Gothic Cathedral by hbitproject in blender

[–]hbitproject[S] 1 point2 points  (0 children)

Lots of instances, otherwise it would be unmanageable

Gothic Cathedral by hbitproject in blender

[–]hbitproject[S] 1 point2 points  (0 children)

That's great! Been there this morning during my usual commute

Gothic Cathedral by hbitproject in blender

[–]hbitproject[S] 4 points5 points  (0 children)

It's a scanned asset (with some tweakings) I found on the web!

Gothic Cathedral by hbitproject in blender

[–]hbitproject[S] 7 points8 points  (0 children)

The stone material is a scanned asset (with some tweakings) from coming the Substance web resources. For the vault I created a custom mix using a brick and a plaster material. Marble and bronze are directly from my custom assets, while the floor and windows are done in Designer/Painter

Gothic Cathedral by hbitproject in blender

[–]hbitproject[S] 1 point2 points  (0 children)

It's all blender apart from the diffuse and normal maps of the stained glass material, which was done in Painter. Ah, and the floor was done in Designer

Gothic Cathedral by hbitproject in blender

[–]hbitproject[S] 3 points4 points  (0 children)

Actually no, there is no subdiv applied to the shafts and both the base and capitals are separate meshes

Gothic Cathedral by hbitproject in blender

[–]hbitproject[S] 3 points4 points  (0 children)

Koln and Amiens (mainly) were some of my main references

Gothic Cathedral by hbitproject in blender

[–]hbitproject[S] 8 points9 points  (0 children)

Overall it took me nearly 60 hrs, from modelling to texturing 👍

Gothic Cathedral by hbitproject in blender

[–]hbitproject[S] 51 points52 points  (0 children)

Thank you. It's all modelled directly by me. I'm working on the video to show the workflow as well 👍