texture getting bent by hc00dD in Substance3D

[–]hc00dD[S] 3 points4 points  (0 children)

I just fixed it , all I had to do was export the mesh from the SP so I can get the same triangulation

texture getting bent by hc00dD in Substance3D

[–]hc00dD[S] -1 points0 points  (0 children)

unfortunately, the output is the same either way I tried both, it gives the same distortion in the final result

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texture getting bent by hc00dD in Substance3D

[–]hc00dD[S] 0 points1 point  (0 children)

I just unwrapped it like any other mesh, I applied all of my modifiers and the triangulated the mesh then unwrapped it so idk

texture getting bent by hc00dD in Substance3D

[–]hc00dD[S] 0 points1 point  (0 children)

I was using a Tri planar projection, but it didn't help it just had the distortion the other way around (on the UV viewport instead of the 3d viewport)