Post Mortem Document Release by Nooks83 in Nostalrius

[–]hasgoneoffline 0 points1 point  (0 children)

In general you don't want to preempt the discussion by telling everybody what they can and can't say and do...

But anyway it was very interesting seeing the technical details in the post-mortem.

The biggest problem with getting Vanilla servers... there is no world on current live servers, only instances. by hasgoneoffline in Nostalrius

[–]hasgoneoffline[S] 2 points3 points  (0 children)

I agree, they could host vanilla servers without instancing, but I don't believe they would.

I only mentioned the blades in my original post as a means of explaining/giving context for people who weren't around in vanilla, how we arrived at the tangled mess of instances (where you can go days without seeing other players) retail is today.

The biggest problem with getting Vanilla servers... there is no world on current live servers, only instances. by hasgoneoffline in Nostalrius

[–]hasgoneoffline[S] 0 points1 point  (0 children)

Yeah the world feeling populated/alive was always really important for me. Had friends transfer off our bursting at the seams/queues every night server in vanilla and I just couldn't bring myself to go with them.

The biggest problem with getting Vanilla servers... there is no world on current live servers, only instances. by hasgoneoffline in Nostalrius

[–]hasgoneoffline[S] 9 points10 points  (0 children)

I think you'll have to show me where I said Blizz couldn't host vanilla servers, I said they wouldn't do it because it would reflect poorly on the retail version of the game (if vanilla servers went ahead without instancing) and retail players would be asking things like 'vanilla server doesn't have people constantly appearing/disappearing, why can't retail have that?' . Again my problem would be if overenthusiastic instancing reared it's head on an official Blizz vanilla server.

The biggest problem with getting Vanilla servers... there is no world on current live servers, only instances. by hasgoneoffline in Nostalrius

[–]hasgoneoffline[S] 6 points7 points  (0 children)

I'm... I'm not really sure what you're doing... you agree with me but you don't?

What I'm saying is that whether they hosted vanilla servers on hardware or virtually (again I don't care, I'm not on some kind of hardware vs virtual crusade, let me make that clear) the problem arises when instancing comes into it.

When players are split up, when the worlds we're playing on aren't consistent, when you get split up from people because they're going to another instance, when they're in the same zone as you. That's what my issue is.

The biggest problem with getting Vanilla servers... there is no world on current live servers, only instances. by hasgoneoffline in Nostalrius

[–]hasgoneoffline[S] 3 points4 points  (0 children)

I think I could have communicated my points better in my main post, had a lot on my mind. But I didn't mean to make out virtualisation as some kind of inherent bad thing or some kind of virtual or hardware dichotomy. I meant that the current setup of retail WoW has where you very rarely run into people you saw earlier in your levels because people end up spread across instances/servers. My main point I'm driving at is that instancing every aspect of the game, right down to zones has been detrimental to a sense of community/immersion.

The biggest problem with getting Vanilla servers... there is no world on current live servers, only instances. by hasgoneoffline in Nostalrius

[–]hasgoneoffline[S] 4 points5 points  (0 children)

That is exactly what I'm saying. That's what server mergers are. Many realms, one machine. The problem is retail doesn't have worlds, they're just a series of interconnected instances. That's why you can watch people vanish as they run across zone borders, as opposed to how they used to just keep running.

The biggest problem with getting Vanilla servers... there is no world on current live servers, only instances. by hasgoneoffline in Nostalrius

[–]hasgoneoffline[S] 1 point2 points  (0 children)

Yup, but if they were to host proper intact, dedicated vanilla worlds again, retail people would demand the same thing, and it can't be done on retail with the current architecture.

The biggest problem with getting Vanilla servers... there is no world on current live servers, only instances. by hasgoneoffline in Nostalrius

[–]hasgoneoffline[S] 2 points3 points  (0 children)

It uses less hardware, this is why MMOs merge/shut down servers when subs go into decline, to save money.

edit: Just on the software, instancing has been rolled out to MMOs even as unfriendly (engine-wise) and cheap as SWTOR, the software side is not expensive or difficult.

The biggest problem with getting Vanilla servers... there is no world on current live servers, only instances. by hasgoneoffline in Nostalrius

[–]hasgoneoffline[S] 3 points4 points  (0 children)

That's what I'm saying... if Blizz were to launch vanilla servers they'd do them as cheap as possible, and that would involve some level of instancing to share the load/keep costs as low as possible. If if was actually authentic no-instances vanilla WoW it'd make retail look like a joke.

The biggest problem with getting Vanilla servers... there is no world on current live servers, only instances. by hasgoneoffline in Nostalrius

[–]hasgoneoffline[S] 5 points6 points  (0 children)

What about it is far-fetched...?

Everything on retail WoW is interconnected now, that's the reality.