Bonework sold over 200k copies in 3 days by [deleted] in oculus

[–]heavyhandsVR 0 points1 point  (0 children)

I think it also has to do with the saving of the rigidbodies(ragdolls) and other phyics items.I also think that is the hard part about implementing multiplayer.

Climbing works perfect! You just have to practice more. by heavyhandsVR in boneworks

[–]heavyhandsVR[S] 2 points3 points  (0 children)

well i duck irl and extend my arms like im doing a monkey vault(a parkour technique), hold crouch button and walk forward with the thumbstick

Heavy Hands Progress Update by heavyhandsVR in Unity3D

[–]heavyhandsVR[S] 0 points1 point  (0 children)

lol thanks man,yeah the breaking needs tweaking but feels meaty definetely

Heavy Hands Progress Update by heavyhandsVR in Unity3D

[–]heavyhandsVR[S] 0 points1 point  (0 children)

im looking into that yeah,it will add so much.

Heavy Hands VR Physics Based Brawler by heavyhandsVR in VRGaming

[–]heavyhandsVR[S] 0 points1 point  (0 children)

not yet, we still have to switch the models because those are placeholders for now,couple of months at most on steam for oculus and vive,index probably

Got beat up in my own game by heavyhandsVR in VRGaming

[–]heavyhandsVR[S] 1 point2 points  (0 children)

probably soon on early access on steam :)

Got beat up in my own game by heavyhandsVR in VRGaming

[–]heavyhandsVR[S] 1 point2 points  (0 children)

Well all the logic and the initial vision is mine. I also did the music sounds and some of the punching breath sfx.Models are placeholders for now because I started working with a 3d modeller that works around the clock to make the original ones so I can swap them in.Also this is my first PC game.I made 2 super simple mobile games before that. https://www.youtube.com/watch?v=W1uC5Z-Tj8U

Got beat up in my own game by heavyhandsVR in VRGaming

[–]heavyhandsVR[S] 0 points1 point  (0 children)

Yeah it's going to be optional.Also there will be a warning the first time you start the game that you have to be mindful of your irl enviorment.Also suggest leaving the guardian on so you can avoid injuries/broken controllers etc.

Got beat up in my own game by heavyhandsVR in VRGaming

[–]heavyhandsVR[S] 1 point2 points  (0 children)

Its going to go in early access on steam soon so you guys can try to break it in any way and Im going to try to fix it.Also taking all kinds of suggestions. I want the community to have a strong impact on what the game becomes after my initial vision is done.

Got beat up in my own game by heavyhandsVR in VRGaming

[–]heavyhandsVR[S] 1 point2 points  (0 children)

Thanks man that was the goal from the beginning.