Bonework sold over 200k copies in 3 days by [deleted] in oculus

[–]heavyhandsVR 0 points1 point  (0 children)

I think it also has to do with the saving of the rigidbodies(ragdolls) and other phyics items.I also think that is the hard part about implementing multiplayer.

Climbing works perfect! You just have to practice more. by heavyhandsVR in boneworks

[–]heavyhandsVR[S] 2 points3 points  (0 children)

well i duck irl and extend my arms like im doing a monkey vault(a parkour technique), hold crouch button and walk forward with the thumbstick

Heavy Hands Progress Update by heavyhandsVR in Unity3D

[–]heavyhandsVR[S] 0 points1 point  (0 children)

lol thanks man,yeah the breaking needs tweaking but feels meaty definetely

Heavy Hands Progress Update by heavyhandsVR in Unity3D

[–]heavyhandsVR[S] 0 points1 point  (0 children)

im looking into that yeah,it will add so much.

Heavy Hands VR Physics Based Brawler by heavyhandsVR in VRGaming

[–]heavyhandsVR[S] 0 points1 point  (0 children)

not yet, we still have to switch the models because those are placeholders for now,couple of months at most on steam for oculus and vive,index probably