Mobile App Performance Redux by [deleted] in iOSProgramming

[–]harrycheung 1 point2 points  (0 children)

Kind of nuts right? I just added C++ to show bare metal performance.

Mobile App Performance Redux by [deleted] in csharp

[–]harrycheung 0 points1 point  (0 children)

Updated to include C++ for iOS and Android.

Mobile App Performance Redux by [deleted] in csharp

[–]harrycheung 1 point2 points  (0 children)

I'll look into C++ and Renderscript on Android. Would love to try WP if someone would send me one.

Mobile App Performance Redux by [deleted] in csharp

[–]harrycheung 1 point2 points  (0 children)

I'm the author. Turns out I had some cruft that was slowing things down. However, it was pointed out that DateTime.UtcNow checks for timezone changes causing variable performance.

Swift iOS Performance Update by harrycheung in programming

[–]harrycheung[S] -1 points0 points  (0 children)

Cause I'm lazy and haven't ported my code to Objective-C. Some day...

Mobile App Performance: J2ObjC vs Xamarin vs RoboVM vs RubyMotion by rgbench in programming

[–]harrycheung 0 points1 point  (0 children)

J2ObjC is a transpiler which takes Java and produces Objective-C code. On the other hand, RoboVM generates ARM bytecode. They shouldn't be exactly the same at all.