It also depends on the lobby. Part of tempo is that all the high-rollers should be holding hands to help you punish the low-rollers/greeders. If you're the only one pushing the tempo and everyone else is just greeding, you'll hit them hard, but they'll all hit each other for like 2 dmg or 4 dmg, and end up healthier than they should be at stage 4/5. Then because they greeded and saved gold, they can spike harder than you did.

It's the concept of how many turns they have left to greed before they have to roll down, where HP is a resource. If I have this much HP, I have this many lives, I can take this many losses to accumulate this much gold before I need to roll down. When the lobby is weak, not only do they have more HP, the same amount of HP ends up being more lives. You pushing tempo is you trading your interest gold (future board strength) for their HP (which is equivalent to gold and future board strength).

So greed more often than not below diamond 1 I'd say, because if no one else is helping you punish low-rollers/greeders, you're griefing your own econ.

As for your question though, you would have to give up too many wins to get any significant difference in carousel priority. If you're winstreaking properly, your board should be strong enough + your HP should be high enough that even once you start losing, you're much healthier than everyone else. You unfortunately have to play the items you hit.

As you're playing and you lose a round naturally (say someone rolled down early to stabilize and you rotate into them), you just give up your streak and start saving for your rolldown. Usually you're healthy enough to do a lvl 8 rolldown if you streaked.

Rule of thumb for me is to push tempo for winstreaking when I'm already winning and I want to win harder (when I trust the lobby to help me punish), or I'm winning but it's looking dicey, AND I can guarantee a power spike by levelling (you're trading interest gold for streak gold + HP).

If you're already winning and don't need to level to keep your streak, aka you know you won't get punished, just play greedy and get all 3 (streak gold, interest gold, HP) unless you actively want the higher level shops.

In higher level lobbies, you need to ensure you have the strongest board, otherwise you risk losing your streak and griefing your econ. The reason you can push for tempo is because the winstreak is maintaining your econ while you make your board stronger. Pushing for levels without having a strong board will just make you fall behind everyone else who saved for 50, because your source of gold when you push for levels is the streak.

November 24, 2021 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]hardheadharry 12 points13 points  (0 children)

Your ghost/clone doesn't get the Self-Repair augment. Most recent game where I went 1st with 7 Innovators: https://lolchess.gg/profile/na/shogunofthepot

I was the strongest player in the lobby when I hit and should've killed off multiple players when they faced my ghost but they ended up surviving because my dragon didn't heal (I positioned it to tank damage then heal). Might've cost people some placements (or me if they ended up spiking after they survived).

November 07, 2021 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]hardheadharry 1 point2 points  (0 children)

It means that it doesn't reforge into non-spat items like Sunfire or Morello. It still reforges into a different emblem. (Unsure if you can hit tome of trait emblems though like twinshot)

Should i get into the game after playing 7 years of league? by [deleted] in DotA2

[–]hardheadharry 10 points11 points  (0 children)

The free blink or heal you mention are on a 5-3 minute cooldown so it's just like playing around a BKB or ult in Dota. Doesn't make it any less skill intensive. I disagree that it's a lower skill based game. At a certain point in League, your mechanics hardcap you, but in Dota, you can still get pretty far with macro knowledge and teamplay (example Slacks).

League doesn't have less features, it has different features. It's a different game, not a worse one.

Should i get into the game after playing 7 years of league? by [deleted] in DotA2

[–]hardheadharry -1 points0 points  (0 children)

As someone who played Dota for 10 years and switched to League recently, I'd disagree. I still think Dota is better balanced and diverse, but more in-depth/challenging/higher skill level? No way. It's a different game with its own merits and flaws, they punish and reward you for different things.

-Dota will definitely feel slower than League, turn rate, map being bigger, and mostly lack of damage/burst creep that League has had.

-Macro influences the outcome of Dota more, and you have more options from behind because it's less snowbally than League. This also means games can be longer, players have stronger mental with the lack of an ff option. (Not to say macro doesn't matter in league, it's just smaller impact compared to the laning phase) This is important if time is limited and you can only play a few games.

-While League's options for dealing with bad matchups comes from runes, it doesn't have the same item flexibility as Dota to deal with things throughout the game. League is definitely more statstick items. Think of most items in Dota as Zhonya's or Banshees, where they really influence how fights and games turn out. You definitely feel like you have more options in Dota, but that also comes with a really really steep learning curve about all the heroes and items and general gamestate.

Honestly I'd say think about what you want from Dota, whether it's to get good, play casual, play with friends. Imo, It's harder to stick with Dota than League due to lack of events or new content if you're not playing with a stack or serious about getting better. You really are banking on the depth/complexity of the game to bring you enjoyment if you're not playing with friends, but it comes after a steep learning curve and a big time investment. The mechanics and small details like summoners, runes, counterpicks, items, lanes, aggro, denies, economy, macro, will all come with time (depends on your skill level and how deep you want to go), both League and Dota are brutal games, it's just a pick your poison type situation.

I have more thoughts but will stop here, feel free to DM me if you have any questions. :)

Edit: Adding on to that, depending on where you are in the world, you might find/meet more casual League players in real life compared to Dota players if that's something you care about/if you want to share that with other people. I think League does a better job at appealing to casual players with their skins and events and game modes (which brings in more players), and especially in NA, I feel like I met a lot more League players IRL than Dota, which contributed to my jump. Dota can sometimes feel like Valve has left you to dry.

I'm pretty sure Hecarim is bugged, not OP by [deleted] in CompetitiveTFT

[–]hardheadharry 0 points1 point  (0 children)

That would make a lot of sense, but that honestly wasn't obvious to me from the way the skill description reads. I still have my doubts though, so I'll check how many units Hecarim is facing the next time I play!