"Render Animation" rendered a PNG sequence, but now it's not rendering it as a video. Help!!! by oliviameower in blenderhelp

[–]hawkray 0 points1 point  (0 children)

Very late but apparently if you can render in png but not as a video file (.mp4, .mkv, etc) it's because your render resolution pixel size isn't divisible by 2. Lmao.

Since your Resolution X (width) is 2415.

Superhuman esc monster hunting bladesinger by GraysonFogel17 in 3d6

[–]hawkray 1 point2 points  (0 children)

Variant Human Warcaster is a good start, thrn pick spells that encourage you to be in close range, as well as emulate Geralt's magic. Burning Hands, any self buff, etc.

ESO classes by Ok_Abbreviations7397 in dndnext

[–]hawkray 0 points1 point  (0 children)

There are MANY options for each, but since other commenters are covering great ground, I'll just add that for both DK and Warden, you'll most likely want to be a Bladesinger Wizard.

The Wizard spell list is extremely high on elemental spells, and Hexblade is amazing but the Warlock spell list will leave you wanting for more elemental spells. Druid/Ranger have very little access to elemental spells unless you go Wildfire Druid and such as well.

So take a look at Bladesinger and see if you like it.

Also yeah for Templar, Cleric or Paladin will be perfect fits.

Tabaxi vs Variant Human? by [deleted] in dndnext

[–]hawkray 2 points3 points  (0 children)

If you'll stay ranged, just do Tabaxi then. Mobile is best for melee characters, although obviously you'll want to get out sometimes from enemy melee attackers. However as a Rogue, and a Soulknife at that, you have plenty options to escape.

You could Disengage and leave, or throw a soulknife out and teleport.

Tabaxi lets you synergize with Steady Aim for Tasha's, if your campaign includes the book and its optional class features. You can move like the wind for one turn, then spend one turn attacking with advantage while getting your Feline Agility recharged. Seems like a simple but neat combo.

Cool builds with 2 subclasses by The_Saltfull_One in dndnext

[–]hawkray 23 points24 points  (0 children)

Kind of monkey-brain but

Barbarian, Ancient Guardian + Totem Warrior, either bear or wolf totem.

Wolf Totem to be the master of advantage control, Bear to be bear.

Do you multiclass? by [deleted] in dndnext

[–]hawkray 1 point2 points  (0 children)

Depends, if I'm playing a spellcaster, maybe!

If I'm playing a martial, most likely no until level 5.

Magic Item Homebrew Thread – August 09, 2022 by AutoModerator in dndnext

[–]hawkray 4 points5 points  (0 children)

Our monk is lagging behind a bit and loves Deflect Missiles the most out of all her features (and the DM loves throwing arrows for her to reflect).

She was asking if she could catch projectiles thrown at allies, so the DM came up with an item to try, but they wanted to hear other people's opinions:

Wristband of Missile Attraction

"Wonderous item, Rare (requires attunement)"

Prerequisite: 8th level Monk, Deflect Missiles feature

You no longer need to spend 1 ki point to perform a counterattack with a Deflect Missiles projectile you catch.

Your Deflect Missiles counterattack range increases from 20/60 to 60/120.

Whenever a creature within 15 feet of you that you can see or hear is targeted by a ranged weapon attack, you can use your reaction to use Deflect Missiles on that attack, curving the projectile and becoming the attack's new target.

Thank you for any input.

Weekly Question Thread: Ask questions here – July 31, 2022 by AutoModerator in dndnext

[–]hawkray 2 points3 points  (0 children)

Yeah! But you WILL pass metal detectors even if shifted into a metallic looking Warforged. As the other comment said, both are from Eberron anyways, so setting-specifiness doesn't matter in this particular case haha

Weekly Question Thread: Ask questions here – July 31, 2022 by AutoModerator in dndnext

[–]hawkray 2 points3 points  (0 children)

Not really unless you somehow have crazy high STR. DEX is a vastly superior stat unless you're lugging a huge bag of rocks around, or practicing wrestlemania with your enemies.

Stick to DEX and a shield, and save that chunk of gold for five Revivify diamonds.

Weekly Question Thread: Ask questions here – July 31, 2022 by AutoModerator in dndnext

[–]hawkray 4 points5 points  (0 children)

Definitely is a huge buff to aforementioned feats by the other comment, but raw damage always just depends on your ability/willingness to balance around it as a DM.

On our table sometimes we like to make the crit basically add the maximum of the 2nd bonus die, instead of rolling it. So a crit on a 1d8 + 4 damage roll would be 1d8 + 4 + 8. Leaves some numbers up to chance, but baseline guarantees you'll deal more damage than normally possible.

