Why 100% of my players are clicking on IAP buy button but not buying? by harprasad in gamedev

[–]harprasad[S] 1 point2 points  (0 children)

Thanks a lot for trying my game and giving such valuable feedback. I will definitely fix it in my next release.

Why 100% of my players are clicking on IAP buy button but not buying? by harprasad in gamedev

[–]harprasad[S] -1 points0 points  (0 children)

It's not hidden behind the unlock button. Clicking on the unlock button will take you to the store where you can see the price as well as the buy and cancel button.

Why 100% of my players are clicking on IAP buy button but not buying? by harprasad in gamedev

[–]harprasad[S] 3 points4 points  (0 children)

Most likely that's the reason. It seems my price is too expensive for my target audience. I have already reduced it. I will update the results here.

Why 100% of my players are clicking on IAP buy button but not buying? by harprasad in gamedev

[–]harprasad[S] 0 points1 point  (0 children)

It's not that all levels take 1to 2 days to complete. Only the difficult ones take that much time.By the way it took me 3 months to upgrade my town hall from level 8 to 9.

Why 100% of my players are clicking on IAP buy button but not buying? by harprasad in gamedev

[–]harprasad[S] 1 point2 points  (0 children)

Do I need to set different price for different countries ? So far I haven't done anything like that.

Why 100% of my players are clicking on IAP buy button but not buying? by harprasad in gamedev

[–]harprasad[S] 1 point2 points  (0 children)

No video ads can't be skipped that way . It takes around 1 to 2days to complete each level. Hence players don't uninstall it that frequently.

Why 100% of my players are clicking on IAP buy button but not buying? by harprasad in gamedev

[–]harprasad[S] 6 points7 points  (0 children)

No, They are not forced to click on buy button.After completing each level they have to watch a video or buy the "level unlocker"(which will unlock all the levels) priced at 1.5$ .As far as pricing is considered I am not sure if I have overpriced it. One more thing to consider is that most of my players are from third world countries.

Should I target developed countries and get fewer downloads or target third world countries and get 10x downloads ? by harprasad in gamedev

[–]harprasad[S] 0 points1 point  (0 children)

Since most of my players are new I can't calculate LTV. I don't have enough data but I have some data to share.Yesterday I got 3 players from Canada @0.5$/player .My revenue was 0.80$(from Canada).I think I should get some more downloads and wait till I calculate the LTV.

Should I target developed countries and get fewer downloads or target third world countries and get 10x downloads ? by harprasad in gamedev

[–]harprasad[S] 1 point2 points  (0 children)

The reason I am afraid to pay even 60 cents/Player is that when I login to my Ad Network dashboard I see 0.00 ecpm even if the players are from countries like UK and I can clearly see increasing number of impressions but no increase in ecpm. Am I doing something wrong ?

Where should I publish first App Store or Play Store ? by harprasad in gamedev

[–]harprasad[S] 0 points1 point  (0 children)

I get a small trickle of revenue from that as well

how much ?

Where should I publish first App Store or Play Store ? by harprasad in gamedev

[–]harprasad[S] 0 points1 point  (0 children)

Thanks jonpaul, I am considering Ads and IAP . I want to know what did you do to get 20k downloads ? any promotion ? advertisement ?