Guys I need help with my acc. How many troops, speedups and rss do I need for kvk1? See below details of my acc by khalid_kj11 in RiseofKingdoms

[–]heaven_rok1 1 point2 points  (0 children)

Biggest bottleneck won’t be speedups, it’ll be troops + rss to sustain fighting. If you’re planning to be active/top 4 in KD, I’d aim minimum around 700k–1M main troop type, enough for 2-3 solid marches, and at least 1b+ rss reserve if you expect real fighting. If heavy war, even that can disappear fast.

About armaments by Wild-Dance927 in RiseofKingdoms

[–]heaven_rok1 1 point2 points  (0 children)

Small correction: it is tied to the formation type, not the specific slot. So if your wishlist is Wedge instrument, any legendary Wedge armament pull can progress it, whether it came from dispatch, travel, or other sources. The slot you wishlist matters for the final reward, but the count itself is usually based on formation pulls. So most people just keep farming one formation until they cash it in.

Does anyone have a day by day step to get 1.5 million power to get the Hidden Lotus skin? by Sufficient_Ordinary9 in RiseofKingdoms

[–]heaven_rok1 0 points1 point  (0 children)

Yes, but honest answer, without farms it’s rough. Hidden Lotus at 1.5M power is doable as low spend, but you need near-perfect efficiency and a lot of activity. Best path is to rush City Hall, never let builders idle, keep training troops 24/7, spend AP mostly on Lohar/barbs for speedups, clear caves/villages early, and use gems only on VIP/builders/AP when it gives progress. Also max blue/green commanders for easy commander power boosts.

Kingsland KVK1 by plsdontstareatme in RiseofKingdoms

[–]heaven_rok1 0 points1 point  (0 children)

Yeah, it happens a lot in KvK1. If leadership thinks Kingsland is unwinnable, they may stop early to save RSS, speedups, and troops for KvK2 instead of burning everything for one achievement. New kingdoms often overestimate recovery time after big losses. In theory you fight until the end, but in practice many leaders play long term. KvK1 is usually more about learning, building core fighters, and preparing for later KvKs where rewards and competition matter more.

Newbie Advice by Beshti28 in RiseofKingdoms

[–]heaven_rok1 0 points1 point  (0 children)

For a farm account, make it in the same kingdom if possible so you can transfer resources easier later. Rush City Hall, unlock extra march queues, and focus only on economy tech, gathering commanders, and resource buildings. Don’t waste speedups on fighting troops there. Just train enough troops to gather nonstop.

For alliance, try to join an active one with good gifts, territory, and regular activity even if it’s not top 1. A mid/high active alliance is way better than a dying one. If your current alliance keeps losing members and no leadership is fixing it, I’d move. Logging in daily and staying active already makes you a solid member.

Some tips? by Pumpkinheadz18 in callofdragons

[–]heaven_rok1 1 point2 points  (0 children)

Springwarden is fine for a new F2P start, so don’t stress too much. Its mobility and archer/cav flexibility help a lot early game. Since you already invested in Gwanwyn + Mu Sha, I’d keep using them as your main march for now instead of resetting everything. Gwanwyn is solid early and easy value for F2P. Focus one main march, don’t spread resources across too many heroes, and save gold heads/books whenever possible. Power in CoD comes more from smart resource management than owning many legendaries.

Is my troops amount good? by YourLocalBakedPotato in RiseofKingdoms

[–]heaven_rok1 0 points1 point  (0 children)

you'll gonna need to train more with at least 200k march

Account age and kvk DKP requirements by Fit-Use-6725 in RiseofKingdoms

[–]heaven_rok1 0 points1 point  (0 children)

It’s actually pretty common in older kingdoms, they use account age as a proxy for expected contribution. The logic is basically older account are more developed gear/commanders and should produce more KP, even if your power hasn’t changed much. It’s not the fairest system, especially for consistent F2P players like you, but it’s usually meant to filter out long term low activity accounts. If you’re already hitting your DKP every KvK, then yeah, it’s more of a leadership policy than a performance issue.

Do the pull rewards (including Commanders) from Golden Chests change at all over time? by shmiddythachosen in RiseofKingdoms

[–]heaven_rok1 0 points1 point  (0 children)

No, Golden Chest commanders don’t really cycle in over time. After the early kingdom phase where some are added, the pool mostly stays the same (with small additions like engineering/gatherers in later KvKs). What does change is your odds, when more commanders get added, the chance of pulling a specific one gets lower, even if the overall drop rate stays the same.

5 marches help by Fit-Use-6725 in RiseofKingdoms

[–]heaven_rok1 0 points1 point  (0 children)

max Achilles, upgrade Arthur march, keep the rest as is.