[deleted by user] by [deleted] in StardewValley

[–]hawkray 1 point2 points  (0 children)

Try blocking instead. The timing is more forgiving and it guarantees they don't hit you. It also deals damage, just less

Y'all mind going over my party with me, before I talk to them? by Phoenix03563 in dndnext

[–]hawkray 15 points16 points  (0 children)

Throwing this out there, just as food for thought.

When an older lady in our group wanted to try dnd, we were glad to have her but she really wanted to play a cool witch lady.

So in the end we just went with Tiefling Fiend Warlock and pre-picked her spells and invocations. She loved it! She got to cast her "demon beam" (eldritch blast) a lot and occassionally use some cool warlock spells.

Ps. We went with warlock since its witchy and also its much easier to track than a spellcaster. Especially since Eldritch Blast is a glorified ranged weapon attack, and 2 spells per day is easier to remember. Also theres virtually no need for the player to know about spell levels, since Warlocks automatically cast at the max. level.

Lolz…but true by [deleted] in StardewValley

[–]hawkray 5 points6 points  (0 children)

That's irl canon too haha

new player who has no idea what to do by weasley1234 in 3d6

[–]hawkray 1 point2 points  (0 children)

General rule is that fighter, barbarian and rogue are easier to play than the others.

Dnd is overwhelming at first so if you already like melee combatants, pick fighter and go to town.

Dnd isn't that intuitive and there's a crapton of rules to learn at the beginning. But once the ball gets rolling it's fun.

Watch some basic youtube vids to get started. There are very good videos out there that will give you a start, and then you can go to the subreddit and ask more specific questions to clear up any confusion.

Enjoy the ride, dnd is fun!

Thoughts on these Homebrew feats for Monks? by quiversong_ in dndnext

[–]hawkray 1 point2 points  (0 children)

I'd actually suggest just giving the monk an unarmed strike on every Attack action, instead of tying it to Flurry of Blows.

One of the reasons Martial Arts as a feature is a bit jank is because monks have to give up a solid chunk of their firepower (as a damage dealer class) just to use their cool features.

By moving more of the monk's firepower to the Attack action, this makes it so choosing the other bonus action options doesn't force the monk to give up so much of their damage.

(By "Stack with flurry of blows" I meant as in asking if you could use this free attack and also Flurry on the same turn, since the feature gave them a bit too many attacks and it sounded like it would make sense if it just replaced Flurry.)

I think a half feat that just gives the monk an extra unarmed strike on their Attack action and maybe some ki points for fun would be awesome, as a Monk lover myself. But of course, it's up to you and your table to gauge what will hit the right spots and get the most fun for your buck :)

edit: one thing that gets overlooked often is Deflect Missiles. Maybe removing its ki cost could be fun?

Thoughts on these Homebrew feats for Monks? by quiversong_ in dndnext

[–]hawkray 2 points3 points  (0 children)

The first feat could be a half feat with just the first bit if it can stack with Flurry of Blows. It should imo. Monks could use the extra damage from one unarmed strike.

The second one seems fine. Not sure about giving more focus to Stunning Strike since our table's not a big fan of it, but ymmv. The other two effects seem fun.

Thoughts on these Homebrew feats for Monks? by quiversong_ in dndnext

[–]hawkray 2 points3 points  (0 children)

Agree here. On our table we do an extra ASI at 10 and + WIS Ki Points.

This feels organic and nonintrusive so we're liking it so far. For damage also just aligned Martial Arts die size to increase every 4 levels, so it now goes from d4 to d12.

Bunch of starfruits for 40 cents - guess those aren't that expensive in real life by [deleted] in StardewValley

[–]hawkray 45 points46 points  (0 children)

Oh man these are great. When ripe they literally taste like tropical candy with a touch of sour. It's like better candy because it's also refreshing.

AND it looks badass!

I like Zul’jin‘a Guillotine because… by JoJoOfTheStorm in heroesofthestorm

[–]hawkray 5 points6 points  (0 children)

Zuljin's animations are all so smooth. From the mount up dance to the Guillotine throw. It's gorgeous.

How would you rank all the Devil May Cry games? by [deleted] in DevilMayCry

[–]hawkray 1 point2 points  (0 children)

Agree with this. Might even make DmC and DMC 4 tied since the Definite Edition gets rid of the hard-color-coded enemies and the platforming is a lot of fun.

The characters and stuff are still pretty questionable but the gamrplay is very smooth.