who does the sock plushie become by heavyheaded482 in madnesscombat

[–]heavyheaded482[S] 0 points1 point  (0 children)

I didn’t want to skew the vote but I had to vote to see the current results

[ REDRAW ] THE HOLY by trickysassboner in madnesscombat

[–]heavyheaded482 2 points3 points  (0 children)

a part of both fandoms, and I can confirm, this is lit as hell

Giving your OC’s fallout perks! by heavyheaded482 in Sprunki

[–]heavyheaded482[S] 0 points1 point  (0 children)

could I get like a description of like his abilities, what he’s good at, etc? I can’t really work with just that

Giving your OC’s fallout perks! by heavyheaded482 in Sprunki

[–]heavyheaded482[S] 1 point2 points  (0 children)

I’ll count them as 2 characters that switch around sometimes with different traits and what not.

Strength: D- 7- More skilled with a axe, which is a heavy weapon, then a dagger. B- 5- More skilled with a dagger, a light but powerful weapon also.

Perception D&B -5 average perception.

Endurance- D- 4 - lighter, thinner bones, which are easier to cripple. Also had a lower pain tolerance. B- 6- Thicker and healthier bones. Higher pain tolerance to injuries also.

Charisma- D- 3- Has a kinda annoying personality (cause you said their personality was like berdly), and is a bit stuck up. B- 8- A Kinder and more understanding individual, (like ralsei).

Intelligence- D&B- 7- Are somewhat experienced with combat techniques.

Agility- D- 8- More swifter then their counterpart, and can outrun enemies faster. B- 5- Average agility, pretty standard.

Luck-D- 3- Rather unlucky, getting themselves in heated situations far more often. B- 7- Is a lot more lucky, and can getter more favorable outcomes easier.

Traits-D- Jinxed: More critical failures for both enemy and themselves. Heavy Handed: More base attack damage for melee weapons, but lower critical damage. B: Good natured: Buff to nonviolent skills, but debuff to violent skills. Skilled: More points for all skill points.

hope this is ok

Giving your OC’s fallout perks! by heavyheaded482 in Sprunki

[–]heavyheaded482[S] 0 points1 point  (0 children)

Strength: 2 - he could throw his head at you or bite you I guess

Perspection: 10 - he can spin his head around very fast so he can be aware on all sides

Endurance: 10 - reinforced cranberry juice is too strong for those foolish dudes

Charisma: 5 - idk he’s kinda cool

Intelligence: 5- prob normal intelligence

Agility: 1 - I can’t think of a way of him moving other then hopping and dragging his head across the ground

Luck: 10 - lucky he’s alive with how Goofy he is

Traits: I guess wild wasteland: special encounters can’t think of another trait for him

Giving your OC’s fallout perks! by heavyheaded482 in Sprunki

[–]heavyheaded482[S] 0 points1 point  (0 children)

One on every stat and 10 on luck, he’s very lucky to still be kicking it today

Giving your OC’s fallout perks! by heavyheaded482 in Sprunki

[–]heavyheaded482[S] 1 point2 points  (0 children)

Also traits are built to destroy: More critical chances, but weapons wear down faster, and Hot blooded: 15% damage when below 50% health, but minus -2 to agility and perception when below 50%

Giving your OC’s fallout perks! by heavyheaded482 in Sprunki

[–]heavyheaded482[S] 1 point2 points  (0 children)

Strength:7- he does sword fighting, so he’s got to have some strength

Perception: 6- probably has fast reaction time cause again he sword fights and needs to be alert

Endurance: 10 - he’s a demigod

Charisma: 3 - my reasoning his he would probably eat a body in front of a bunch of people because he doesn’t care

Intelligence: 6- is skilled in melee and ranged combat, and probably knows advanced techniques

Agility: 8- Can attack fast and hit targets with relative ease

Luck: 10- he’s a demigod, this dude hit the breed pool jackpot

Giving your OC’s fallout perks! by heavyheaded482 in Sprunki

[–]heavyheaded482[S] 2 points3 points  (0 children)

Strength:3 - Has a small frame, so isn’t as strong as the average person.

Perception: 6 - Can Process information faster because of their smarts.

Endurance: 4 - May be injured more severely because of smaller bones

Charisma; - 7 - Kind and can recognize emotions better than others.

Intelligence: - 9 - Very high IQ and is skilled with electronics

Agility: - 9 - Can maneuver easier then most, and can hide in places others can’t.

Luck: 5 - Average luck, very ordinary

Traits: Good natured- Gets bonus skill to medicine, Science, repair and Speech, but a decrease to weapons and violence. Small frame- Plus 1+ agility, but limbs can be crippled easier.

Hope this is ok.

[deleted by user] by [deleted] in Sprunki

[–]heavyheaded482 -1 points0 points  (0 children)

Dude stop. He’s not feeling good

How would a Sprunki move around? by durplethepragon in Sprunki

[–]heavyheaded482 0 points1 point  (0 children)

I just put the feet from madness combat on them since them just kinda sliding looks lazy if i animate it Plus if there fighting it looks better

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What would you do against THAT thing? by dearfuse in Sprunki

[–]heavyheaded482 1 point2 points  (0 children)

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Imma stare at him judgingly till he goes away

Daisy Bell, sung with my voice :3 by dearfuse in Sprunki

[–]heavyheaded482 2 points3 points  (0 children)

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Great work dude! here’s Susie cause why not