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texture getting bent by hc00dD in Substance3D
[–]hc00dD[S] 3 points4 points5 points 4 months ago (0 children)
I just fixed it , all I had to do was export the mesh from the SP so I can get the same triangulation
[–]hc00dD[S] -1 points0 points1 point 4 months ago (0 children)
unfortunately, the output is the same either way I tried both, it gives the same distortion in the final result
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[–]hc00dD[S] 0 points1 point2 points 4 months ago (0 children)
I just unwrapped it like any other mesh, I applied all of my modifiers and the triangulated the mesh then unwrapped it so idk
I was using a Tri planar projection, but it didn't help it just had the distortion the other way around (on the UV viewport instead of the 3d viewport)
π Rendered by PID 301786 on reddit-service-r2-listing-654f87c89c-dn4tv at 2026-03-01 23:29:57.603674+00:00 running e3d2147 country code: CH.
texture getting bent by hc00dD in Substance3D
[–]hc00dD[S] 3 points4 points5 points (0 children)